注:实际上视频文件的Rotation元数据并不是保存的角度值,不过如果只关心角度问题而不是图像拉伸之类的,可以这样简单理解。关于如何获取Rotation元数据角度值,有兴趣的可以参看 vlc的源码。
//…... NSString * url = @"http://www.yourdomain.com/Videos/1.m3u8"; MPMoviePlayerViewController * vc = [[MPMoviePlayerViewController alloc] init]; vc.moviePlayer.contentURL = [NSURL URLWithString:url]; // 这里播放一个Rotation为90的视频,即Home键在下录制的视频 [self rotateVideoView:vc degrees:90]; [self presentMoviePlayerViewControllerAnimated:vc]; [vc.moviePlayer play]; //…... - (void)rotateVideoView:(MPMoviePlayerViewController *)movePlayerViewController degrees:(NSInteger)degrees { if(degrees==0||degrees==360) return; if(degrees<0) degrees = (degrees % 360) + 360; if(degrees>360) degrees = degrees % 360; // MPVideoView在iOS8中Tag为1002,不排除苹果以后更改的可能性。参考递归查看View层次结构的lldb命令: (lldb) po [movePlayerViewController.view recursiveDescription] UIView *videoView = [movePlayerViewController.view viewWithTag:1002]; if ([videoView isKindOfClass:NSClassFromString(@"MPVideoView")]) { videoView.transform = CGAffineTransformMakeRotation(M_PI * degrees / 180.0); videoView.frame = movePlayerViewController.view.bounds; } }
改为Category:
#import "MPMoviePlayerViewController+Rotation.h" @implementation MPMoviePlayerViewController (Rotation) - (void)rotateVideoViewWithDegrees:(NSInteger)degrees { if(degrees==0||degrees==360) return; if(degrees<0) degrees = (degrees % 360) + 360; if(degrees>360) degrees = degrees % 360; // MPVideoView在iOS8中Tag为1002,不排除苹果以后更改的可能性。参考递归查看View层次结构的lldb命令: (lldb) po [movePlayerViewController.view recursiveDescription] UIView *videoView = [self.view viewWithTag:1002]; if ([videoView isKindOfClass:NSClassFromString(@"MPVideoView")]) { videoView.transform = CGAffineTransformMakeRotation(M_PI * degrees / 180.0); videoView.frame = self.view.bounds; } } @end
注:如果愿意,写入非0、90、180或270的值,比如45之类的也是可以的。
+ (NSUInteger)degressFromVideoFileWithURL:(NSURL *)url { NSUInteger degress = 0; AVAsset *asset = [AVAsset assetWithURL:url]; NSArray *tracks = [asset tracksWithMediaType:AVMediaTypeVideo]; if([tracks count] > 0) { AVAssetTrack *videoTrack = [tracks objectAtIndex:0]; CGAffineTransform t = videoTrack.preferredTransform; if(t.a == 0 && t.b == 1.0 && t.c == -1.0 && t.d == 0){ // Portrait degress = 90; }else if(t.a == 0 && t.b == -1.0 && t.c == 1.0 && t.d == 0){ // PortraitUpsideDown degress = 270; }else if(t.a == 1.0 && t.b == 0 && t.c == 0 && t.d == 1.0){ // LandscapeRight degress = 0; }else if(t.a == -1.0 && t.b == 0 && t.c == 0 && t.d == -1.0){ // LandscapeLeft degress = 180; } } return degress; }
+ (UIImage *)extractImageFromVideoFileWithUrl:(NSURL *)url { NSDictionary *opts = @{AVURLAssetPreferPreciseDurationAndTimingKey:@(NO)}; AVURLAsset *asset = [[AVURLAsset alloc] initWithURL:url options:opts]; AVAssetImageGenerator *gen = [[AVAssetImageGenerator alloc] initWithAsset:asset]; // 应用方向 gen.appliesPreferredTrackTransform = YES; CMTime time = CMTimeMakeWithSeconds(1, 60); NSError *error = nil; CMTime actualTime; CGImageRef image = [gen copyCGImageAtTime:time actualTime:&actualTime error:&error]; if(error) { DLog(@"%@ %@",__FUNCTION_FILE_LINE__,error); return nil; } UIImage *thumb = [[UIImage alloc] initWithCGImage:image]; CGImageRelease(image); return thumb; }
注:这种涉及大量内存拷贝的操作,实际应用中要权衡其利弊。以下代码未经过测试。
1、RGB24旋转90度
// RGB24旋转90度
void RGB24Rotate90(int8_t *des, const int8_t *src, int width, int height)
{
if(!des || !src) return;
int n = 0;
int linesize = width * 3;
int i, j;
// 逆时针旋转
for (j = width; j > 0; j--) {
for (i = 0; i < height; i++) {
memccpy(&des[n], &src[linesize * i + j * 3 - 3], 0, 3);
n += 3;
}
}
/*
// 顺时针旋转
for (j = 0 ; j < width; j++) {
for (i = height; i > 0; i--) {
memccpy(&des[n], &src[linesize * (i - 1) + j * 3 - 3], 0, 3);
n += 3;
}
}
*/
}
2、RGB24旋转90度
// YUV420旋转90度 void YUV420Rotate90(int8_t *des, const int8_t *src, int width, int height) { int i = 0, j = 0, n = 0; int hw = width / 2, hh = height / 2; const int8_t *ptmp = src; for (j = width; j > 0; j--) { for (i = 0; i < height; i++) { des[n++] = ptmp[width * i + j]; } } ptmp = src + width * height; for (j = hw; j > 0; j--) { for (i = 0; i < hh; i++) { des[n++] = ptmp[hw * i + j]; } } ptmp = src + width * height * 5 / 4; for (j = hw; j > 0; j--) { for (i = 0; i < hh; i++) { des[n++] = ptmp[hw * i + j]; } } }
或:
int8_t[] rotateYUV420Degree90(int8_t[] data, int imageWidth, int imageHeight) { int8_t [] yuv = new int8_t[imageWidth*imageHeight*3/2]; // Rotate the Y luma int i = 0; for(int x = 0;x < imageWidth;x++) { for(int y = imageHeight-1;y >= 0;y--) { yuv[i] = data[y*imageWidth+x]; i++; } } // Rotate the U and V color components i = imageWidth*imageHeight*3/2-1; for(int x = imageWidth-1;x > 0;x=x-2) { for(int y = 0;y < imageHeight/2;y++) { yuv[i] = data[(imageWidth*imageHeight)+(y*imageWidth)+x]; i--; yuv[i] = data[(imageWidth*imageHeight)+(y*imageWidth)+(x-1)]; i--; } } return yuv; }