//
package hxht.comps.round
{
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;
import flash.text.TextField;
import mx.core.UIComponent;
/**
*
* @author Administrator
*/
public class RoundLavel extends UIComponent
{
/**
* 加载效果动画类
* @param width
* @param height
* @param roudr
* @param showPross
* @param loadtext
* @param textposition
*/
public function RoundLavel(width:Number = 100, height:Number = 100, roudr:Number = 40, showPross:Boolean = false, loadtext:String = "", textposition:String = "bottom")
{
super();
roudR = 40;
this.width = width;
this.height = height;
this.loadText = loadtext;
this.textPosition = textposition;
showProssText = showPross;
this.addEventListener(Event.ENTER_FRAME, farmeHandler);
}
private var dfff:Boolean = true;
/**
*
* @default
*/
public var color:uint = 0x0000ff;
/**
*
* @default
*/
public var colorAlpha:Number = .6;
/**
*
* @default
*/
public var roudR:Number = 40;
private var loadText:String = "";
/**
*
* @default
*/
public var arrd:Array = [ 345, 26, 60, 100, 140, 180, 220, 260 ];
private var dddd:Number = 2;
private var u:UIComponent;
private var _sprit:Sprite;
/**
*
* @default
*/
public var speed:Number = 24;
private var _text:TextField;
private var showProssFlag:Boolean = false;
private var textPosition:String = "bottom";
private var playTime:int = 0;
private var rounds:Vector.<Sprite> = new Vector.<Sprite>();
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
{
super.updateDisplayList(unscaledWidth, unscaledHeight);
updateText();
}
/**
*
* @param v
*/
public function set showProssText(v:Boolean):void
{
showProssFlag = v;
if (showProssFlag)
{
_text = new TextField();
_text.mouseEnabled = false;
this.addChild(_text);
updateText();
}
}
/**
*
* @param v
*/
public function set label(v:String):void
{
this.loadText = v;
updateText();
}
/**
*
* @return
*/
public function get label():String
{
return loadText;
}
/**
*
*/
protected function updateText():void
{
if (_text != null)
{
_text.text = loadText;
_text.width = _text.textWidth;
_text.x = (this.width - _text.textWidth) / 2;
_text.y = roudR + (roudR - 20) + 10;
}
}
override protected function createChildren():void
{
super.createChildren();
drawRound();
}
/**
*
*/
protected function drawRound():void
{
this.graphics.clear();
var p:Point;
var _round:Sprite;
var _r:Number;
for (var i:int = 0; i < arrd.length; i++)
{
p = getPointOnScrile(roudR, roudR, (roudR - 20), arrd[i]);
_round = new Sprite();
_r = (dddd * (1 + i * 0.2));
_round.graphics.beginFill(color, colorAlpha);
_round.graphics.drawCircle(_r, _r, _r);
_round.graphics.endFill();
_round.x = p.x - _r;
_round.y = p.y - _r;
rounds.push(_round);
this.addChild(_round);
}
}
/**
*
*/
protected function updateRound():void
{
var p:Point;
var _round:Sprite;
var _r:Number;
for (var i:int = 0; i < arrd.length; i++)
{
p = getPointOnScrile(roudR, roudR, (roudR - 20), arrd[i]);
_round = rounds[i];
_r = (dddd * (1 + i * 0.2));
_round.x = p.x - _r;
_round.y = p.y - _r;
}
}
/**
*
*/
public function play():void
{
dfff = true;
this.visible = true;
playTime = 0;
}
/**
*
*/
public function stop():void
{
dfff = false;
playTime = 0;
this.visible = false;
}
/**
*
* @param v
*/
public function set playFlag(v:Boolean):void
{
if (v)
play();
else
stop();
}
/**
*
* @return
*/
public function get isPlay():Boolean
{
return dfff;
}
/**
*
* @return
*/
public function get playCountTime():int
{
return playTime * 24;
}
/**
*
* @param e
*/
protected function farmeHandler(e:Event):void
{
if (dfff && this.initialized)
{
playTime++;
var len:int = arrd.length;
for (var i:int = 0; i < len; i++)
{
arrd[i] += speed;
if (arrd[i] > 360)
{
arrd[i] = (arrd[i] - 360);
}
}
updateRound();
}
}
/**
*
* @param x
* @param y
* @param r
* @param angle
* @return
*/
protected function getPointOnScrile(x:Number, y:Number, r:Number, angle:Number):Point
{
var _angle:Number = angle * Math.PI / 180;
var _re:Point = new Point();
_re.x = x + r * Math.cos(_angle);
_re.y = y - r * Math.sin(_angle);
return _re;
}
}
}
//
<?xml version="1.0" encoding="utf-8"?>
<s:BorderContainer xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="100%"
height="100%"
styleName="loadingmask"
visible="{loadingFlag}"
includeInLayout="{loadingFlag}"
xmlns:round="hxht.comps.round.*">
<fx:Script>
<![CDATA[
[Bindable]
public var loadingFlag:Boolean=false;
[Bindable]
public var label:String="";
]]>
</fx:Script>
<round:RoundLavel playFlag="{loadingFlag}"
width="100"
height="100"
verticalCenter="0"
horizontalCenter="0"
label="{label}"/>
</s:BorderContainer>
// true 加载, false 不加载
<win:Loading loadingFlag="{Boolean}"/>