GEF:使用Draw2D画流程图-(上)

GEF(Graphical Editing Framework)介绍中已经对Draw2D进行了一些概要介绍,本篇从一个流程图的编写来学习Draw2D的是GEF的基础。

练习要求

做一个图下图所示流程图,流程图中的各个图例可以移动,每个不同类型的图例也不一样。 源码下载:flowchart-Draw2D.zip

基础概念

 

 

图例Figure

这里支持三种图例,图例从ActivityFigure继承下来。主要就是画图还有定义连接点FixedAnchor,下面先看看代码,代码都比较简单

  • 开始、结束图例
    view source print ?
    01 public class TerminatorFigure extends ActivityFigure {
    02     FixedAnchor inAnchor, outAnchor;
    03   
    04     public TerminatorFigure() {
    05         inAnchor = new FixedAnchor(this);
    06         inAnchor.place = new Point(1, 0);
    07         targetAnchors.put("in_term", inAnchor);
    08         outAnchor = new FixedAnchor(this);
    09         outAnchor.place = new Point(1, 2);
    10         sourceAnchors.put("out_term", outAnchor);
    11     }
    12   
    13     public void paintFigure(Graphics g) {
    14         Rectangle r = bounds;
    15         g.drawArc(r.x + r.width / 8, r.y, r.width / 4, r.height - 1, 90, 180);
    16         g.drawLine(r.x + r.width / 4, r.y, r.x + 3 * r.width / 4, r.y);
    17         g.drawLine(r.x + r.width / 4, r.y + r.height - 1,
    18                 r.x + 3 * r.width / 4, r.y + r.height - 1);
    19         g.drawArc(r.x + 5 * r.width / 8, r.y, r.width / 4, r.height - 1, 270,
    20                 180);
    21         g.drawText(message, r.x + 3 * r.width / 8, r.y + r.height / 8);
    22     }
    23 }
  • 分支图例
    view source print ?
    01 public class DecisionFigure extends ActivityFigure {
    02     FixedAnchor inAnchor, yesAnchor, noAnchor;
    03   
    04     public DecisionFigure() {
    05         inAnchor = new FixedAnchor(this);
    06         inAnchor.place = new Point(1, 0);
    07         targetAnchors.put("in_dec", inAnchor);
    08         noAnchor = new FixedAnchor(this);
    09         noAnchor.place = new Point(2, 1);
    10         sourceAnchors.put("no", noAnchor);
    11         yesAnchor = new FixedAnchor(this);
    12         yesAnchor.place = new Point(1, 2);
    13         sourceAnchors.put("yes", yesAnchor);
    14     }
    15   
    16     public void paintFigure(Graphics g) {
    17         Rectangle r = bounds;
    18         PointList pl = new PointList(4);
    19         pl.addPoint(r.x + r.width / 2, r.y);
    20         pl.addPoint(r.x, r.y + r.height / 2);
    21         pl.addPoint(r.x + r.width / 2, r.y + r.height - 1);
    22         pl.addPoint(r.x + r.width, r.y + r.height / 2);
    23         g.drawPolygon(pl);
    24         g.drawText(message, r.x + r.width / 4 + 5, r.y + 3 * r.height / 8);
    25         g.drawText("N", r.x + 7 * r.width / 8, r.y + 3 * r.height / 8);
    26         g.drawText("Y", r.x + r.width / 2 - 2, r.y + 3 * r.height / 4);
    27     }
    28 }
  • 流程图例
    view source print ?
    01 public class ProcessFigure extends ActivityFigure {
    02     FixedAnchor inAnchor, outAnchor;
    03   
    04     public ProcessFigure() {
    05         inAnchor = new FixedAnchor(this);
    06         inAnchor.place = new Point(1, 0);
    07         targetAnchors.put("in_proc", inAnchor);
    08         outAnchor = new FixedAnchor(this);
    09         outAnchor.place = new Point(1, 2);
    10         sourceAnchors.put("out_proc", outAnchor);
    11     }
    12   
    13     public void paintFigure(Graphics g) {
    14         Rectangle r = bounds;
    15         g.drawText(message, r.x + r.width / 4, r.y + r.height / 4);
    16         g.drawRectangle(r.x, r.y, r.width - 1, r.height - 1);
    17     }
    18 }
  • FixedAnchor:连接画线时会根据place来调用getLocation确定连接终点的位置
    view source print ?
    01 public class FixedAnchor extends AbstractConnectionAnchor
    02 {
    03   Point place;
    04   public FixedAnchor(IFigure owner)
    05   {
    06     super(owner);
    07   }
    08     
    09   public Point getLocation(Point loc)
    10   {
    11     Rectangle r = getOwner().getBounds();
    12     int x = r.x + place.x * r.width/2;
    13     int y = r.y + place.y * r.height/2;
    14     Point p = new PrecisionPoint(x,y);
    15     getOwner().translateToAbsolute(p);
    16     return p;
    17   }
    18 }
  • ActivityFigure:主要处理连接点的代码
     

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