#include "libavformat/avformat.h" #include "libswscale/swscale.h" //#include <windows.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <math.h> #include <SDL/SDL.h> #include <SDL/SDL_thread.h> #ifdef main #undef main #endif #define SDL_AUDIO_BUFFER_SIZE 1024 #define MAX_AUDIOQ_SIZE (5 * 16 * 1024) #define MAX_VIDEOQ_SIZE (5 * 256 * 1024) #define FF_ALLOC_EVENT (SDL_USEREVENT) #define FF_REFRESH_EVENT (SDL_USEREVENT + 1) #define FF_QUIT_EVENT (SDL_USEREVENT + 2) #define VIDEO_PICTURE_QUEUE_SIZE 1 #define SDL_AUDIO_BUFFER_SIZE 1024 static int sws_flags = SWS_BICUBIC; typedef struct PacketQueue { AVPacketList *first_pkt, *last_pkt; int nb_packets; int size; SDL_mutex *mutex; SDL_cond *cond; } PacketQueue; typedef struct VideoPicture { SDL_Overlay *bmp; int width, height; int allocated; } VideoPicture; typedef struct VideoState { AVFormatContext *pFormatCtx; int videoStream, audioStream; AVStream *audio_st; PacketQueue audioq; uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2]; unsigned int audio_buf_size; unsigned int audio_buf_index; AVPacket audio_pkt; uint8_t *audio_pkt_data; int audio_pkt_size; AVStream *video_st; PacketQueue videoq; VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE]; int pictq_size, pictq_rindex, pictq_windex; SDL_mutex *pictq_mutex; SDL_cond *pictq_cond; SDL_Thread *parse_tid; SDL_Thread *video_tid; char filename[1024]; int quit; } VideoState; SDL_Surface *screen; VideoState *global_video_state; void packet_queue_init(PacketQueue *q) { memset(q, 0, sizeof(PacketQueue)); q->mutex = SDL_CreateMutex(); q->cond = SDL_CreateCond(); } int packet_queue_put(PacketQueue *q, AVPacket *pkt) { AVPacketList *pkt1; if(av_dup_packet(pkt) < 0) { return -1; } pkt1 = (AVPacketList *)av_malloc(sizeof(AVPacketList)); if (!pkt1) return -1; pkt1->pkt = *pkt; pkt1->next = NULL; SDL_LockMutex(q->mutex); if (!q->last_pkt) q->first_pkt = pkt1; else q->last_pkt->next = pkt1; q->last_pkt = pkt1; q->nb_packets++; q->size += pkt1->pkt.size; SDL_CondSignal(q->cond); SDL_UnlockMutex(q->mutex); return 0; } static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) { AVPacketList *pkt1; int ret; SDL_LockMutex(q->mutex); for(;;) { if(global_video_state->quit) { ret = -1; break; } pkt1 = q->first_pkt; if (pkt1) { q->first_pkt = pkt1->next; if (!q->first_pkt) q->last_pkt = NULL; q->nb_packets--; q->size -= pkt1->pkt.size; *pkt = pkt1->pkt; av_free(pkt1); ret = 1; break; } else if (!block) { ret = 0; break; } else { SDL_CondWait(q->cond, q->mutex); } } SDL_UnlockMutex(q->mutex); return ret; } int audio_decode_frame(VideoState *is, uint8_t *audio_buf, int buf_size) { int len1, data_size; AVPacket *pkt = &is->audio_pkt; for(;;) { while(is->audio_pkt_size > 0) { data_size = buf_size; len1 = avcodec_decode_audio3(is->audio_st->codec, (int16_t *)audio_buf, &data_size, pkt); if(len1 < 0) { is->audio_pkt_size = 0; break; } is->audio_pkt_data += len1; is->audio_pkt_size -= len1; if(data_size <= 0) { continue; } return data_size; } if(pkt->data) av_free_packet(pkt); if(is->quit) { return -1; } if(packet_queue_get(&is->audioq, pkt, 1) < 0) { return -1; } is->audio_pkt_data = pkt->data; is->audio_pkt_size = pkt->size; } } void audio_callback(void *userdata, Uint8 *stream, int len) { VideoState *is = (VideoState *)userdata; int len1, audio_size; while(len > 0) { if(is->audio_buf_index >= is->audio_buf_size) { audio_size = audio_decode_frame(is, is->audio_buf, sizeof(is->audio_buf)); if(audio_size < 0) { is->audio_buf_size = 1024; memset(is->audio_buf, 0, is->audio_buf_size); } else { is->audio_buf_size = audio_size; } is->audio_buf_index = 0; } len1 = is->audio_buf_size - is->audio_buf_index; if(len1 > len) len1 = len; memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1); len -= len1; stream += len1; is->audio_buf_index += len1; } } static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) { //printf("sdl_refresh_timer_cb called:interval--%d\n",interval); SDL_Event event; event.type = FF_REFRESH_EVENT; event.user.data1 = opaque; SDL_PushEvent(&event); //派发FF_REFRESH_EVENT事件 return 0; } static void schedule_refresh(VideoState *is, int delay) { //printf("schedule_refresh called:delay--%d\n",delay); SDL_AddTimer(delay, sdl_refresh_timer_cb, is); //sdl_refresh_timer_cb函数在延时delay毫秒后,只会被执行一次,is是sdl_refresh_timer_cb的参数 } void video_display(VideoState *is) { //printf("video_display called\n"); SDL_Rect rect; VideoPicture *vp; AVPicture pict; float aspect_ratio; int w, h, x, y; int i; vp = &is->pictq[is->pictq_rindex]; if(vp->bmp) { if(is->video_st->codec->sample_aspect_ratio.num == 0) { aspect_ratio = 0; } else { aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio) * is->video_st->codec->width / is->video_st->codec->height; } if(aspect_ratio <= 0.0) //aspect_ratio 宽高比 { aspect_ratio = (float)is->video_st->codec->width / (float)is->video_st->codec->height; } h = screen->h; w = ((int)(h * aspect_ratio)) & -3; if(w > screen->w) { w = screen->w; h = ((int)(w / aspect_ratio)) & -3; } x = (screen->w - w) / 2; y = (screen->h - h) / 2; rect.x = x; rect.y = y; rect.w = w; rect.h = h; SDL_DisplayYUVOverlay(vp->bmp, &rect); } } void video_refresh_timer(void *userdata) { VideoState *is = (VideoState *)userdata; VideoPicture *vp; if(is->video_st) { if(is->pictq_size == 0) { schedule_refresh(is, 1); } else { vp = &is->pictq[is->pictq_rindex]; schedule_refresh(is, 80); video_display(is); if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) { is->pictq_rindex = 0; } SDL_LockMutex(is->pictq_mutex); is->pictq_size--; SDL_CondSignal(is->pictq_cond); SDL_UnlockMutex(is->pictq_mutex); } } else { schedule_refresh(is, 100); } } void alloc_picture(void *userdata) { VideoState *is = (VideoState *)userdata; VideoPicture *vp; vp = &is->pictq[is->pictq_windex]; if(vp->bmp) { // we already have one make another, bigger/smaller SDL_FreeYUVOverlay(vp->bmp); } // Allocate a place to put our YUV image on that screen vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width, is->video_st->codec->height, SDL_YV12_OVERLAY, screen); vp->width = is->video_st->codec->width; vp->height = is->video_st->codec->height; SDL_LockMutex(is->pictq_mutex); vp->allocated = 1; SDL_CondSignal(is->pictq_cond); SDL_UnlockMutex(is->pictq_mutex); } int