试验平台:.Net Micro Framework 模拟器
在前几篇关于.Net Micro Framework的研究文章中,我对它的绘图功能实不敢恭维,不过微软的MF开发人员很聪明,对位图方面的功能实现的就比较完善,这样做起图形应用来就不至于捉襟见肘了。
前段时间用.Net Compact Framework实现了一个奥运场馆查询(相关文章请参见:http://yfsoft.blog.51cto.com/1635641/322933),现在我们用.Net Micro Framework也实现一个,看看哪一个更炫。
(效果是不是比用.Net Compact Framework做的还棒!)
我这个程序脱胎于MF的示例文件NewPresentation,不过我对它进行了大刀阔斧的改进,原程序在实现菜单时至少需要两套大小不同的图片,现在我已经修改成仅需要一套图片了,此外我对tinyfnt中文字库的创建程序又进行了优化,可以更高效、更完美的创建字库了(相关文章请参见:http://yfsoft.blog.51cto.com/1635641/322943)。
如优化前菜单添加代码:
MenuItem menuItem1 = new MenuItem(Resources.BitmapResources.Vertical_Stack_Panel_Icon_Small, Resources.BitmapResources.Vertical_Stack_Panel_Icon, "Vertical Stack Panel", Resources.BitmapResources.Canvas_Panel_Icon);
MenuItem menuItem2 = new MenuItem(Resources.BitmapResources.Horizontal_Stack_Panel_Icon_Small, Resources.BitmapResources.Horizontal_Stack_Panel_Icon, "Horizontal Stack Panel", Resources.BitmapResources.Canvas_Panel_Icon);
MenuItem menuItem3 = new MenuItem(Resources.BitmapResources.Canvas_Panel_Icon_Small, Resources.BitmapResources.Canvas_Panel_Icon, "Canvas Panel", Resources.BitmapResources.Canvas_Panel_Icon);
MenuItem menuItem4 = new MenuItem(Resources.BitmapResources.Diagonal_Panel_Icon_Small, Resources.BitmapResources.Diagonal_Panel_Icon, "Diagonal Panel", Resources.BitmapResources.Canvas_Panel_Icon);
MenuItem menuItem5 = new MenuItem(Resources.BitmapResources.Scrollable_Panel_Icon_Small, Resources.BitmapResources.Scrollable_Panel_Icon, "Scrollable Panel", Resources.BitmapResources.Canvas_Panel_Icon);
MenuItem menuItem6 = new MenuItem(Resources.BitmapResources.Free_Drawing_Panel_Icon_Small, Resources.BitmapResources.Free_Drawing_Panel_Icon, "Free Drawing Panel", Resources.BitmapResources.Canvas_Panel_Icon);
// Add each of the menu items to the menu item panel
m_MenuItemPanel.AddMenuItem(menuItem1);
m_MenuItemPanel.AddMenuItem(menuItem2);
m_MenuItemPanel.AddMenuItem(menuItem3);
m_MenuItemPanel.AddMenuItem(menuItem4);
m_MenuItemPanel.AddMenuItem(menuItem5);
m_MenuItemPanel.AddMenuItem(menuItem6);
优化后的代码:
m_MenuItemPanel.AddMenuItem(new MenuItem(Resources.BitmapResources.M1, "国家体育馆"));
m_MenuItemPanel.AddMenuItem(new MenuItem(Resources.BitmapResources.M2, "北京大学体育馆"));
m_MenuItemPanel.AddMenuItem(new MenuItem(Resources.BitmapResources.M3, "国家游泳中心-水立方"));
m_MenuItemPanel.AddMenuItem(new MenuItem(Resources.BitmapResources.M4, "国家体育场-鸟巢"));
m_MenuItemPanel.AddMenuItem(new MenuItem(Resources.BitmapResources.M5, "北京射击馆"));
m_MenuItemPanel.AddMenuItem(new MenuItem(Resources.BitmapResources.M6, "顺义奥林匹克水上公园"));
实事求是的说,MF示例实现的图形菜单动画比我在北京2008奥运场馆速查中实现的要好,它的更规范,更具有通用性。相关代码如下:
- // 菜单类
- internal sealed class MenuItemPanel : Control
- {
- private int _currentChild = 0;
- private int _width;
- private int _height;
- private int _animationStep;
- private Color ForeColor;
- public ArrayList MenuItemList;
- public MenuItemPanel(int width, int height, Color ForeColor,Color BackColor)
- {
- //背景色
- Background = new SolidColorBrush(BackColor);
- //前景色
