向量负责用于计算力,绘图库负责把向量表示出来
下面是匀速圆周运动的例子
图片如下:
code
import Vector;
import fbook.graphics.pen.*;
import fbook.graphics.draw2d.*;
import fbook.graphics.draw2d.arrow.*;
import fbook.graphics.GDI;
var cur_mc = this;
//给球的即时速度,看受力图时可加大速度
var vel = new Vector(200, 500);
//速度向量的长度
var l=vel.getLength()
//位置向量
var pos = new Vector(move_mc._x, move_mc._y);
/***绘图****/
var _p1:IPen = new SolidPen(1, 0x000000, 100);
var _g:GDI = GDI.getInstance();
setInterval(this, "move", 30);
function move() {
//绳子拉力
var _lal = new Vector(move_mc._x-top_mc._x, move_mc._y-top_mc._y);
//向量相加
var f2 = vel.plusNew(_lal);
_g.line(_p1, new SolidLineArrow(true, move_mc._x, move_mc._y, vel.x+move_mc._x, vel.y+move_mc._y));
//半径
var r = _lal.getLength();
//相加后的长度
var len = f2.getLength();
//单位化
f2.normal();
//重新设置长度
f2.scale(len-r);
//改变方向后的速度
vel.minus(f2);
var len = vel.getLength();
_g.target = this.createEmptyMovieClip("mc", 1);
_g.line(_p1, new SolidLineArrow(true, top_mc._x, top_mc._y, _lal.x+top_mc._x, _lal.y+top_mc._y));
_g.line(_p1, new SolidLineArrow(true, move_mc._x, move_mc._y, vel.x+move_mc._x, vel.y+move_mc._y));
//_g.line(_p1, new SolidLineArrow(true, move_mc._x, move_mc._y, f3.x+move_mc._x, f3.y+move_mc._y));
//_g.line(_p1, new SolidLineArrow(true, top_mc._x, top_mc._y, f.x+top_mc._x, f.y+top_mc._y));
pos.plus(vel);
move_mc._x = pos.x;
move_mc._y = pos.y;
//设置成原来的速度
vel.normal()
vel.setLength(l)
}
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