codecombat中国游戏网址: http://www.codecombat.cn/
所有代码为javascript代码分享
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11、零和
// 在两分钟内击败敌方英雄。
loop {
var enemies = this.findEnemies();
var nearestEnemy = this.findNearest(enemies);
var item = this.findNearest(this.findItems());
// 你的英雄能收集金币,召唤部队。
if (this.isReady("goldstorm")) {
this.cast("goldstorm");
}
if (this.gold > this.costOf("soldier")) {
this.summon("soldier");
}
// 在站场上,她也可以命令你的盟友。
var friends = this.findFriends();
for (var friendIndex = 0; friendIndex < friends.length; ++friendIndex) {
var friend = friends[friendIndex];
this.command(friend, "attack", friend.findNearest(enemies));
}
// 使用你的英雄的能力力挽狂澜。
if (nearestEnemy && this.distanceTo(nearestEnemy) < 10) {
if (this.isReady("mana-blast")) {
this.manaBlast();
}
if (this.isReady("reset-cooldown")) {
this.resetCooldown("mana-blast") ;
}
this.attack(nearestEnemy);
}
else {
this.move(item.pos);
}
}
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12、动物园管理员
// 保护笼子。
// 放一个士兵在每一个 X 的位置
var points = [];
points[0] = {x: 33, y: 42};
points[1] = {x: 47, y: 42};
points[2] = {x: 33, y: 26};
points[3] = {x: 47, y: 26};
// 1.收集80金币。
loop {
var item = this.findNearest(this.findItems());
this.move(item.pos);
if (this.gold > 80) {
break ;
}
}
// 2.建造4个士兵。
for(var i=0; i < 4; i++) {
this.summon("soldier");
}
// 3.派你的士兵到特定的位置上。
loop {
var friends = this.findFriends();
for(var j=0; j < friends.length; j++) {
var point = points[j];
var friend = friends[j];
var enemy = friend.findNearestEnemy();
if(enemy && enemy.team == "ogres" && friend.distanceTo(enemy) < 5) {
// 命令友方攻击。
this.command(friend, "attack", enemy);
} else {
// 命令的朋友移动到特定点上。
this.command(friend, "move", point);
}
}
}
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13、木材的叛徒
//换个好法杖
loop {
// 收集金子
if (this.canCast("summon-fangrider")) {
this.cast("summon-fangrider");
}
var item = this.findNearest(this.findItems());
if (item) {
this.move(item.pos);
}
// 如果你有足够的金币,召唤一个士兵。
if (this.gold > this.costOf("soldier")) {
this.summon("soldier");
}
// 使用 for 循环来命令每个士兵。
var friends = this.findFriends();
for(var friendIndex = 0; friendIndex < friends.length; friendIndex++) {
var friend = friends[friendIndex];
if(friend.type == "soldier") {
var enemy = friend.findNearestEnemy();
// 如果这有一个敌人,命令她攻击。
if (enemy && friend.health >= friend.maxHealth/2 && friend.team != "ogres"){
this.command(friend, "attack", enemy);
}
else {
if (friend.team != "ogres") {
this.command(friend, "move", {x:71,y:48});
}
}
// Careful! If your soldiers die, a warlock will appear!
// 否则的话,移动她到地图的右边。
if (friend.health < friend.maxHealth/2) {
this.command(friend, "move", {x:61, y:48});
}
}
if (this.canCast("regen")) {
this.cast("regen", friend);
}
}
}
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14、崇高牺牲
// 收集80金币
loop {
var item = this.findNearest(this.findItems());
if (item) {
this.move(item.pos);
}
if (this.gold > 80) {
break ;
}
}
// 建造4个士兵用来做诱饵
for (var i = 0; i < 4; i++) {
this.summon("soldier");
}
// 派你的士兵到指定位置。
var points = [];
points[0] = { x: 13, y: 73 };
points[1] = { x: 51, y: 73 };
points[2] = { x: 51, y: 53 };
points[3] = { x: 90, y: 52 };
var friends = this.findFriends();
// 使用 for 循环来在0~4个士兵中循环
// 让伙伴们比赛到指定的点上,命令他们移动
for (var index = 0; index < friends.length; index ++) {
var f = friends[index];
this.command(f, "move", points[index]);
}
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15、狩猎派对
// 命令你的部队向东移动,攻击任何看到的食人魔。
// 使用 for 循环和 findFriends方法。
// 你能在你的士兵上使用findNearestEnemy()来获取他们的而不是你的最近的敌人。
loop {
var friends = this.findFriends();
for (var index = 0 ; index < friends.length ; index ++ ) {
var friend = friends[index] ;
var enemy = friend.findNearestEnemy();
if (enemy && friend.health > friend.maxHealth / 2) {
this.command(friend, "attack", enemy);
}
else if (friend.health <= friend.maxHealth / 2) {
this.command(friend, "move", {x:friend.pos.x - 1, y:friend.pos.y});
}
else {
this.command(friend, "move", {x:friend.pos.x + 1, y:friend.pos.y});
}
}
}
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16、借刀
// 你的英雄不需要在本关参与战斗。
// 命令你的弓箭手集中在火攻敌人。
loop {
var enemy = this.findNearest(this.findEnemies());
var friends = this.findFriends();
for(var index = 0; index < friends.length; index ++ ){
var f = friends[index];
if (enemy && this.now() > 5) {
this.command(f, "attack", enemy);
}
else {
this.command(f, "move", f.pos);
}
}
}
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17、重要的权利
// 这关会教你怎么定义你自己的函数。
// 放在函数内的代码并不会立刻执行, 而是先保存好, 以备后用.
// 这个函数会让你的英雄收集最近的金币。
this.pickUpNearestCoin = function() {
var items = this.findItems();
var nearestCoin = this.findNearest(items);
if(nearestCoin) {
this.move(nearestCoin.pos);
}
};
// 这个函数会让你的英雄召唤一个士兵。
this.summonSoldier = function() {
// 在这里写下代码:当你有足够金币时召唤士兵
if (this.gold > this.costOf("soldier")) {
this.summon("soldier");
}
};
// 这个函数会命令你的士兵攻击最近的敌人
this.commandSoldiers = function() {
var friends = this.findFriends();
for(var i=0; i < friends.length; i++) {
var enemy = friends[i].findNearestEnemy();
if(enemy) {
this.command(friends[i],"attack", enemy);
}
}
};
loop {
// 在你的循环里,你可以"调用"你在上面定义的函数
// 下面几行代码会让 "pickUpNearestCoin" 函数里的代码被执行。
this.pickUpNearestCoin();
// 在这里调用 summonSoldier
// 在这里调用 commandSoldiers
this.summonSoldier();
this.commandSoldiers();
}
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18、保护和服务
// Protect the workers and animals!
// Defend these two positions:
var defend = [];
defend[0] = { x: 98, y: 28 };
defend[1] = { x: 84, y: 7 };
var soldiers = [];
var friends = this.findFriends();
for(var i=0; i < friends.length; i++) {
var friend = friends[i];
if(friend.type == "soldier") {
soldiers.push(friend);
} else {
// Defend the workers:
defend.push(friend);
}
}
loop {
// Use a for-loop to assign each soldier to a corresponding defend[] target
// Use command(soldier, "defend", thang) or command(soldier, "defend", position)
for(var y = 0; y < soldiers.length; y ++) {
var f = soldiers[y];
this.command(f, "defend", defend[y]);
}
}
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19、The Bane of Soldiers
// Robobombs explode when they die or touch an enemy.
// Split up your soldiers so that they don't all get exploded together.
loop {
var friends = this.findFriends();
for(var index = 0; index < friends.length; index++) {
var friend = friends[index];
// Use the index to decide where to command each soldier to move.
if (friend && index == "0") {
this.command(friend, "move", {x:58,y:46});
}
else {
this.command(friend, "move", {x:friend.pos.x-1,y:friend.pos.y});
}
}
}
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20、Ring Bearer
// You must escort a powerful magical ring back to town to be studied.
// The goal is to escape, not fight. More ogres lurk in the surrounding mountains!
// Make a circle of soldiers around the peasant!
// We give you two functions to help with this:
// findSoldierOffset figures out the position a soldier should stand at in relation to the peasant.
// The first argument 'soldiers' should be an array of your soldiers.
// The second argument 'i' is the index of the soldier (in soldiers) you want to find the position for.
function findSoldierOffset(soldiers, i) {
var soldier = soldiers[i];
var angle = i * 360 / soldiers.length;
return radialToCartesian(5, angle);
}
// This function does the math to determine the offset a soldier should stand at.
function radialToCartesian(radius, degrees) {
var radians = Math.PI / 180 * degrees;
var xOffset = radius * Math.cos(radians);
var yOffset = radius * Math.sin(radians);
return {x: xOffset, y: yOffset};
}
var peasant = this.findByType("peasant")[0];
// Use findByType to get an array of your soldiers.
loop {
// Use a for-loop to iterate over your array of soldiers
var f = this.findFriends();
for(var index = 0; index < f.length; index ++){
var friend = f[index];
if (friend.type == "soldier") {
var offset = findSoldierOffset(f,index);
moveTo = {x: peasant.pos.x + offset.x,y:peasant.pos.y + offset.y};
this.command(friend, "move", moveTo);
}
}
// Find the offset for a soldier.
// Add the offset.x and offset.y to the peasant's pos.x and pos.y.
// Command the soldier to move to the new offset position.
// The hero should keep pace with the peasant!
this.move({x: this.pos.x + 0.2, y: this.pos.y});
}
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21、双生花
// 如果花匠受伤了,双生花会缩小!
this.summonSoldiers = function() {
if (this.gold >= this.costOf("soldier")) {
this.summon("soldier");
}
};
// 定义函数:commandSoldiers
this.commandSoldiers = function() {
var friends = this.findFriends();
for(var index = 0; index < friends.length; index ++) {
var friend = friends[index];
var enemy = friend.findNearestEnemy();
if (enemy && friend.type == "soldier") {
this.command(friend, "attack", enemy);
}
}
};
// 定义函数:pickUpNearestCoin
this.pickUpNearsetCoin = function() {
var item = this.findNearest(this.findItems());
if (item) {
this.move(item.pos);
}
};
var peasant = this.findByType("peasant")[0];
loop {
this.summonSoldiers();
// this.commandSoldiers();
// this.pickUpNearestCoin();
this.commandSoldiers();
this.pickUpNearsetCoin();
}
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番外篇:沙漠38关-Goalkeeper
//多试几次就有好运气啦
// Command the peasants to prevent the ogres from scoring.
// The fireball is type "ball".
var friends = this.findFriends();
var i = 0;var j = -1;
loop {
if (i%10 === 0) {
j = -j;
}
this.command(friends[1], "move", {x:17,y:friends[1].pos.y+j});
this.command(friends[0], "move", {x:17,y:friends[0].pos.y-j});
i++;
}