收集汇总各种简单易用动画

以下动画来自国外大神以及本地高手的翻译注释

//
//  CoreAnimationEffect.h
//  CoreAnimationEffect
//
//  Created by VincentXue on 13-1-19.
//  Copyright (c) 2013年 VincentXue. All rights reserved.
//
         
#import <Foundation/Foundation.h>
         
/**
 !  导入QuartzCore.framework
 *
 *  Example:
 *
 *  Step.1
 *
 *      #import "CoreAnimationEffect.h"
 *
 *  Step.2
 *
 *      [CoreAnimationEffect animationMoveLeft:your view];
 *
 */
         
         
@interface CoreAnimationEffect : NSObject
         
#pragma mark - Custom Animation
         
/**
 *   @brief 快速构建一个你自定义的动画,有以下参数供你设置.
 *
 *   @note  调用系统预置Type需要在调用类引入下句
 *
 *          #import <QuartzCore/QuartzCore.h>
 *
 *   @param type                动画过渡类型
 *   @param subType             动画过渡方向(子类型)
 *   @param duration            动画持续时间
 *   @param timingFunction      动画定时函数属性
 *   @param theView             需要添加动画的view.
 *
 *
 */
         
+ (void)showAnimationType:(NSString *)type
              withSubType:(NSString *)subType
                 duration:(CFTimeInterval)duration
           timingFunction:(NSString *)timingFunction
                     view:(UIView *)theView;
         
#pragma mark - Preset Animation
         
/**
 *  下面是一些常用的动画效果
 */
         
// reveal
+ (void)animationRevealFromBottom:(UIView *)view;
+ (void)animationRevealFromTop:(UIView *)view;
+ (void)animationRevealFromLeft:(UIView *)view;
+ (void)animationRevealFromRight:(UIView *)view;
         
// 渐隐渐消
+ (void)animationEaseIn:(UIView *)view;
+ (void)animationEaseOut:(UIView *)view;
         
// 翻转
+ (void)animationFlipFromLeft:(UIView *)view;
+ (void)animationFlipFromRigh:(UIView *)view;
         
// 翻页
+ (void)animationCurlUp:(UIView *)view;
+ (void)animationCurlDown:(UIView *)view;
         
// push
+ (void)animationPushUp:(UIView *)view;
+ (void)animationPushDown:(UIView *)view;
+ (void)animationPushLeft:(UIView *)view;
+ (void)animationPushRight:(UIView *)view;
         
// move
+ (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration;
+ (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration;
+ (void)animationMoveLeft:(UIView *)view;
+ (void)animationMoveRight:(UIView *)view;
         
// 旋转缩放
         
// 各种旋转缩放效果
+ (void)animationRotateAndScaleEffects:(UIView *)view;
         
// 旋转同时缩小放大效果
+ (void)animationRotateAndScaleDownUp:(UIView *)view;
         
         
         
#pragma mark - Private API
         
/**
 *  下面动画里用到的某些属性在当前API里是不合法的,但是也可以用.
 */
         
+ (void)animationFlipFromTop:(UIView *)view;
+ (void)animationFlipFromBottom:(UIView *)view;
         
+ (void)animationCubeFromLeft:(UIView *)view;
+ (void)animationCubeFromRight:(UIView *)view;
+ (void)animationCubeFromTop:(UIView *)view;
+ (void)animationCubeFromBottom:(UIView *)view;
         
+ (void)animationSuckEffect:(UIView *)view;
         
+ (void)animationRippleEffect:(UIView *)view;
         
+ (void)animationCameraOpen:(UIView *)view;
+ (void)animationCameraClose:(UIView *)view;
         
@end
         
         
         
//
//  CoreAnimationEffect.m
//  CoreAnimationEffect
//
//  Created by VincentXue on 13-1-19.
//  Copyright (c) 2013年 VincentXue. All rights reserved.
//
         
#import "CoreAnimationEffect.h"
         