queue_picture(VideoState *is, AVFrame *pFrame) { //printf("queue_picture called\n"); VideoPicture *vp; int dst_pix_fmt; AVPicture pict; static struct SwsContext *img_convert_ctx; if (img_convert_ctx == NULL) { img_convert_ctx = sws_getContext(is->video_st->codec->width, is->video_st->codec->height, is->video_st->codec->pix_fmt, is->video_st->codec->width, is->video_st->codec->height, PIX_FMT_YUV420P, sws_flags, NULL, NULL, NULL); if (img_convert_ctx == NULL) { fprintf(stderr, "Cannot initialize the conversion context\n"); exit(1); } } SDL_LockMutex(is->pictq_mutex); while(is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit) { SDL_CondWait(is->pictq_cond, is->pictq_mutex); } SDL_UnlockMutex(is->pictq_mutex); if(is->quit) return -1; // windex is set to 0 initially vp = &is->pictq[is->pictq_windex]; if(!vp->bmp || vp->width != is->video_st->codec->width || vp->height != is->video_st->codec->height) { SDL_Event event; vp->allocated = 0; event.type = FF_ALLOC_EVENT; event.user.data1 = is; SDL_PushEvent(&event); SDL_LockMutex(is->pictq_mutex); while(!vp->allocated && !is->quit) { SDL_CondWait(is->pictq_cond, is->pictq_mutex); //没有得到消息时解锁,得到消息后加锁,和SDL_CondSignal配对使用 } SDL_UnlockMutex(is->pictq_mutex); if(is->quit) { return -1; } } if(vp->bmp) { SDL_LockYUVOverlay(vp->bmp); dst_pix_fmt = PIX_FMT_YUV420P; pict.data[0] = vp->bmp->pixels[0]; pict.data[1] = vp->bmp->pixels[2]; pict.data[2] = vp->bmp->pixels[1]; pict.linesize[0] = vp->bmp->pitches[0]; pict.linesize[1] = vp->bmp->pitches[2]; pict.linesize[2] = vp->bmp->pitches[1]; // Convert the image into YUV format that SDL uses sws_scale(img_convert_ctx, pFrame->data, pFrame->linesize, 0, is->video_st->codec->height, pict.data, pict.linesize); SDL_UnlockYUVOverlay(vp->bmp); if(++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) { is->pictq_windex = 0; } SDL_LockMutex(is->pictq_mutex); is->pictq_size++; SDL_UnlockMutex(is->pictq_mutex); } return 0; } int video_thread(void *arg) { //printf("video_thread called"); VideoState *is = (VideoState *)arg; AVPacket pkt1, *packet = &pkt1; int len1, frameFinished; AVFrame *pFrame; pFrame = avcodec_alloc_frame(); for(;;) { if(packet_queue_get(&is->videoq, packet, 1) < 0) { // means we quit getting packets break; } // Decode video frame len1 = avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished, packet); // Did we get a video frame? if(frameFinished) { if(queue_picture(is, pFrame) < 0) { break; } } av_free_packet(packet); } av_free(pFrame); return 0; } int stream_component_open(VideoState *is, int stream_index) { AVFormatContext *pFormatCtx = is->pFormatCtx; AVCodecContext *codecCtx; AVCodec *codec; SDL_AudioSpec wanted_spec, spec; if(stream_index < 0 || stream_index >= pFormatCtx->nb_streams) { return -1; } // Get a pointer to the codec context for the video stream codecCtx = pFormatCtx->streams[stream_index]->codec; if(codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) { // Set audio settings from codec info wanted_spec.freq = codecCtx->sample_rate; wanted_spec.format = AUDIO_S16SYS; wanted_spec.channels = codecCtx->channels; wanted_spec.silence = 0; wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE; wanted_spec.callback = audio_callback; wanted_spec.userdata = is; if(SDL_OpenAudio(&wanted_spec, &spec) < 0) { fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError()); return -1; } } codec = avcodec_find_decoder(codecCtx->codec_id); if(!codec || (avcodec_open(codecCtx, codec) < 0)) { fprintf(stderr, "Unsupported codec!