存储动画
CCSpriteFame *sprite1 = CCSpriteFrame::create("/helloworld1.png", CCRectMake(0,0,100,100));
CCSpriteFame *sprite2 = CCSpriteFrame::create("/helloworld2.png", CCRectMake(0,0,100,100));
CCArray *frame = CCArray::create(sprite1,sprite2,NULL);
CCAnimation *animation = CCAnimation::create(frame,1.0f);
CCAnimationCache::shareAnimationCache()->addAnimation(animation, "moveUp");
读取动画
CCAnimation *moveUp = CCAnimationCache::shareAnimationCache()->animationByName("moveUp");
CCSprite *sprite = CCSprite::create();
this->addChild(sprite);
sprite->runAction(CCRepeatForever::create(CCAnimate::create(moveUp)));
记得先让精灵停止当前动画再执行新的动画
sprite->stopAllActions();
完整的CODE
CCArray *arr = CCArray::create();
for (int i = 1; i < 5; i++)
{
CCSpriteFrame *frame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(CCString::createWithFormat("image 29%d.png", i)->getCString());
arr->addObject(frame);
}
CCAnimation *anim = CCAnimation::createWithSpriteFrames(arr, .1f);
CCAnimationCache::sharedAnimationCache()->addAnimation(anim, "walk");