没有标题写的那么大……真要用Java重写太阁五不说别的,光整理原图就够累死我的……
游戏截图:
只是一个太阁五中加农业水平小游戏的再现……用本人loonframework-game包进行图形处理,算是一个对jar包的测试程序,完整程序下载地址,仅将使用到的类和图形打包:
[url]http://looframework.sourceforge.net/download/Tg.jar[/url]
源码如下:
TgIrrigationScript.java
package org.loon.framework.test.tg;
import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Panel;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.Random;
import javax.swing.JOptionPane;
import org.loon.framework.game.collection.SimpleArray;
import org.loon.framework.game.image.Bitmap;
/** *//**
* <p>
* Title: LoonFramework
* </p>
* <p>
* Description:[太阁立志传小游戏Java模拟之水渠贯通]loonframework-game包由于标准类及接口未完成暂不开源(我懒……目前只完成大约45%而已|||三月没动……)
* </p>
* <p>
* Copyright: Copyright (c) 2007
* </p>
* <p>
* Company: LoonFramework
* </p>
*
* @author chenpeng
* @email:
[email protected]
* @version 0.1
*/
public class TgIrrigationScript extends Panel implements KeyListener ...{
/** *//**
*
*/
private static final long serialVersionUID = 1L;
// 生成缓存用背景Image
Image _screen = new Bitmap(640, 480, 1).getImage();
//获得画布
Graphics _graphics = _screen.getGraphics();
final private int _rs = 6;
private int[][] _chess = null;
private int[] _obj_block = null;
// Bitmap为loonframework提供类,内部混合封装了Image和BufferedImage,提供了通用的处理方式
// 背景图
Bitmap _back_bitmap = null;
// 出水图1
Bitmap _water_start = null;
// 出水图2
Bitmap _water_start2 = null;
// 左边框图
Bitmap _left_box = null;
// 左侧辅助框
Bitmap[] _leftnew_sprites = null;
// 砖块地图
Bitmap[][] _character_sprites = null;
// 光标
Bitmap _cursor = null;
Bitmap bitmap = null;
/** *//**
* 构造函数
*
*/
public TgIrrigationScript() ...{
initialize();
}
/** *//**
* 初始化
*
*/
public void initialize() ...{
setBackground(Color.BLACK);
setSize(640, 480);
_leftnew_sprites = new Bitmap[4];
_character_sprites = new Bitmap[_rs][_rs];
_back_bitmap = new Bitmap("./image/pano.png");
_water_start = new Bitmap("./image/water_start.png");
_water_start2 = new Bitmap("./image/spr16.png");
_left_box = new Bitmap("./image/left_box.png");
_cursor = new Bitmap("./image/choose_box.png");
bitmap = new Bitmap("./image/mud.png");
// 出水图绘制坐标
_water_start.setDrawXY(272, 2);
// 左边框绘制坐标
_left_box.setDrawXY(25, 20);
_water_start2.setDrawXY(308, 45);
//游标绘制坐标
_cursor.setDrawXY(308, 91);
for (int i = 0; i < _leftnew_sprites.length; i++) ...{
_leftnew_sprites[i] = new Bitmap("./image/mud.png");
_leftnew_sprites[i].setDrawXY(42, 204 - i * 56);
}
_leftnew_sprites[0].setDrawY(212);
for (int i = 0; i <_rs; i++) ...{
for (int j = 0; j < _rs; j++) ...{
_character_sprites[i][j] = new Bitmap("./image/mud.png");
_character_sprites[i][j].setDrawXY(i * 48 + 164, j * 48 + 91);
}
}
_chess = new int[_rs][_rs];
_obj_block = new int[4];
// 左侧辅助栏读取图形
for (int i = 0; i < 4; i++) ...{
down();
}
// 设定监听
setFocusable(true);
addKeyListener(this);
}
public void update(Graphics g) ...{
paint(g);
}
public void paint(Graphics g) ...{
// 背景绘制
_back_bitmap.draw(_graphics);
