大家好,今天我讲一下Android OpenGL,这个系列是我的学习笔记,希望对大家有所帮助!这一节将给大家简洁的介绍一下术语,以及第一个Android OpenGL程序.
首先让我看们看一下术语:
Vertex (顶点)
A vertex is a point in 3D space and is the building block for many objects. In OpenGL you can specify as few as two coordinates (X,Y) and as many as four (X,Y,Z,W). The w-axis is optional, the default value is set to 1.0. The z-axis is also optional, the default value is set to 0. In this series, we will use the three main coordinates X, Y, and Z, since the W is generally used as a placeholder. The plural of vertex is vertices (mainly important for non native speakers, because it may create confusion). All objects are drawn using vertices as their points, so a point will refer to a vertex.
Triangle (三角)
A triangle requires three points to be created. So in OpenGL, we use three vertices to create one.
Polygon (多边形)
A polygon is an object which has at least three connected points. Therefor a triangle is also a polygon.
Primitives (基本实体)
A primitive is a three-dimensional object created using either triangles or polygons. A bit ironic: A detailed model with 50.000 vertices is also a primitive like a low detailed model with 500 vertices.
下面就是我们的第一个Android OpenGL程序:
- package com.android.tutor;
- import android.app.Activity;
- import android.opengl.GLSurfaceView;
- import android.os.Bundle;
- public class OpenGl_Lesson1 extends Activity {
- public void onCreate(Bundle savedInstanceState) {
- super .onCreate(savedInstanceState);
-
- GLSurfaceView mGlSurfaceView = new GLSurfaceView( this );
-
-
- mGlSurfaceView.setRenderer( new OpenGLRender());
- setContentView(mGlSurfaceView);
-
- }
- }
- package com.android.tutor;
- import android.app.Activity;
- import android.opengl.GLSurfaceView;
- import android.os.Bundle;
- public class OpenGl_Lesson1 extends Activity {
- public void onCreate(Bundle savedInstanceState) {
- super .onCreate(savedInstanceState);
-
- GLSurfaceView mGlSurfaceView = new GLSurfaceView( this );
-
-
- mGlSurfaceView.setRenderer(new OpenGLRender());
- setContentView(mGlSurfaceView);
-
- }
- }
我们这里的View是用的GLSurfaceView,但是它要setRenderer()一下,就像我们Activity里面的setContentView()方法一样!
这里的OpenGLRender是我重新写的类,它继承于GLSurfaceView.Renderer,我们要实现其种的三个方法:
onSurfaceCreated(),onSurfaceChanged(),onDrawFrame()。代码如下:
- package com.android.tutor;
- import javax.microedition.khronos.egl.EGLConfig;
- import javax.microedition.khronos.opengles.GL10;
- import android.opengl.GLSurfaceView.Renderer;
- public class OpenGLRender implements Renderer {
- @Override
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
-
-
- gl.glClearColor( 0 .9f, 0 .2f, 0 .2f, 1 .0f);
- gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
- }
- @Override
- public void onSurfaceChanged(GL10 gl, int width, int height) {
- gl.glViewport( 0 , 0 , width, height);
- }
- @Override
- public void onDrawFrame(GL10 gl) {
-
- }
-
- }
- package com.android.tutor;
- import javax.microedition.khronos.egl.EGLConfig;
- import javax.microedition.khronos.opengles.GL10;
- import android.opengl.GLSurfaceView.Renderer;
- public class OpenGLRender implements Renderer {
- @Override
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
-
-
- gl.glClearColor(0 .9f, 0 .2f, 0 .2f, 1 .0f);
- gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
- }
- @Override
- public void onSurfaceChanged(GL10 gl, int width, int height) {
- gl.glViewport(0 , 0 , width, height);
- }
- @Override
- public void onDrawFrame(GL10 gl) {
-
- }
-
- }
第10行就是相当于我们设置画布颜色RGBA(红绿蓝透),第11行这里是清除深度颜色缓存,不加上一句,第10句不起作用,整个View的颜色
还是黑黑的!
运行效果如下: