学院与科大讯飞合作“厦门大学-科大讯飞闽南语语音与语言联合实验室”,第一阶段的语音识别演示系统,可能只是简单的闽南语孤立词识别。现成的演示系统有去年写的android演示程序。打算再写个PC端的演示系统,基本的引擎已经搭建好,后续界面和数据库方面再调整优化。再来,最近学习Golang,怎么可以不用上呢?web版演示系统,golang(Beego框架)(后端) + HTML5(前端) + MongoDB(数据库)。
本节,主要讲解web前端的录音工作,以及通过HTML5 websocket传输音频流数据到后端并保存。
来看下代码:
record.html:
<!DOCTYPE HTML> <html lang="en"> <head> <meta charset = "utf-8"/> <title>PONPON Chat by WebSockets</title> <script type="text/javascript" src="/static/lib/recorder.js"> </script> <script type="text/javascript" src="/static/lib/jquery-1.10.1.min.js"> </script> <style type='text/css'> </style> </head> <body> <audio controls autoplay></audio> <form> <input type="button" id="record" value="录音"> <input type="button" id="export" value="发送"> </form> <div id="message"></div> </body> <script type='text/javascript'> //回调函数 var onFail = function(e) { console.log('Rejected!', e); }; //回调函数 var onSuccess = function(s) { var context = new webkitAudioContext(); var mediaStreamSource = context.createMediaStreamSource(s); rec = new Recorder(mediaStreamSource); } //window.URL = URL || window.URL || window.webkitURL; navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; var rec; var audio = document.querySelector('#audio'); function startRecording() { if (navigator.getUserMedia) { //onSuccess, onFail分别为getUserMedia成功或失败的回调函数 navigator.getUserMedia({audio: true}, onSuccess, onFail); } else { console.log('navigator.getUserMedia not present'); } } startRecording(); //-------------------- $('#record').click(function() { rec.record(); var dd = ws.send("start"); $("#message").text("Click export to stop recording"); /* setInterval函数,看到后面3000没?意思是周期为3000毫 秒,每过3000毫秒,执行一次前面的function,在此处就是 执行function内的rec.clear()和ws.send(blob),直到 clearInterval(intervalKey)函数出现则停止 */ intervalKey = setInterval(function() { rec.exportWAV(function(blob) { rec.clear(); ws.send(blob); //audio.src = URL.createObjectURL(blob); }); }, 3000); }); $('#export').click(function() { // first send the stop command rec.stop(); ws.send("stop"); clearInterval(intervalKey); $("#message").text("已发送到服务器!"); }); var ws = new WebSocket('ws://' + window.location.host + '/record/join'); ws.onopen = function () { console.log("Openened connection to websocket"); }; ws.onclose = function (){ console.log("Close connection to websocket"); } ws.onerror = function (){ console.log("Cannot connection to websocket"); } ws.onmessage = function(e) { audio.src = URL.createObjectURL(e.data); } </script> </html>
这段代码关键在于navigator.getUserMedia来获得客户端的媒体资源。进入该页面,将向chrome浏览器客户端请求媒体资源。请求成功后:
//创建webkitAudio资源 var context = new webkitAudioContext(); //创建媒体流 var mediaStreamSource = context.createMediaStreamSource(s); //录音实例 rec = new Recorder(mediaStreamSource);
开始录音,执行rec.record(),看下recorder.js:
(function(window) { var WORKER_PATH = '/static/lib/recorderWorker.js'; var Recorder = function(source, cfg) { var config = cfg || {}; var bufferLen = config.bufferLen || 4096*2; this.context = source.context; /* 下面 createJavaScriptNode()中后两个参数分别为 输入、输出声道数。