// 出水图绘制
_water_start.draw(_graphics);
//
_water_start2.draw(_graphics);
// 左边框图绘制
_left_box.draw(_graphics);
// 左侧辅助框绘制
for (int i = 0; i < _leftnew_sprites.length; i++) ...{
_leftnew_sprites[i].draw(_graphics);
}
// 绘制砖块
for (int i = 0; i < _character_sprites.length; i++) ...{
for (int j = 0; j < _character_sprites[i].length; j++) ...{
_character_sprites[i][j].draw(_graphics);
}
}
// 绘制选中光标
_cursor.draw(_graphics);
g.drawImage(_screen, 0, 0, this);
}
public void down() ...{
int steps = 0;
_obj_block[0] = _obj_block[1];
_leftnew_sprites[0].setBufferedImage(_leftnew_sprites[1]
.getBufferedImage());
_obj_block[1] = _obj_block[2];
_leftnew_sprites[1].setBufferedImage(_leftnew_sprites[2]
.getBufferedImage());
_obj_block[2] = _obj_block[3];
_leftnew_sprites[2].setBufferedImage(_leftnew_sprites[3]
.getBufferedImage());
if (steps < (_rs * _rs)) ...{
// 位图
int[] tmparr = new int[] ...{3,5,6,7,9,10,11,12,13,14,15};
// 随即选取
int tmpint = tmparr[new Random().nextInt(11)];
_obj_block[3] = tmpint;
_leftnew_sprites[3].setBufferedImage(new Bitmap("./image/spr"
+ tmpint + ".png").getBufferedImage());
} else ...{
_obj_block[3] = 0;
_leftnew_sprites[3].setBufferedImage(bitmap.getBufferedImage());
}
steps += 1;
}
/** *//**
* 放下事件处理
* @param x
* @param y
*/
public void putCase(int x, int y) ...{
if (this._chess[x][y] == 0) ...{
_character_sprites[x][y].setBufferedImage(_leftnew_sprites[0]
.getBufferedImage());
_chess[x][y] = _obj_block[0];
down();
//_obj_block[0]为最后的渠道方块,所以为0时代表数据读完
if (_obj_block[0] == 0) ...{
endCase();
}
}
}
/** *//**
* 判断选中图形能否贯通
* @param x
* @param y
* @param dire
* @return
*/
public boolean crossInclude(int x, int y, int dire) ...{
boolean flag = false;
switch (dire) ...{
case 1:
flag = SimpleArray.include("3,5,7,9,11,13,15", _chess[x][y]);
break;
case 2:
flag = SimpleArray.include("3,6,7,10,11,14,15", _chess[x][y]);
break;
case 3:
flag = SimpleArray.include("5,6,7,12,13,14,15", _chess[x][y]);
break;
case 4:
flag = SimpleArray.include("9,10,11,12,13,14,15", _chess[x][y]);
break;
}
return flag;
}
public int tableToObject(int x, int y) ...{
return (y * _rs) + x;
}
public int[] objectToTable(int pos) ...{
int iy = pos / _rs;
int ix = pos - (iy * _rs);
return new int[] ...{ ix, iy };
}
public void keyPressed(KeyEvent e) ...{
int keyCode = e.getKeyCode();
switch (keyCode) ...{
case KeyEvent.VK_LEFT:
if (this._cursor.getDrawX() > 164) ...{
_cursor.setDrawX(_cursor.getDrawX() - 48);
}
break;
case KeyEvent.VK_RIGHT:
if (this._cursor.getDrawX() < (_rs * 48 + 164 - 48)) ...{
_cursor.setDrawX(_cursor.getDrawX() + 48);
}
break;
case KeyEvent.VK_UP:
if (this._cursor.getDrawY() > 91) ...{
_cursor.setDrawY(_cursor.getDrawY() - 48);
}
break;
case KeyEvent.VK_DOWN:
if (this._cursor.getDrawY() < (_rs * 48 + 91 - 48)) ...{
_cursor.setDrawY(_cursor.getDrawY() + 48);
}
break;
case KeyEvent.VK_ENTER:
putCase((_cursor.getDrawX() - 164) / 48,