#import <QuartzCore/QuartzCore.h>
         
@implementation CoreAnimationEffect
         
/**
 *  首先推荐一个不错的网站.   http://www.raywenderlich.com
 */
         
#pragma mark - Custom Animation
         
+ (void)showAnimationType:(NSString *)type
              withSubType:(NSString *)subType
                 duration:(CFTimeInterval)duration
           timingFunction:(NSString *)timingFunction
                     view:(UIView *)theView
{
    /** CATransition
     *
     *  @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html
     *  @see http://geeklu.com/2012/09/animation-in-ios/
     *
     *  CATransition 常用设置及属性注解如下:
     */
         
    CATransition *animation = [CATransition animation];
             
    /** delegate
     *
     *  动画的代理,如果你想在动画开始和结束的时候做一些事,可以设置此属性,它会自动回调两个代理方法.
     *
     *  @see CAAnimationDelegate    (按下command键点击)
     */
             
    animation.delegate = self;
             
    /** duration
     *
     *  动画持续时间
     */
             
    animation.duration = duration;
             
    /** timingFunction
     *
     *  用于变化起点和终点之间的插值计算,形象点说它决定了动画运行的节奏,比如是均匀变化(相同时间变化量相同)还是
     *  先快后慢,先慢后快还是先慢再快再慢.
     *
     *  动画的开始与结束的快慢,有五个预置分别为(下同):
     *  kCAMediaTimingFunctionLinear            线性,即匀速
     *  kCAMediaTimingFunctionEaseIn            先慢后快
     *  kCAMediaTimingFunctionEaseOut           先快后慢
     *  kCAMediaTimingFunctionEaseInEaseOut     先慢后快再慢
     *  kCAMediaTimingFunctionDefault           实际效果是动画中间比较快.
     */
             
    /** timingFunction
     *
     *  当上面的预置不能满足你的需求的时候,你可以使用下面的两个方法来自定义你的timingFunction
     *  具体参见下面的URL
     *
     *  @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html
     *
     *  + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
     *
     *  - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
     */
             
    animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction];
             
    /** fillMode
     *
     *  决定当前对象过了非active时间段的行为,比如动画开始之前,动画结束之后.
     *  预置为:
     *  kCAFillModeRemoved   默认,当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer会恢复到之前的状态
     *  kCAFillModeForwards  当动画结束后,layer会一直保持着动画最后的状态
     *  kCAFillModeBackwards 和kCAFillModeForwards相对,具体参考上面的URL
     *  kCAFillModeBoth      kCAFillModeForwards和kCAFillModeBackwards在一起的效果
     */
             
    animation.fillMode = kCAFillModeForwards;
             
    /** removedOnCompletion
     *
     *  这个属性默认为YES.一般情况下,不需要设置这个属性.
     *
     *  但如果是CAAnimation动画,并且需要设置 fillMode 属性,那么需要将 removedOnCompletion 设置为NO,否则
     *  fillMode无效
     */
             
//    animation.removedOnCompletion = NO;
             
    /** type
     *
     *  各种动画效果  其中除了'fade', `moveIn', `push' , `reveal' ,其他属于似有的API(我是这么认为的,可以点进去看下注释).
     *  ↑↑↑上面四个可以分别使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'来调用.
     *  @"cube"                     立方体翻滚效果
     *  @"moveIn"                   新视图移到旧视图上面
     *  @"reveal"                   显露效果(将旧视图移开,显示下面的新视图)
     *  @"fade"                     交叉淡化过渡(不支持过渡方向)             (默认为此效果)
     *  @"pageCurl"                 向上翻一页
     *  @"pageUnCurl"               向下翻一页
     *  @"suckEffect"               收缩效果,类似系统最小化窗口时的神奇效果(不支持过渡方向)
     *  @"rippleEffect"             滴水效果,(不支持过渡方向)
     *  @"oglFlip"                  上下左右翻转效果
     *  @"rotate"                   旋转效果
     *  @"push"                   
     *  @"cameraIrisHollowOpen"     相机镜头打开效果(不支持过渡方向)
     *  @"cameraIrisHollowClose"    相机镜头关上效果(不支持过渡方向)
     */
             
