main.xml
<com.zwz.MyView
android:id="@+id/myView"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
/>
public class MyView extends View{
public MyView(Context context, AttributeSet attrs) {//构造器
super(context, attrs);
}
protected void onDraw(Canvas canvas) {//重写的绘制方法
super.onDraw(canvas);
canvas.drawColor(Color.BLACK);//绘制黑色背景
Paint paint = new Paint();//创建画笔
paint.setColor(Color.WHITE);//设置画笔颜色为红色
canvas.drawRect(10, 10, 110, 110, paint);//绘制矩形
canvas.drawText("这是字符串", 10, 130, paint);//字符串,以字符串下面为基准
RectF rf1 = new RectF(10, 130, 110, 230);//定义一个矩形
canvas.drawArc(rf1, 0, 45, true, paint);//画弧,顺时针
canvas.drawLine(150, 10, 250, 110, paint);//画线
RectF rf2 = new RectF(150, 130, 250, 230);//定义一个矩形
canvas.drawOval(rf2, paint);//画圆
}
}
------------------------------------------
图片绘制
public class MyView extends View{//继承自View
Bitmap myBitmap;//图片的引用
Paint paint;//画笔的引用
public MyView(Context context, AttributeSet attrs) {//构造器
super(context, attrs);
// TODO Auto-generated constructor stub
this.initBitmap();
}
public void initBitmap(){
paint = new Paint();//创建一个画笔
myBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.img);//获得图片资源
}
@Override
protected void onDraw(Canvas canvas) {//重写的绘制方法
// TODO Auto-generated method stub
super.onDraw(canvas);
paint.setAntiAlias(true);//打开抗锯齿
paint.setColor(Color.WHITE);//设置画笔的颜色
paint.setTextSize(15);
canvas.drawBitmap(myBitmap, 10, 10, paint);//绘制图片
canvas.drawText("图片的宽度: "+myBitmap.getWidth(), 20, 220, paint);//绘制字符串,图片的宽度
canvas.drawText("图片的高度: "+myBitmap.getHeight(), 150, 220, paint);//绘制字符串,图片的高度
}
}
-----------------------------------------------------------------
SurfaceView--显存的一个映射,写入到Surface 的内容,可以被直接复制到显存从而显示出来
继承SurfaceView并实现SurfaceHolder.Callback接口 ----> SurfaceView.getHolder()获得SurfaceHolder对象 ---->SurfaceHolder.addCallback(callback)添加回调函数---->SurfaceHolder.lockCanvas()获得Canvas对象并锁定画布----> Canvas绘画 ---->SurfaceHolder.unlockCanvasAndPost(Canvas canvas)结束锁定画图,并提交改变,将图形显示
SurfaceHolder,可以把它当成surface的控制器,用来操纵surface
(1)、abstract void addCallback(SurfaceHolder.Callback callback);
// 给SurfaceView当前的持有者一个回调对象。
(2)、abstract Canvas lockCanvas();
// 锁定画布,一般在锁定后就可以通过其返回的画布对象Canvas,在其上面画图等操作了。
(3)、abstract Canvas lockCanvas(Rect dirty);
// 锁定画布的某个区域进行画图等..因为画完图后,会调用下面的unlockCanvasAndPost来改变显示内容。
// 相对部分内存要求比较高的游戏来说,可以不用重画dirty外的其它区域的像素,可以提高速度。
(4)、abstract void unlockCanvasAndPost(Canvas canvas);
// 结束锁定画图,并提交改变
public class ViewTest extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MyView(this));
}
//视图内部类
21 class MyView extends SurfaceView implements SurfaceHolder.Callback
22 {
23 private SurfaceHolder holder;
24 private MyThread myThread;
25 public MyView(Context context) {
26 super(context);
27 // TODO Auto-generated constructor stub
28 holder = this.getHolder();
29 holder.addCallback(this);
30 myThread = new MyThread(holder);//创建一个绘图线程
31 }
32
33 @Override
34 public void surfaceChanged(SurfaceHolder holder, int format, int width,
35 int height) {
36 // TODO Auto-generated method stub
37
38 }
39
40 @Override
41 public void surfaceCreated(SurfaceHolder holder) {
42 // TODO Auto-generated method stub
43 myThread.isRun = true;
44 myThread.start();
45 }
46
47 @Override
48 public void surfaceDestroyed(SurfaceHolder holder) {
49 // TODO Auto-generated method stub
50 myThread.isRun = false;
51 }
52
53 }
54 //线程内部类
55 class MyThread extends Thread
56 {
57 private SurfaceHolder holder;
58 public boolean isRun ;
59 public MyThread(SurfaceHolder holder)
60 {
61 this.holder =holder;
62 isRun = true;
63 }
64 @Override
65 public void run()
66 {
67 int count = 0;
68 while(isRun)
69 {
70 Canvas c = null;
71 try
72 {
73 synchronized (holder)
74 {
75 c = holder.lockCanvas();//锁定画布,一般在锁定后就可以通过其返回的画布对象Canvas,在其上面画图等操作了。
76 c.drawColor(Color.BLACK);//设置画布背景颜色
77 Paint p = new Paint(); //创建画笔
78 p.setColor(Color.WHITE);
79 Rect r = new Rect(100, 50, 300, 250);
80 c.drawRect(r, p);
81 c.drawText("这是第"+(count++)+"秒", 100, 310, p);
82 Thread.sleep(1000);//睡眠时间为1秒
83 }
84 }
85 catch (Exception e) {
86 // TODO: handle exception
87 e.printStackTrace();
88 }
89 finally
90 {
91 if(c!= null)
92 {
93 holder.unlockCanvasAndPost(c);//结束锁定画图,并提交改变。
94
95 }
96 }
97 }
98 }
99 }
100 }