如果一个应用程序使用了大量的对象,二这些对象造成了很大的存储开销就应该考虑应用享元模式。
运用共享技术有效地支持大量细粒度的对象(对于C++来说就是共用一个内存块啦,对象指针指向同一个地方)。
FlyweightFactory享元工厂:用来创建并管理Flyweight对象。它主要是用来确保合理地共享Flyweight,当用户请求一个Flyweight时,FlyweightFactory对象提供一个已创建的实例或创建一个(如果不存在)。
Flyweight:所有具体享元类的超类或接口,通过这个接口,Flyweight可以接受并作用于外部状态。
ConcreteFlyweight:继承Flyweight超类或实现Flyweight接口,并为内部状态增加存储空间
UnshareConcreteFlyweight:指那些不需要共享的Flyweight子类。因为Flyweight接口共享成为可能,但它并不强制共享。
Flyweight模式中有一个类似Factory模式的对象构造工厂FlyweightFactory,当客户程序员(Client)需要一个对象时候就会向FlyweightFactory发出请求对象的消息GetFlyweight()消息,FlyweightFactory拥有一个管理,存储对象的”仓库”(或者叫对象池,list实现),GetFlyweight()消息会遍历对象池中的对象,如果已经存在则直接返回给Client,否则创建一个新的对象返回给Client。当然可能也有不想被共享的对象(UnshareConcreteFlyweight)。
Flyweight.h
/******************************************************************** created: 2006/07/26 filename: FlyWeight.h author: 李创 http://www.cppblog.com/converse/ purpose: FlyWeight模式的演示代码 *********************************************************************/ #ifndef FLYWEIGHT_H #define FLYWEIGHT_H #include <string> #include <list> typedef std::string STATE; class Flyweight { public: virtual ~Flyweight(){} inline STATE GetIntrinsicState(){return m_State;} virtual void Operation(STATE& ExtrinsicState) = 0; protected: Flyweight(const STATE& state) : m_State(state) {} private: STATE m_State; }; class FlyweightFactory { public: FlyweightFactory(){} ~FlyweightFactory(); Flyweight* GetFlyweight(const STATE& key); private: std::list<Flyweight*> m_listFlyweight; }; class ConcreateFlyweight : public Flyweight { public: ConcreateFlyweight(const STATE& state) : Flyweight(state) {} virtual ~ConcreateFlyweight(){} virtual void Operation(STATE& ExtrinsicState); }; #endif
Flyweight.cpp
/******************************************************************** created: 2006/07/26 filename: FlyWeight.cpp author: 李创 http://www.cppblog.com/converse/ purpose: FlyWeight模式的演示代码 *********************************************************************/ #include "FlyWeight.h" #include <iostream> FlyweightFactory::~FlyweightFactory() { std::list<Flyweight*>::iterator iter1,iter2,temp; for (iter1=m_listFlyweight.begin(),iter2=m_listFlyweight.end();iter1!=iter2;iter1++) { temp=iter1; delete(*temp); } m_listFlyweight.clear(); } Flyweight* FlyweightFactory::GetFlyweight(const STATE& key) { std::list<Flyweight*>::iterator iter1; for (iter1=m_listFlyweight.begin();iter1!=m_listFlyweight.end();++iter1) { if ((*iter1)->GetIntrinsicState()==key) { std::cout<<"The Flyweight:"<<key<<"already exits"<<std::endl; return (*iter1); } } std::cout<<"create a new flyweight:"<<key<<std::endl; Flyweight* flyweight=new ConcreateFlyweight(key); m_listFlyweight.push_back(flyweight); return flyweight; } void ConcreateFlyweight::Operation(STATE& ExtrinsicState) { std::cout<<"ConcreateFlyweight: 內蘊["<<GetIntrinsicState()<<"]外蘊["<<ExtrinsicState<<"]"<<std::endl; }
main.cpp
#include "FlyWeight.h" int main() { FlyweightFactory flyweightfactory; flyweightfactory.GetFlyweight("hello"); flyweightfactory.GetFlyweight("world"); flyweightfactory.GetFlyweight("hello"); system("pause"); return 0; }
代码分析:
使用list链表来保存这些可以被共享的对象,需要使用的时候就到链表中查询是不是已经存在了,如果不存在就初始化一个,然后返回这个对象的指针。
Flyweight模式和Factory模式也经常混用。
在State模式和Strategy模式中会产生很多的对象,因此我们可以通过Flyweight模式来解决这个问题。