ImageView阴影和图层效果

ImageView阴影和图层效果

 

 

 

import android.app.Activity;   
import android.content.Context;   
import android.graphics.Bitmap;   
import android.graphics.BitmapFactory;   
import android.graphics.Canvas;   
import android.graphics.Color;   
import android.graphics.Paint;   
import android.graphics.PorterDuff;   
import android.graphics.PorterDuff.Mode;   
import android.graphics.PorterDuffXfermode;   
import android.graphics.Rect;   
import android.graphics.RectF;   
import android.graphics.drawable.Drawable;   
import android.os.Bundle;   
import android.view.View;   
   
public class MyCanvasActivity extends Activity {   
    /** Called when the activity is first created. */   
    @Override   
    public void onCreate(Bundle savedInstanceState) {   
        super.onCreate(savedInstanceState);   
        setContentView(new ImageEffect(this));   
    }   
       
  class ImageEffect extends View{   
      Paint paint;   
     public ImageEffect(Context context){   
         super(context);   
         paint= new Paint(); //初始化画笔,为后面阴影效果使用。    
         paint.setAntiAlias(true);//去除锯齿。    
         paint.setShadowLayer(5f, 5.0f, 5.0f, Color.BLACK); //设置阴影层,这是关键。    
         paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));   
            
     }   
     public void onDraw(Canvas canvas){   
         super.onDraw(canvas);   
         int posX  = 20;   
         int posY = 50;   
         int PicWidth,PicHeight;   
            
        Drawable drawable = getResources().getDrawable(R.drawable.pic);   
        Drawable dbe    = getResources().getDrawable(R.drawable.pic).mutate();//如果不调用mutate方法,则原图也会被改变,因为调用的资源是同一个,所有对象是共享状态的。    
        Drawable drawTest = getResources().getDrawable(R.drawable.pic);   
        Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.pic);   
        PicWidth = drawable.getIntrinsicWidth();   
        PicHeight = drawable.getIntrinsicHeight();   
           
        drawTest.setBounds(posX, (2 * posY) + PicHeight, posX + PicWidth, (2 * posY) + 2 * PicHeight );   
        drawable.setBounds(posX,posY,posX+PicWidth,posY+PicHeight);   
        dbe.setBounds(0, 0, PicWidth, PicHeight);   
           
        canvas.drawColor(Color.WHITE);//设置画布颜色    
        canvas.save(Canvas.MATRIX_SAVE_FLAG);   
        dbe.setColorFilter(0x7f000000,PorterDuff.Mode.SRC_IN);   
        canvas.translate(posX + (int)(0.9 * PicWidth/2), posY + PicHeight/2);//图像平移为了刚好在原图后形成影子效果。    
        canvas.skew(-0.9F, 0.0F);//图像倾斜效果。    
        canvas.scale(1.0f, 0.5f);//图像(其实是画布)缩放,Y方向缩小为1/2。    
        dbe.draw(canvas);//此处为画原图像影子效果图,比原图先画,则会在下层。    
        drawable.clearColorFilter();   
        canvas.restore();   
           
       canvas.save(Canvas.MATRIX_SAVE_FLAG);   
        drawable.draw(canvas);//此处为画原图像,由于canvas有层次效果,因此会盖在影子之上。    
        canvas.restore();   
           
        //默认无效果原图    
        canvas.save(Canvas.MATRIX_SAVE_FLAG);   
        drawTest.draw(canvas);   
        canvas.restore();   
           
        //图片阴影效果    
        Rect rect = new Rect(2*posX + PicWidth + 3, 2*posY + PicHeight + 3, 2*posX + 2*PicWidth - 2, 2*posY + 2*PicHeight - 2);   
        //由于图片的实际尺寸比显示出来的图像要大一些,因此需要适当更改下大小,以达到较好的效果    
           
        RectF rectF = new RectF(rect);   
        canvas.drawRoundRect(rectF, 10f, 10f, paint);//在原有矩形基础上,画成圆角矩形,同时带有阴影层。    
        canvas.drawBitmap(bmp, 2*posX + PicWidth, 2*posY + PicHeight, null);//画上原图。    
        canvas.restore();   
        }   
  }   
}

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