    /** type
     *
     *  kCATransitionFade            交叉淡化过渡
     *  kCATransitionMoveIn          新视图移到旧视图上面
     *  kCATransitionPush            新视图把旧视图推出去
     *  kCATransitionReveal          将旧视图移开,显示下面的新视图
     */
             
    animation.type = type;
             
    /** subtype
     *
     *  各种动画方向
     *
     *  kCATransitionFromRight;      同字面意思(下同)
     *  kCATransitionFromLeft;
     *  kCATransitionFromTop;
     *  kCATransitionFromBottom;
     */
             
    /** subtype
     *
     *  当type为@"rotate"(旋转)的时候,它也有几个对应的subtype,分别为:
     *  90cw    逆时针旋转90°
     *  90ccw   顺时针旋转90°
     *  180cw   逆时针旋转180°
     *  180ccw  顺时针旋转180°
     */
             
    /**
     *  type与subtype的对应关系(必看),如果对应错误,动画不会显现.
     *
     *  @see http://iphonedevwiki.net/index.php/CATransition
     */
             
    animation.subtype = subType;
             
    /**
     *  所有核心动画和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把动画添加到layer上.
     *  forKey  可以是任意字符串.
     */
             
    [theView.layer addAnimation:animation forKey:nil];
}
         
#pragma mark - Preset Animation
         
         
+ (void)animationRevealFromBottom:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setType:kCATransitionReveal];
    [animation setSubtype:kCATransitionFromBottom];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationRevealFromTop:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setType:kCATransitionReveal];
    [animation setSubtype:kCATransitionFromTop];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationRevealFromLeft:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setType:kCATransitionReveal];
    [animation setSubtype:kCATransitionFromLeft];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationRevealFromRight:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setType:kCATransitionReveal];
    [animation setSubtype:kCATransitionFromRight];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
         
+ (void)animationEaseIn:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setType:kCATransitionFade];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationEaseOut:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setType:kCATransitionFade];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
         
/**
 *  UIViewAnimation
 *
 *  @see    http://www.cocoachina.com/bbs/read.php?tid=110168
 *
 *  @brief  UIView动画应该是最简单便捷创建动画的方式了,详解请猛戳URL.
 *
 *  @method beginAnimations:context 第一个参数用来作为动画的标识,第二个参数给代理代理传递消息.至于为什么一个使用
 *                                  nil而另外一个使用NULL,是因为第一个参数是一个对象指针,而第二个参数是基本数据类型.
 *  @method setAnimationCurve:      设置动画的加速或减速的方式(速度)
 *  @method setAnimationDuration:   动画持续时间
 *  @method setAnimationTransition:forView:cache:   第一个参数定义动画类型,第二个参数是当前视图对象,第三个参数是是否使用缓冲区
 *  @method commitAnimations        动画结束
 */
         
+ (void)animationFlipFromLeft:(UIView *)view
{
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
    [UIView setAnimationDuration:0.35f];
    [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO];
    [UIView commitAnimations];
}
         
+ (void)animationFlipFromRigh:(UIView *)view
{
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
    [UIView setAnimationDuration:0.35f];
    [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO];
    [UIView commitAnimations];
}
         
         
+ (void)animationCurlUp:(UIView *)view
{
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
    [UIView setAnimationDuration:0.35f];
    [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO];
    [UIView commitAnimations];
}
         
+ (void)animationCurlDown:(UIView *)view
{
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
    [UIView setAnimationDuration:0.35f];
    [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO];
    [UIView commitAnimations];
}
         
+ (void)animationPushUp:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:kCATransitionPush];
    [animation setSubtype:kCATransitionFromTop];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationPushDown:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:kCATransitionPush];
    [animation setSubtype:kCATransitionFromBottom];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationPushLeft:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:kCATransitionPush];
    [animation setSubtype:kCATransitionFromLeft];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationPushRight:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:kCATransitionPush];
    [animation setSubtype:kCATransitionFromRight];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
// presentModalViewController
+ (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:duration];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
    [animation setType:kCATransitionMoveIn];
    [animation setSubtype:kCATransitionFromTop];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
// dissModalViewController
+ (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration
{
    CATransition *transition = [CATransition animation];
    transition.duration =0.4;
    transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    transition.type = kCATransitionReveal;
    transition.subtype = kCATransitionFromBottom;
    [view.layer addAnimation:transition forKey:nil];
}
         
