openfire smack包

在最近一个新的项目里面要用openfire很多的自带功能,比如:加好友,加聊天室,发消息,发送文件,获取组消息,更新状态等。虽然用c++开发,但是先用java实现一下。smack可以说把openfire有设计的那些交互协议都封装的很完整,在消息服务器,其实很好实现各种功能,说到底就是协议的定义,openfire自己定义了这几种协议来实现这些功能,smack把这些协议封装成对应的对象去处理,让开发者更容易上手。

1.发消息:

public boolean sendMessage(String toJid,String content){
		Message message = new Message();
		message.setFrom(connectManager.getJid());
		message.setTo(toJid);
		message.setBody(content);
		message.setType(Message.Type.chat);
		message.setSubject(MSG_SUBJECT);//消息主题
		BaseInfo baseInfo = new BaseInfo();
		baseInfo.setRecvName("接收人");
		baseInfo.setSendName("发送人");
		message.addExtension(baseInfo);//消息包的扩展
		return connectManager.sendPacket(message);
	}
扩展包的java:
import org.jivesoftware.smack.packet.PacketExtension;

public class BaseInfo implements PacketExtension{

    private String sendName;
    private String recvName;
    
	public String getRecvName() {
		return recvName;
	}

	public void setRecvName(String recvName) {
		this.recvName = recvName;
	}

	public String getSendName() {
		return sendName;
	}

	public void setSendName(String sendName) {
		this.sendName = sendName;
	}

	public String getElementName() {
		 return "base_info";
	}

	public String getNamespace() {
        return "uc:staff_name";
	}
<span style="white-space:pre">	</span>//重写xml方法
	public String toXML() {
		StringBuilder buf = new StringBuilder();
        buf.append("<").append(getElementName()).append(" xmlns=\"").append(getNamespace()).append(
            "\">");
        if (getSendName() != null) {
            buf.append("<send_name>").append(getSendName()).append("</send_name>");
        }
        if (getRecvName() != null) {
            buf.append("<rec_name>").append(getRecvName()).append("</rec_name>");
        }
        buf.append("</").append(getElementName()).append(">");
        return buf.toString();
	}

}

2.修改状态

/**
	 * 修改状态
	 * @param state
	 * @return
	 */
	public boolean sendPresence(String state){
		return sendPresence(state, null);
	}
	
	/**
	 * 针对某人修改状态
	 * @param state
	 * @param toJid
	 * @return
	 */
	public boolean sendPresence(String state,String toJid){
		Presence.Type type = Presence.Type.available;
		Presence.Mode mode =null;
		String status =null;
		if("1".equals(state)){
			mode = Presence.Mode.chat;
			status = "空闲";
		}else if("2".equals(state)){
			mode = Presence.Mode.xa;
			status="离开一段时间";
		}else if("3".equals(state)){
			mode = Presence.Mode.away;
			status="离开";
		}else if("4".equals(state)){
			mode = Presence.Mode.dnd;
			status="正忙";
		}else if("5".equals(state)){
			type = Presence.Type.unavailable;
			status = "隐身";
		}else{
			return false;
		}
		Presence presence = new Presence(type);
		presence.setTo(toJid);
		presence.setMode(mode);
		presence.setStatus(status);
		return connectManager.sendPacket(presence);
	}

3.对Roster中好友组的操作

/** 
     * 返回所有组信息 
     * @return List(RosterGroup) 
     */  
    public List<RosterGroup> getGroups() {  
        List<RosterGroup> groupsList = new ArrayList<RosterGroup>();  
        Collection<RosterGroup> rosterGroup = roster.getGroups();  
        Iterator<RosterGroup> i = rosterGroup.iterator();  
        while (i.hasNext()){  
        	RosterGroup group = i.next();
            groupsList.add(group);
            log.debug("获取组信息:name:"+group.getName());
      }
        return groupsList;  
    }  
  
    /** 
     * 返回相应(groupName)组里的所有用户
     *  
     * @return List(RosterEntry) 
     */  
    public List<RosterEntry> getEntriesByGroup(String groupName) {  
        List<RosterEntry> EntriesList = new ArrayList<RosterEntry>();  
        RosterGroup rosterGroup = roster.getGroup(groupName); 
        if(rosterGroup !=null){
	        Collection<RosterEntry> rosterEntry = rosterGroup.getEntries();  
	        Iterator<RosterEntry> i = rosterEntry.iterator();  
	        while (i.hasNext()){ 
	        	RosterEntry entry = i.next();
	            EntriesList.add(entry);
	            log.debug("获取好友信息:name:"+entry.getName()+",status:"+entry.getStatus()+",group:"+entry.getGroups()+",type:"+entry.getType()+",user:"+entry.getUser());
	        }
        }
        return EntriesList;  
    }  
  
    /** 
     * 返回所有用户信息 
     *  
     * @return List(RosterEntry) 
     */  
    public List<RosterEntry> getAllEntries() {  
        List<RosterEntry> EntriesList = new ArrayList<RosterEntry>();  
        Collection<RosterEntry> rosterEntry = roster.getEntries();  
        Iterator<RosterEntry> i = rosterEntry.iterator();  
        while (i.hasNext()){  
        	RosterEntry entry = i.next();
            EntriesList.add(entry);
            log.debug("获取好友信息:name:"+entry.getName()+",status:"+entry.getStatus()+",group:"+entry.getGroups()+",type:"+entry.getType()+",user:"+entry.getUser());
        }
        return EntriesList;  
    }

4.对Roster好友的操作
/** 
     * 添加一个好友无分组 
     */  
    public boolean addUser(String userName,String name)  
    {  
        try {  
            roster.createEntry(userName, name, null);  
            return true;  
        } catch (Exception e) {  
        	log.error("添加一个好友无分组异常",e);
            return false;  
        }  
    }  
    /** 
     * 添加一个好友到分组 
     * @param roster 
     * @param userName 
     * @param name 
     * @return 
     */  
    public boolean addUser(String userName,String name,String groupName)  
    {  
        try {  
            roster.createEntry(userName, name,new String[]{groupName});  
            return true;  
        } catch (Exception e) {  
        	log.error("添加一个好友到分组异常",e);
            return false;  
        }  
    }  
      
    /** 
     * 删除一个好友 
     * @param roster 
     * @param userName 
     * @return 
     */  
    public boolean removeUser(String userName){  
        try {  
            RosterEntry entry = roster.getEntry(userName);  
            roster.removeEntry(entry);  
        	log.debug("删除一个好友:"+entry.getName());
            return true;  
        } catch (Exception e) {  
        	log.error("删除一个好友异常",e);
            return false;  
        }  
          
    }

把聊天室的操作以及各种事件监听器放到下一章。

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