(_cursor.getDrawY() - 91) / 48);
break;
case KeyEvent.VK_ESCAPE:
endCase();
break;
}
repaint();
}
public void keyReleased(KeyEvent e) ...{
}
public void keyTyped(KeyEvent e) ...{
}
public void endCase() ...{
int allscore = 0;
int allsum = _rs * _rs;
//SimpleArray为loonframework-game提供集合类,以字符串方式操作字符数组
SimpleArray sia1=new SimpleArray(0,35);
SimpleArray sia2=new SimpleArray();
_water_start2.setBufferedImage(new Bitmap("./image/wspr16.png")
.getBufferedImage());
if (crossInclude(3, 0, 1)) ...{
sia2.pushAll(sia1.delete(tableToObject(3, 0)));
}
while ((sia2.all()!=null)) ...{
int tmp = Integer.parseInt(sia2.pop());
int[] result = objectToTable(tmp);
int tx = result[0];
int ty = result[1];
if(crossInclude(tx,ty,1) && ty > 0)...{
if(crossInclude(tx,ty-1,3) && (sia1.include(tableToObject(tx,ty-1))))...{
sia2.pushAll(sia1.delete(tableToObject(tx,ty-1)));
}
}
if(crossInclude(tx,ty,2) && tx < _rs-1)...{
if(crossInclude(tx+1,ty,4) && (sia1.include(tableToObject(tx+1,ty))))...{
sia2.pushAll(sia1.delete(tableToObject(tx+1,ty)));
}
}
if(crossInclude(tx,ty,3) && ty < _rs-1)...{
if(crossInclude(tx,ty+1,1) && sia1.include(tableToObject(tx,ty+1)))...{
sia2.pushAll(sia1.delete(tableToObject(tx,ty+1)));
}
}
if(crossInclude(tx,ty,4) && tx > 0 )...{
if(crossInclude(tx-1,ty,2) && sia1.include(tableToObject(tx-1,ty)))...{
sia2.pushAll(sia1.delete(tableToObject(tx-1,ty)));
}
}
int tmpint = _chess[tx][ty];
_character_sprites[tx][ty].setBufferedImage(new Bitmap(
"./image/wspr" + tmpint + ".png").getBufferedImage());
allscore = allscore+1;
}
// 刷新
repaint();
int pscore = allscore * 100 / allsum;
int rscore = pscore < 70 ? 1 : (pscore < 82 ? 2 : (pscore < 92 ? 3
: (pscore < 100 ? 4 : 5)));
String result = "";
switch (rscore) ...{
case 1:
result = "完成率:"
+ pscore
+ "% 级别:[小白] 你在挑战小白的极致吗?!!!!";
break;
case 2:
result = "完成率:" + pscore
+ "% 级别:[庸才] 嗯,我想你对这个游戏的规则已经基本了解,剩下的可能只是积累经验了。";
break;
case 3:
result = "完成率:"
+ pscore
+ "% 级别:[中智] 作为一个普通人,我觉得你在这个游戏来说做的已经不错了,但是你相信你或许是个天才么?记得不要只看着即将落下的那块,也要多考虑以后的情况哟^_^";
break;
case 4:
result = "完成率:"
+ pscore
+ "% 级别:[上品] 你离开尽善尽美只有一步之遥,除了运气以外,你可能还需要掌握一个诀窍:为最后几块留下一个万能的空格。";
break;
case 5:
result = "完成率:" + pscore + "% 级别:[天之骄子] 想当年我玩太阁,也就这样了……(^^)b";
break;
}
//虽然做了Message类,但是为了演示打包方便所以不用……(其实是关联太杂不好单用|||)
JOptionPane.showMessageDialog(this,result, "完成", JOptionPane.INFORMATION_MESSAGE);
}
public static void main(String[] args) ...{
java.awt.EventQueue.invokeLater(new Runnable() ...{
public void run() ...{
Frame frm = new Frame("Java模拟太阁立志传灌溉游戏");
frm.add(new TgIrrigationScript());
frm.setResizable(false);
frm.setSize(640, 480);
frm.addWindowListener(new WindowAdapter()...{
public void windowClosing(WindowEvent e)...{
System.exit(0);
}
});
frm.setLocationRelativeTo(null);
frm.setVisible(true);
}
});
}
}
PS:自从9月发布loonframework-game包的演示例子以后,超过3个月一直没有连续的时间写,所以一直没动手完成,目前完成率只有大约45%……争取过年写,明年年底前一定发布整套源码……残念……||||