+ (void)animationMoveLeft:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:kCATransitionMoveIn];
    [animation setSubtype:kCATransitionFromLeft];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationMoveRight:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:kCATransitionMoveIn];
    [animation setSubtype:kCATransitionFromRight];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+(void)animationRotateAndScaleEffects:(UIView *)view
{
    [UIView animateWithDuration:0.35f animations:^
     {
         /**
          *  @see       http://donbe.blog.163.com/blog/static/138048021201061054243442/
          *
          *  @param     transform   形变属性(结构体),可以利用这个属性去对view做一些翻转或者缩放.详解请猛戳↑URL.
          *
          *  @method    valueWithCATransform3D: 此方法需要一个CATransform3D的结构体.一些非详细的讲解可以看下面的URL
          *
          *  @see       http://blog.csdn.net/liubo0_0/article/details/7452166
          *
          */
                  
         view.transform = CGAffineTransformMakeScale(0.001, 0.001);
                  
         CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
                  
         // 向右旋转45°缩小到最小,然后再从小到大推出.
         animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)];
                  
         /**
          *     其他效果:
          *     从底部向上收缩一半后弹出
          *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];
          *
          *     从底部向上完全收缩后弹出
          *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];
          *
          *     左旋转45°缩小到最小,然后再从小到大推出.
          *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];
          *
          *     旋转180°缩小到最小,然后再从小到大推出.
          *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];
          */
                  
         animation.duration = 0.45;
         animation.repeatCount = 1;
         [view.layer addAnimation:animation forKey:nil];
                  
     }
                     completion:^(BOOL finished)
     {
         [UIView animateWithDuration:0.35f animations:^
          {
              view.transform = CGAffineTransformMakeScale(1.0, 1.0);
          }];
     }];
}
         
/** CABasicAnimation
 *
 *  @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html
 *
 *  @brief                      便利构造函数 animationWithKeyPath: KeyPath需要一个字符串类型的参数,实际上是一个
 *                              键-值编码协议的扩展,参数必须是CALayer的某一项属性,你的代码会对应的去改变该属性的效果
 *                              具体可以填写什么请参考上面的URL,切勿乱填!
 *                              例如这里填写的是 @"transform.rotation.z" 意思就是围绕z轴旋转,旋转的单位是弧度.
 *                              这个动画的效果是把view旋转到最小,再旋转回来.
 *                              你也可以填写@"opacity" 去修改透明度...以此类推.修改layer的属性,可以用这个类.
 *
 *  @param toValue              动画结束的值.CABasicAnimation自己只有三个属性(都很重要)(其他属性是继承来的),分别为:
 *                              fromValue(开始值), toValue(结束值), byValue(偏移值),
 !                              这三个属性最多只能同时设置两个;
 *                              他们之间的关系如下:
 *                              如果同时设置了fromValue和toValue,那么动画就会从fromValue过渡到toValue;
 *                              如果同时设置了fromValue和byValue,那么动画就会从fromValue过渡到fromValue + byValue;
 *                              如果同时设置了byValue  和toValue,那么动画就会从toValue - byValue过渡到toValue;
 *
 *                              如果只设置了fromValue,那么动画就会从fromValue过渡到当前的value;
 *                              如果只设置了toValue  ,那么动画就会从当前的value过渡到toValue;
 *                              如果只设置了byValue  ,那么动画就会从从当前的value过渡到当前value + byValue.
 *
 *                              可以这么理解,当你设置了三个中的一个或多个,系统就会根据以上规则使用插值算法计算出一个时间差并
 *                              同时开启一个Timer.Timer的间隔也就是这个时间差,通过这个Timer去不停地刷新keyPath的值.
 !                              而实际上,keyPath的值(layer的属性)在动画运行这一过程中,是没有任何变化的,它只是调用了GPU去
 *                              完成这些显示效果而已.
 *                              在这个动画里,是设置了要旋转到的弧度,根据以上规则,动画将会从它当前的弧度专旋转到我设置的弧度.
 *
 *  @param duration             动画持续时间
 *
 *  @param timingFunction       动画起点和终点之间的插值计算,也就是说它决定了动画运行的节奏,是快还是慢,还是先快后慢...
 */
         
