cocoa之高级开发RunTime初级基本变数

   1、对象拷贝:id object_copy(id obj, size_t size) / 对象释放 id object_dispose(id obj)

       TsetClass *obj = [TsetClassnew];

   id objTest =object_copy(obj,sizeof(obj));

    

   (lldb)po &obj

    0x00007fff54a7cb08

   (lldb)po &objTest

    0x00007fff54a7cb00

       无疑问打印的内存地址不是一样的,此方法类似指针的深拷贝,

   

  (1)关于对象的深拷贝,浅拷贝还有必要说一下

    <1>深拷贝以及浅拷贝

        浅复制尽复制对象本身,对象里的属性、包含的对象不做复制

        深复制复制全部,包括对象的属性和其他对象

Foundation框架支持复制的类,默认是浅复制

<2>对象的自定义拷贝

对象拥有复制特性,必须实现NSCopying,NSMutableCopying协议,实现该协议的copyWithZone方法和mutableCopyWithZone方法

深拷贝和浅拷贝的区别就在于copyWithZone方法的实现

object_dispose(objTest);//等价于[objTest release];此方法只是对runtime的封装

再次执行 [objTest release]都晓得报的什么错误;

list:

TestRuntime(1034,0x111b66300) malloc: *** error for object 0x7ffe1a75b940: pointer being freed was not allocated

2.更改对象的类/获取对象的类 | Class object_setClass(id obj, Class cls) /  Class object_getClass(id obj)

(1) 更改对象的类

TsetClass *obj1 = [TsetClass new]; 

Class aClass =object_setClass(obj1, [CustomClassOther class]);

(lldb)po obj1

<CustomClassOther: 0x7f8e4bd14480>

(lldb) po aClass

TsetClass

  有没有出乎你的想象0.0.

(2)获取对象的类

TsetClass *obj2 = [TsetClass new];

Class aLogClass =object_getClass(obj2);

(lldb) po aLogClass

TsetClass

   NSString *className = [NSStringstringWithCString:object_getClassName(obj2)encoding:NSUTF8StringEncoding];

        NSLog(@"className:%@", className);

(lldb) po className

TsetClass

3、给一个类添加方法 BOOL class_addMethod(Class cls,SEL name,IMP imp,    const char *types)

  TsetClass *instance = [[TsetClassalloc]init];

 方法添加

        class_addMethod([TsetClass class],@selector(ocMethod:), (IMP)cfunction,"i@:@");

    

    if ([instance respondsToSelector:@selector(ocMethod:)]) {

        NSLog(@"Yes, instance respondsToSelector:@selector(ocMethod:)");

    } else

    {

        NSLog(@"Sorry");

    }

    int a = (int)[instance ocMethod:@"我是一个OCmethodC函数实现"];

    NSLog(@"a:%d", a);

   int cfunction(id self, SEL _cmd, NSString *str) {

    NSLog(@"%@", str);

    return 520;//随便返回个值

}

4.获取一个类的所有方法/所有属性

(1)获取一个类的所有方法

u_int count;

 Method* methods= class_copyMethodList([UIViewController class], &count);

   for (int i = 0; i < count ; i++)

    {

        SEL name = method_getName(methods[i]);

        NSString *strName = [NSString stringWithCString:sel_getName(name)encoding:NSUTF8StringEncoding];

//        NSLog(@"%@",strName);

    }

获取一个类的所有属性

u_int count;

    objc_property_t *properties=class_copyPropertyList([TsetClass class], &count);

    for (int i = 0; i < count ; i++)

    {

        const char* propertyName =property_getName(properties[i]);

        NSString *strName = [NSString stringWithCString:propertyName encoding:NSUTF8StringEncoding];

        NSLog(@"%@",strName);

    }

5.获取全局变量的值  myFloat 为类的一个属性变量)

float myFloatValue;

   object_getInstanceVariable(self,"myFloat", (void*)&myFloatValue);

   NSLog(@"%f", myFloatValue);

6.设置全局变量的值

 float newValue = 10.00f;

   unsigned int addr = (unsigned int)&newValue;

    object_setInstanceVariable(self,"myFloat", *(float**)addr);


你可能感兴趣的:(cocoa之高级开发RunTime初级基本变数)