1指单声道,2指多声道 */ this.node = this.context.createJavaScriptNode(bufferLen, 2, 2); var worker = new Worker(config.workerPath || WORKER_PATH); worker.postMessage({ command: 'init', config: { sampleRate: this.context.sampleRate } }); var recording = false, currCallback; this.node.onaudioprocess = function(e) { if (!recording) return; worker.postMessage({ command: 'record', buffer: [ //获得左声道数据 e.inputBuffer.getChannelData(0) , //获得右声道数据 e.inputBuffer.getChannelData(1) ] }); } this.configure = function(cfg) { for (var prop in cfg) { if (cfg.hasOwnProperty(prop)) { config[prop] = cfg[prop]; } } } this.record = function() { recording = true; } this.stop = function() { recording = false; } this.clear = function() { worker.postMessage({ command: 'clear' }); } this.getBuffer = function(cb) { currCallback = cb || config.callback; worker.postMessage({ command: 'getBuffer' }) } this.exportWAV = function(cb, type) { currCallback = cb || config.callback; type = type || config.type || 'audio/wav'; if (!currCallback) throw new Error('Callback not set'); worker.postMessage({ command: 'exportWAV', type: type }); } worker.onmessage = function(e) { var blob = e.data; currCallback(blob); } source.connect(this.node); this.node.connect(this.context.destination); //this should not be necessary }; Recorder.forceDownload = function(blob, filename) { var url = (window.URL || window.webkitURL).createObjectURL(blob); alert(url); var link = window.document.createElement('a'); link.href = url; link.download = filename || 'output.wav'; var click = document.createEvent("Event"); click.initEvent("click", true, true); link.dispatchEvent(click); } window.Recorder = Recorder; })(window);
开始录音后,执行this
.node.onaudioprocess,从录音缓冲去录音samples数据,注意:
worker.postMessage({ command: 'record', buffer: [ e.inputBuffer.getChannelData(0) , e.inputBuffer.getChannelData(1) ] });
buffer将从录音设备获取两个声道的数据。
recorderWorker.js
var recLength = 0, recBuffersL = [], recBuffersR = [], sampleRate; this.onmessage = function(e) { switch (e.data.command) { case 'init': init(e.data.config); break; case 'record': record(e.data.buffer); break; case 'exportWAV': exportWAV(e.data.type); break; case 'getBuffer': getBuffer(); break; case 'clear': clear(); break; } }; function init(config) { sampleRate = config.sampleRate ; } //从录音设备获得两个声道的数据 function record(inputBuffer) { recBuffersL.push(inputBuffer[0]); recBuffersR.push(inputBuffer[1]); recLength += inputBuffer[0].length; } //发送处理好的dataview数据 function exportWAV(type) { var bufferL = mergeBuffers(recBuffersL, recLength); var bufferR = mergeBuffers(recBuffersR, recLength); var interleaved = interleave(bufferL , bufferR); var dataview = encodeWAV(interleaved); var audioBlob = new Blob([dataview], { type: type }); this.postMessage(audioBlob); } //从录音缓冲读取数据存入发送缓冲 function getBuffer() { var buffers = []; buffers.push(mergeBuffers(recBuffersL, recLength)); buffers.push( mergeBuffers(recBuffersR, recLength) ); this.postMessage(buffers); } //清除录音缓冲数据 function clear(inputBuffer) { recLength = 0; recBuffersL = []; recBuffersR = []; } //合并数据 function mergeBuffers(recBuffers, recLength) { var result = new Float32Array(recLength); var offset = 0; for (var i = 0; i < recBuffers.length; i++) { result.set(recBuffers[i], offset); offset += recBuffers[i].length; } return result; } //合并交错左右声道数据 function interleave(inputL, inputR){ // function interleave(inputL) { var length = inputL.length + inputR.length ; var result = new Float32Array(length); var index = 0, inputIndex = 0; while (index < length) { result[index++] = inputL[inputIndex]; result[index++] = inputR[inputIndex]; inputIndex++; } return result; } //数据转码16bit function floatTo16BitPCM(output, offset, input) { for (var i = 0; i < input.length; i++, offset += 2) { var s = Math.max(-1, Math.min(1, input[i])); output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true); } } function writeString(view, offset, string) { for (var i = 0; i < string.length; i++) { view.setUint8(offset + i, string.charCodeAt(i)); } } //写入44位 wav数据头 function encodeWAV(samples) { var buffer = new ArrayBuffer(44 + samples.length * 2); var view = new DataView(buffer); /* RIFF identifier */ writeString(view, 0, 'RIFF'); /* file length */ view.setUint32(4, 32 + samples.length * 2, true); /* RIFF type */ writeString(view, 8, 'WAVE'); /* format chunk identifier */ writeString(view, 12, 'fmt '); /* format chunk length */ view.setUint32(16, 16, true); /* sample format (raw) */ view.setUint16(20, 1, true); /* channel count */ view.setUint16(22, 2, true); /* sample rate */ view.setUint32(24, sampleRate, true); /* byte rate (sample rate * block align) */ view.setUint32(28, sampleRate * 4, true); /* block align (channel count * bytes per sample) */ view.setUint16(32, 4, true); /* bits per sample */ view.setUint16(34, 16, true); /* data chunk identifier */ writeString(view, 36, 'data'); /* data chunk length */ view.setUint32(40, samples.length * 2, true); floatTo16BitPCM(view, 44, samples); return view; }
目前,只能录制48000Hz 16Bit 数据。我调整了录制参数,所需目标格式为8000Hz 16Bit Mono语音数据,但是失败了,录制出的数据仍然是48000Hz 16Bit。由于对前端javascript代码完全不了解,后续再来研究怎么解决这个录音格式的问题。
补:录制单声道的话,在recorder.js中修改this.context.createJavaScriptNode(bufferLen, 1, 1),在recorderWorker.js中把右声道的数据都砍掉就ok了。
再回头看record.html中:
//进入页面服务器发送websocket握手请求 var ws = new WebSocket('ws://' + window.location.host + '/record/join'); //握手成功 ws.onopen = function () { console.log("Openened connection to websocket"); }; //断开连接 ws.onclose = function (){ console.log("Close connection to websocket"); } //握手失败 ws.onerror = function (){ console.log("Cannot connection to websocket"); }
每次刷新登入该页面,客户端就会向服务器发送websocket握手请求,握手成功后,js代码中录好音之后 将ws.send(数据)对应到button上,点击按钮就可发送数据了。
golang beego框架后端怎么来处理数据呢?在页面对应的controllers上的代码上定义controller的join方法,代码较为简陋,初步实现功能,后续加上channel等来完善:
package controllers import ( "bufio" "github.com/astaxie/beego" "github.com/garyburd/go-websocket/websocket" "net/http" "os" "path" "strings" ) type RecordController struct { beego.Controller } func (this *RecordController) Join() { //获取请求端的IP地址 remoteAddr := strings.Split(this.Ctx.Request.RemoteAddr, ":")[0] mlogger.i("Reciving Record Data From Host: " + remoteAddr) //获取websocket的连接实例 ws, err := websocket.Upgrade(this.Ctx.ResponseWriter, this.Ctx.Request.Header, nil, 1024, 1024) if _, ok := err.(websocket.HandshakeError); ok { http.Error(this.Ctx.ResponseWriter, "Not a websocket handshake", 400) return } else if err != nil { beego.Error("Cannot setup WebSocket connection:", err) return } //以IP地址作为保存wav文件的文件名 wavName := "record/" + remoteAddr + ".wav" os.MkdirAll(path.Dir(wavName), os.ModePerm) _, e := os.Stat(wavName) if e == nil { //删除已有wav文件 os.Remove(wavName) } f, err := os.Create(wavName) mlogger.i("Host: " + remoteAddr + " creating file handler ...") defer f.Close() if err != nil { mlogger.e(err) return } w := bufio.NewWriter(f) for { //从websocket上读取数据流 _, p, err := ws.ReadMessage() if err != nil { mlogger.i("Host: " + remoteAddr + " disconnected ...") break } length := len(p) if length == 4 || length == 5 { //length == 4,说明在web上发送ws.send('stop') //length == 5,说明在web上发送ws.send('start') action := string(p) mlogger.i("Client's action: " + action + " recording !") if action == "stop" { goto SAVE } else { goto RESTART } } w.Write(p) continue SAVE: mlogger.i("Host: " + remoteAddr + " saving wav file wav ...") w.Flush() mlogger.i("Host: " + remoteAddr + " flushing writer ...") f.Close() mlogger.i("Host: " + remoteAddr + " closing the file handler ...") continue RESTART: os.Remove(wavName) f, err = os.Create(wavName) mlogger.i("Host: " + remoteAddr + " creating file handler ...") // defer f.Close() if err != nil { mlogger.e(err) return } w = bufio.NewWriter(f) } return }
在路由设置上:
beego.Router("/record", &controllers.RecordController{}) beego.Router("/record/join", &controllers.RecordController{}, "get:Join")
补:
注意到在record.html中:
intervalKey = setInterval(function() { rec.exportWAV(function(blob) { rec.clear(); ws.send(blob); }); }, 3000);
setInterval函数中function里ws.send(blob)每过3秒就往服务器发送blob数据,在 recorderWorker.js中的encordWAV函数中,往裸语音数据数据加44位wav头数据,而数据的长度一直是本周期内所录语音数据的长度,这就会出现,最后在服务器保存了3秒以上的数据,但是读到的wav头中关于数据长度的值则只有3秒或3秒以内。并且,每次都往数据wav头也是不对的,44位wav并不是有效的语音数据。所以在recorderWorker.js中应修改encordWAV代码:
function encodeWAV(samples) { var buffer = new ArrayBuffer(samples.length * 2); var view = new DataView(buffer); floatTo16BitPCM(view, 0, samples); return view; }
这样就直接往服务器传输裸语音数据流,在record.html上点击发送按钮的事件函数里,添加
$('#export').click(function() { rec.stop(); if (intervalKey==null) { $("#message").text("请先录音再发送!"); return }; ws.send(sampleRate); ws.send(channels); console.log('sampleRate:'+sampleRate+',channels:'+channels); ws.send("stop"); rec.clear(); clearInterval(intervalKey); $("#message").text("已发送到服务器!"); });
服务器就能收到收到数据的samplerate采样率,channels声道数。相应的在golang服务器代码join方法中,添加写44位wav头的代码,把这数据头写在裸语音数据缓存的最前端并保存wav文件即可:
type wavHeader []byte //wav 44位文件头 func SetHeader(sampleRate int, channel int, length uint32) (header wavHeader) { header = make([]byte, 44) chunkSize := length + 36 header[0] = 'R' header[1] = 'I' header[2] = 'F' header[3] = 'F' header[4] = byte(chunkSize & 0xff) header[5] = byte((chunkSize >> 8) & 0xff) header[6] = byte((chunkSize >> 16) & 0xff) header[7] = byte((chunkSize >> 24) & 0xff) header[8] = 'W' header[9] = 'A' header[10] = 'V' header[11] = 'E' header[12] = 'f' header[13] = 'm' header[14] = 't' header[15] = ' ' header[16] = 16 header[17] = 0 header[18] = 0 header[19] = 0 header[20] = 1 header[21] = 0 header[22] = byte(channel & 0xff) //1 or 2 header[23] = 0 header[24] = byte(sampleRate & 0xff) //64 8000 header[25] = byte((sampleRate >> 8) & 0xff) //31 8000 header[26] = byte((sampleRate >> 16) & 0xff) //0 header[27] = byte((sampleRate >> 24) & 0xff) //0 header[28] = byte((sampleRate * 2 * channel) & 0xff) //128 800 header[29] = byte((sampleRate * 2 * channel) >> 8 & 0xff) //62 header[30] = byte((sampleRate * 2 * channel) >> 16 & 0xff) //0 header[31] = byte((sampleRate * 2 * channel) >> 24 & 0xff) //0 header[32] = byte((channel * 2) & 0xff) //2 or 4 header[33] = 0 header[34] = 16 header[35] = 0 header[36] = 'd' header[37] = 'a' header[38] = 't' header[39] = 'a' header[40] = byte(length & 0xff) header[41] = byte((length >> 8) & 0xff) header[42] = byte((length >> 16) & 0xff) header[43] = byte((length >> 24) & 0xff) return }
如果需要去除语音的静音部分,参考我的github:github.com/liuxp0827/waveIO。最新的waveIO包没来得及上传,对delSilence函数做下修改即可。
完整代码,请浏览附件:http://down.51cto.com/data/1092540。
这样,从前端录音,到websocket传输数据,再到beego后端读写数据到服务器本地就可实现了