/** CAAnimationGroup
 *
 *  @brief                      顾名思义,这是一个动画组,它允许多个动画组合在一起并行显示.比如这里设置了两个动画,
 *                              把他们加在动画组里,一起显示.例如你有几个动画,在动画执行的过程中需要同时修改动画的某些属性,
 *                              这时候就可以使用CAAnimationGroup.
 *
 *  @param duration             动画持续时间,值得一提的是,如果添加到group里的子动画不设置此属性,group里的duration会统一
 *                              设置动画(包括子动画)的duration属性;但是如果子动画设置了duration属性,那么group的duration属性
 *                              的值不应该小于每个子动画中duration属性的值,否则会造成子动画显示不全就停止了动画.
 *
 *  @param autoreverses         动画完成后自动重新开始,默认为NO.
 *
 *  @param repeatCount          动画重复次数,默认为0.
 *
 *  @param animations           动画组(数组类型),把需要同时运行的动画加到这个数组里.
 *
 *  @note  addAnimation:forKey  这个方法的forKey参数是一个字符串,这个字符串可以随意设置.
 *
 *  @note                       如果你需要在动画group执行结束后保存动画效果的话,设置 fillMode 属性,并且把
 *                              removedOnCompletion 设置为NO;
 */
         
+ (void)animationRotateAndScaleDownUp:(UIView *)view
{
    CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
 rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2];
 rotationAnimation.duration = 0.35f;
 rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
             
 CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
 scaleAnimation.toValue = [NSNumber numberWithFloat:0.0];
 scaleAnimation.duration = 0.35f;
 scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
          
 CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
 animationGroup.duration = 0.35f;
 animationGroup.autoreverses = YES;
 animationGroup.repeatCount = 1;
 animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil];
 [view.layer addAnimation:animationGroup forKey:@"animationGroup"];
}
         
         
         
#pragma mark - Private API
         
+ (void)animationFlipFromTop:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"oglFlip"];
    [animation setSubtype:@"fromTop"];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationFlipFromBottom:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"oglFlip"];
    [animation setSubtype:@"fromBottom"];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationCubeFromLeft:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"cube"];
    [animation setSubtype:@"fromLeft"];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationCubeFromRight:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"cube"];
    [animation setSubtype:@"fromRight"];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationCubeFromTop:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"cube"];
    [animation setSubtype:@"fromTop"];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationCubeFromBottom:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"cube"];
    [animation setSubtype:@"fromBottom"];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationSuckEffect:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"suckEffect"];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationRippleEffect:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"rippleEffect"];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationCameraOpen:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"cameraIrisHollowOpen"];
    [animation setSubtype:@"fromRight"];
             
    [view.layer addAnimation:animation forKey:nil];
}
         
+ (void)animationCameraClose:(UIView *)view
{
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"cameraIrisHollowClose"];
    [animation setSubtype:@"fromRight"];
             
    [view.layer addAnimation:animation forKey:nil];
}
@end


使用前
   
        需引入QuartzCore.framework, 并在相关文件中加入 #import "QuartzCore/QuartzCore.h"
   
定义
   
         shakeFeedbackOverlay为UIImageView
   
设置
   
         self.shakeFeedbackOverlay.alpha = 0.0;
   
         self.shakeFeedbackOverlay.layer.cornerRadius = 10.0; //设置圆角半径
   
1、图像左右抖动
   
    CABasicAnimation* shake = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
   
    shake.fromValue = [NSNumber numberWithFloat:-M_PI/32];
   
    shake.toValue = [NSNumber numberWithFloat:+M_PI/32];
   
    shake.duration = 0.1;
   
    shake.autoreverses = YES; //是否重复
   
    shake.repeatCount = 4;
   