\n"); return -1; } switch(codecCtx->codec_type) { case AVMEDIA_TYPE_AUDIO: is->audioStream = stream_index; is->audio_st = pFormatCtx->streams[stream_index]; is->audio_buf_size = 0; is->audio_buf_index = 0; memset(&is->audio_pkt, 0, sizeof(is->audio_pkt)); packet_queue_init(&is->audioq); SDL_PauseAudio(0); break; case AVMEDIA_TYPE_VIDEO: is->videoStream = stream_index; is->video_st = pFormatCtx->streams[stream_index]; packet_queue_init(&is->videoq); is->video_tid = SDL_CreateThread(video_thread, is); break; default: break; } } int decode_interrupt_cb(void) { return (global_video_state && global_video_state->quit); } int decode_thread(void *arg) { VideoState *is = (VideoState *)arg; AVFormatContext *pFormatCtx; AVPacket pkt1, *packet = &pkt1; int video_index = -1; int audio_index = -1; int i; is->videoStream=-1; is->audioStream=-1; global_video_state = is; // will interrupt blocking functions if we quit! url_set_interrupt_cb(decode_interrupt_cb); // Open video file if(avformat_open_input(&pFormatCtx, is->filename, 0, NULL)!=0) return -1; // Couldn't open file is->pFormatCtx = pFormatCtx; // Retrieve stream information if(av_find_stream_info(pFormatCtx)<0) return -1; // Couldn't find stream information // Dump information about file onto standard error av_dump_format(pFormatCtx, 0, is->filename, 0); // Find the first video stream for(i=0; i<pFormatCtx->nb_streams; i++) { if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO && video_index < 0) { video_index=i; } if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO && audio_index < 0) { audio_index=i; } } if(audio_index >= 0) { stream_component_open(is, audio_index); } if(video_index >= 0) { stream_component_open(is, video_index); } if(is->videoStream < 0 || is->audioStream < 0) { fprintf(stderr, "%s: could not open codecs\n", is->filename); goto fail; } // main decode loop for(;;) { if(is->quit) { break; } // seek stuff goes here if(is->audioq.size > MAX_AUDIOQ_SIZE || is->videoq.size > MAX_VIDEOQ_SIZE) { SDL_Delay(10); continue; } if(av_read_frame(is->pFormatCtx, packet) < 0) { if(url_ferror(pFormatCtx->pb) == 0) { SDL_Delay(100); continue; } else { break; } } // Is this a packet from the video stream? if(packet->stream_index == is->videoStream) { packet_queue_put(&is->videoq, packet); } else if(packet->stream_index == is->audioStream) { packet_queue_put(&is->audioq, packet); } else { av_free_packet(packet); } } while(!is->quit) { SDL_Delay(100); } fail: SDL_Event event; event.type = FF_QUIT_EVENT; event.user.data1 = is; SDL_PushEvent(&event); return 0; } int main(int argc, char *argv[]) { SDL_Event event; VideoState *is; is = (VideoState *)av_mallocz(sizeof(VideoState)); if(argc < 2) { fprintf(stderr, "Usage: test <file>\n"); exit(1); } // Register all formats and codecs av_register_all(); if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) { fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError()); exit(1); } // Make a screen to put our video #ifndef __DARWIN__ screen = SDL_SetVideoMode(640, 480, 0, 0); #else screen = SDL_SetVideoMode(640, 480, 24, 0); #endif if(!screen) { fprintf(stderr, "SDL: could not set video mode - exiting\n"); exit(1); } //pstrcpy(is->filename, sizeof(is->filename), argv[1]); strcpy(is->filename,argv[1]); is->pictq_mutex = SDL_CreateMutex(); is->pictq_cond = SDL_CreateCond(); schedule_refresh(is, 40); is->parse_tid = SDL_CreateThread(decode_thread, is); if(!is->parse_tid) { av_free(is); return -1; } for(;;) { SDL_WaitEvent(&event); switch(event.type) { case FF_QUIT_EVENT: printf("FF_QUIT_EVENT recieved"); case SDL_QUIT: printf("SDL_QUIT recieved"); is->quit = 1; SDL_Quit(); return 0; break; case FF_ALLOC_EVENT: alloc_picture(event.user.data1); break; case FF_REFRESH_EVENT: video_refresh_timer(event.user.data1); break; default: break; } } return 0; }
程序结构分析:
main函数主要做了三件事:
1.创建了一个线程decode_Thread
2.调用了schedule_refresh函数
3.创建了一个无限循环,处理程序运行过程中派发的退出播放事件,内存分配事件,屏幕刷新事件
先从简单地schedule_refresh函数说起
这个函数调用了SDL库函数SDL_AddTimer(delay, sdl_refresh_timer_cb, is);这个函数会让sdl_refresh_timer_cb函数延迟delay毫秒后只执行一次,is参数是大结构体VideoState类型,包含 了视频播放的各种信息,作为参数传递给回调函数sdl_refresh_timer_cb,sdl_refresh_timer_cb函数又会派发事件 FF_REFRESH_EVENT,大结构体类型的数据也跟着派发出去,让main的事件监听模块监听到,然后调用 video_refresh_timer函数。
video_refresh_timer函数
video_refresh_timer函数主要是负责播放视频的每一帧,如果帧队列is->pictq中有可以播放的图片帧,就调用 video_display函数播放它,然后改变is->pictq_rindex(影响video_display的播放),改变 is->pictq_size(帧队列大小)影响queue_picture函数地执行。
video_refresh_timer函数只要被调用,就会让schedule_refresh函数执行一次,又会派发屏幕刷新事件 FF_REFRESH_EVENT,让video_refresh_timer又有机会执行,实际上是个隐形的循环不断地调用 video_refresh_timer函数,虽然没有for或while关键字。
decode_Thread线程函数
decode_Thread函数首先调用ffmpeg库函数av_open_input_file打开main函数参数中指定的视频文件,然后调用 stream_component_open函数分别创建了两个线程分别去播放音频和视频,最后又是一个无限循环不断地调用库函数 av_read_frame把数据读入包变量packet中,然后根据packet->stream_index来分流,分出视频包和音频包,分别 放到视频包队列is->videoq和音频包队列is->audioq中,其中包队列is->videoq中的数据包还有待进行解码和 格式转换,然后在放到帧队列is->pictq中,让video_refresh_timer函数有帧可读,才能播放出图像。
stream_component_open函数
会根据参数的不同分别创建两个线程audio_callback进行音频的解码和播放,和video_thread进行视频的解码和格式转换(视频的播放是在video_refresh_timer函数中进行)
video_thread函数
首先调用packet_queue_get函数得到视频数据包,然后调用库函数avcodec_decode_video解码数据包,当数据包中的数据解 码满一帧后,把该帧的数据pFrame送到queue_picture函数中进行格式转换,queue_picture函数把格式转换好后会把该帧存入帧 队列is->pictq中,应该存到is->pictq的队前还是队后是通过is->pictq_windex来指示的。
queue_picture函数
queue_picture函数在向帧队列is->pictq写入一帧之前会先判断帧队列的大小is->pictq_size,如果帧队列中 有多于一帧的数据,就通过库函数SDL_CondWait阻塞起来,等待video_refresh_timer函数去播放一帧,然后改变帧队列大小。
线程间的协调
整个程序有四个工作线程:main线程,decode_thread线程,audio_callback线程,video_thread线程,这四个线程 如果不加以协调肯定会乱套,让程序无法正常工作。协调这些线程用到的变量有VideoState结构体中的audioq,videoq来协调 decode_thread线程和他的两个子线程(线程audio_callback线程、video_thread线程)之间读包、取包。
用pictq,pictq_size, 来协调main线程与video_thread线程之间的写帧、读帧。
互斥量pictq_mutex和信号量pictq_cond,通过SDL_LockMutex函数、SDL_UnlockMutex函数保证线程协调变量的读写安全;SDL_CondWait函数,SDL_CondSignal函数来阻塞和解除阻塞