DragManager 类管理拖放操作,您可以使用它来将数据从 Flex 应用程序中的一个位置移动到另一位置。例如,您可以选择一个对象(如 List 控件中的项目)或一个 Flex 控件(如 Image 控件),然后将其拖至另一个组件进行添加。
1.DragManager.showFeedback(feedback:String):void参数feedback可选值
DragManager.COPY 在拖动鼠标,并按下Crtl键时显示一个带有一个白色加号的绿色圆圈表示可以放置
DragManager.LINK 在拖动鼠标,并按下shift键时出现一个带有白色箭头的圆圈
DragManager.MOVE 仅一个箭头表示当前可以拖放
DragManager.NONE表示不能放置的图标
1.简单的demo
<?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script> <![CDATA[ import mx.controls.Alert; import mx.controls.Label; import mx.core.IUIComponent; import mx.containers.Box; import mx.containers.Canvas; import mx.events.DragEvent; import mx.managers.DragManager; import mx.core.DragSource; import mx.core.UIComponent; private static const FORMAT:String = "box"; private function boxMouseDownHandler(evt:MouseEvent):void{ var iu:Box = evt.currentTarget as Box; var dragSource:DragSource = new DragSource(); dragSource.addData( iu, FORMAT ); // lbl.setStyle("backgroundColor","red"); DragManager.doDrag( iu, dragSource, evt ); } private function canvasDragEnterHandler(evt:DragEvent):void{ if(evt.dragSource.hasFormat(FORMAT)){ DragManager.acceptDragDrop(Canvas(evt.currentTarget)); } } private function canvasDragHandler(evt:DragEvent):void{ var box:Box = Box(evt.dragInitiator); box.x = evt.localX; box.y = evt.localY; } ]]> </mx:Script> <mx:Canvas backgroundColor="0xEEEEEE" width="652" verticalScrollPolicy="off" horizontalScrollPolicy="off" height="320" horizontalCenter="0" verticalCenter="0" dragEnter="canvasDragEnterHandler(event)" dragDrop="canvasDragHandler(event)"> <mx:Box id="box" width="54" height="66" x="80" y="79" mouseDown="boxMouseDownHandler(event)" focusEnabled="true" > <mx:Image source="file.png" width="41" height="36" x="111" y="121"/> </mx:Box> </mx:Canvas> </mx:Application>
2.拖拽显示拖拽对象的缩略图,遗憾的是DragManager 对拖拽区域控制的不是很好,
效果图:
<?xml version="1.0"?> <!-- dragdrop\DandDImageProxy.mxml --> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Script> <![CDATA[ //Import classes so you don't have to use full names. import mx.managers.DragManager; import mx.core.DragSource; import mx.events.DragEvent; import flash.events.MouseEvent; [Embed(source='1.png')] public var globeImage:Class; private function mouseOverHandler(event:MouseEvent):void { var dragInitiator:Image=Image(event.currentTarget); var ds:DragSource = new DragSource(); ds.addData(dragInitiator, "img"); var imageProxy:Image = new Image(); imageProxy.source = globeImage; imageProxy.height=60; imageProxy.width=40; DragManager.doDrag(dragInitiator, ds, event, imageProxy, -15, -15, 1.00); } private function dragEnterHandler(event:DragEvent):void { if (event.dragSource.hasFormat("img")) { DragManager.acceptDragDrop(Canvas(event.currentTarget)); } } private function dragDropHandler(event:DragEvent):void { Image(event.dragInitiator).x = Canvas(event.currentTarget).mouseX; Image(event.dragInitiator).y = Canvas(event.currentTarget).mouseY; } ]]> </mx:Script> <!-- The Canvas is the drag target --> <mx:Canvas id="v1" width="500" height="500" borderStyle="solid" backgroundColor="#DDDDDD" dragEnter="dragEnterHandler(event);" horizontalScrollPolicy="off" verticalScrollPolicy="off" dragDrop="dragDropHandler(event);"> <!-- The image is the drag initiator. --> <mx:Image id="myimg" source="@Embed(source='1.png')" mouseMove="mouseOverHandler(event);"/> </mx:Canvas> </mx:Application>
3.拖拽显示拖拽对象的缩略图,控制拖拽区域:
<?xml version="1.0"?> <!-- dragdrop\DandDImageProxy.mxml --> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Script> <![CDATA[ //Import classes so you don't have to use full names. import mx.managers.DragManager; import mx.core.DragSource; import mx.events.DragEvent; import flash.events.MouseEvent; [Embed(source='1.png')] public var globeImage:Class; private function mouseOverHandler(event:MouseEvent):void { var dragInitiator:Image=Image(event.currentTarget); var ds:DragSource = new DragSource(); ds.addData(dragInitiator, "img"); var imageProxy:Image = new Image(); imageProxy.source = globeImage; imageProxy.height=60; imageProxy.width=40; DragManager.doDrag(dragInitiator, ds, event, imageProxy, -15, -15, 1.00); } private function dragEnterHandler(event:DragEvent):void { if (event.dragSource.hasFormat("img")) { DragManager.acceptDragDrop(Canvas(event.currentTarget)); } } private function dragDropHandler(event:DragEvent):void { Image(event.dragInitiator).x = Canvas(event.currentTarget).mouseX; Image(event.dragInitiator).y = Canvas(event.currentTarget).mouseY; if(Image(event.dragInitiator).x <0) { Image(event.dragInitiator).x =0; } if(Image(event.dragInitiator).x >v1.width-Image(event.dragInitiator).width) { Image(event.dragInitiator).x =v1.width-Image(event.dragInitiator).width; } if(Image(event.dragInitiator).y<0) { Image(event.dragInitiator).y=0; } if(Image(event.dragInitiator).y>v1.height-Image(event.dragInitiator).height) { Image(event.dragInitiator).y=v1.height-Image(event.dragInitiator).height; } } ]]> </mx:Script> <!-- The Canvas is the drag target --> <mx:Canvas id="v1" width="500" height="500" borderStyle="solid" backgroundColor="#DDDDDD" dragEnter="dragEnterHandler(event);" horizontalScrollPolicy="off" verticalScrollPolicy="off" dragDrop="dragDropHandler(event);"> <!-- The image is the drag initiator. --> <mx:Image id="myimg" source="@Embed(source='1.png')" mouseMove="mouseOverHandler(event);"/> </mx:Canvas> </mx:Application>
附件(dNdLib.swc.zip )为google code 上的拖拽包