    [self.shakeFeedbackOverlay.layer addAnimation:shake forKey:@"shakeAnimation"];
   
    self.shakeFeedbackOverlay.alpha = 1.0;
   
    [UIView animateWithDuration:2.0 delay:0.0 options:UIViewAnimationOptionCurveEaseIn | UIViewAnimationOptionAllowUserInteraction animations:^{ self.shakeFeedbackOverlay.alpha = 0.0; //透明度变0则消失 } completion:nil];
   
2、图像顺时针旋转
   
    CABasicAnimation* shake = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
   
    shake.fromValue = [NSNumber numberWithFloat:0];
   
    shake.toValue = [NSNumber numberWithFloat:2*M_PI];
   
    shake.duration = 0.8; shake.autoreverses = NO;
   
    shake.repeatCount = 1;
   
    [self.shakeFeedbackOverlay.layer addAnimation:shake forKey:@"shakeAnimation"];
   
    self.shakeFeedbackOverlay.alpha = 1.0;
   
    [UIView animateWithDuration:10.0 delay:0.0 options:UIViewAnimationOptionCurveEaseIn | UIViewAnimationOptionAllowUserInteraction animations:^{ self.shakeFeedbackOverlay.alpha = 0.0; } completion:nil];
   
3、图像关键帧动画
   
    CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
   
    CGMutablePathRef aPath = CGPathCreateMutable();
   
    CGPathMoveToPoint(aPath, nil, 20, 20);
   
    CGPathAddCurveToPoint(aPath, nil, 160, 30, 220, 220, 240, 420);
   
    animation.path = aPath;
   
    animation.autoreverses = YES;
   
    animation.duration = 2;
   
    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
   
    animation.rotationMode = @"auto";
   
    [ballView.layer addAnimation:animation forKey:@"position"];
   
4、组合动画 CAAnimationGroup
   
    CABasicAnimation *flip = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"];
   
    flip.toValue = [NSNumbernumberWithDouble:-M_PI];
   
       
   
    CABasicAnimation *scale= [CABasicAnimation animationWithKeyPath:@"transform.scale"];
   
    scale.toValue = [NSNumbernumberWithDouble:12];
   
    scale.duration = 1.5;
   
    scale.autoreverses = YES;
   
       
   
    CAAnimationGroup *group = [CAAnimationGroup animation];
   
    group.animations = [NSArray arrayWithObjects:flip, scale, nil];
   
    group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
   
    group.duration = 3;
   
    group.fillMode = kCAFillModeForwards;
   
    group.removedOnCompletion = NO;
   
    [ballView.layer addAnimation:group forKey:@"position"];
   
5、指定时间内旋转图片
   
//启动定时器旋转光圈
   
- (void)startRotate
   
{
   
    self.rotateTimer = [NSTimer scheduledTimerWithTimeInterval:0.02
   
                                                  target:self
   
                                                selector:@selector(rotateGraduation)
   
                                                userInfo:nil
   
                                                 repeats:YES];
   
}
   
//关闭定时器
   
- (void)stopTimer
   
{
   
    if ([self.rotateTimerisValid])
   
{
   
        [self.rotateTimerinvalidate];
   
        self.rotateTimer = nil;
   
    }
   
}
   
    
   
//旋转动画
   
- (void)rotateGraduation
   
{
   
    self.timeCount--;
   
    if (self.timeCount == 0)
   
    {
   
        [self stopTimer];
   
        // doSomeThing //旋转完毕 可以干点别的
   
        self.timeCount = 25;
   
    }
   
    else
   
    {
   
        //计算角度 旋转
   
        static CGFloat radian = 150 * (M_2_PI / 360);
   
        CGAffineTransform transformTmp = self.lightImageView.transform;
   
        transformTmp = CGAffineTransformRotate(transformTmp, radian);
   
        self.lightImageView.transform = transformTmp;
   
    };
   
}
   
调用方法
   
self.timeCount = 25; //动画执行25次
   
[self startRotate];


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