- this.ForeColor = ForeColor;
- //大小
- _width = width;
- _height = height;
- //菜单选项集合
- MenuItemList = new ArrayList();
- }
- //添加菜单选项
- public void AddMenuItem(MenuItem menuItem)
- {
- MenuItemList.Add(menuItem);
- }
- //当前菜单选项索引
- public int CurrentChild
- {
- get { return _currentChild; }
- set
- {
- if (value > _currentChild) _animationStep = maxStep; // 向右移动
- else if (value < _currentChild) _animationStep = -maxStep; // 向左移动
- else _animationStep = 0; // 没有移动
- if (value >= MenuItemList.Count) value = 0; // 菜单项是一个环状结构
- if (value < 0) value = MenuItemList.Count - 1;
- //开始重绘
- if (_animationStep != 0)
- {
- _currentChild = value;
- Invalidate(); //开始移动
- }
- }
- }
- static public int maxStep = 5; //动画帧数
- const int xOffsetSeparation =2; //每个菜单项的间距
- const int timerInterval = 20; //移动每一个帧之间的动画时间ms
- //绘制菜单
- public override void OnRender(DrawingContext dc)
- {
- base.OnRender(dc);
- //获得图片宽度
- int largeX = ((MenuItem)MenuItemList[0]).ImageWidth + xOffsetSeparation;
- //起始坐标
- int x = (_width / 2) - ((largeX * 2) + (largeX / 2));
- int y =22;
- //缩放比例
- int scale = 0;
- //缩放比例的步长
- int scaleOffset = System.Math.Abs(_animationStep);
- //X方向移动
- x += _animationStep * 5;
- //绘背景
- dc.DrawImage(Resources.GetBitmap(Resources.BitmapResources.Main), 0, 0);
- #region //绘菜单图像
- for (int i = _currentChild - 2; i < _currentChild + 3; i++)
- {
- if (i == _currentChild) //中间图像
- {
- scale = maxStep - scaleOffset;
- }
- else //两边图像
- {
- if ((_animationStep < 0 && i == _currentChild + 1) || (_animationStep > 0 && i == _currentChild - 1))
- scale = scaleOffset;
- else
- scale = 0;
- }
- //当前菜单项
- MenuItem menuItem = null;
- if (i < 0) menuItem = (MenuItem)MenuItemList[MenuItemList.Count + i];
- else if (i > MenuItemList.Count - 1) menuItem = (MenuItem)MenuItemList[i - MenuItemList.Count];
- else menuItem = (MenuItem)MenuItemList[i];
- menuItem.Render(dc, x, y, scale);
- x += largeX;
- }
- #endregion
- #region //写菜单文本
- if (_width > 0)
- {
- int step = 20;
- int row = 125;
- if (_width < _height) step = 40;
- //写说明
- string text = ((MenuItem)MenuItemList[_currentChild]).Description;
- dc.DrawText(ref text, Resources.GetFont(Resources.FontResources.china2008), ForeColor, 10, row, _width - 20, step, TextAlignment.Center, TextTrimming.None);
- }
- #endregion
- //启动动画时钟
- StartAnimationTimer();
- }
- private DispatcherTimer _animationTimer;
- private void StartAnimationTimer()
- {
- if (_animationStep != 0)
- {
- if (_animationTimer == null)
- {
- _animationTimer = new DispatcherTimer(this.Dispatcher);
- _animationTimer.Interval = new TimeSpan(0, 0, 0, 0, timerInterval);
- //每隔一段时间触发该事件
- _animationTimer.Tick += new EventHandler(OnAnimationTimer);
- }
- _lastTick = DateTime.Now.Ticks;
- _animationTimer.Start();
- }
- }
- long _lastTick = 0;
- private void OnAnimationTimer(object o, EventArgs e)
- {
- _animationTimer.Stop();
- long ms = ((DateTime.Now.Ticks - _lastTick) / 10000);
- _lastTick = DateTime.Now.Ticks;
- int increment = (int)(ms / timerInterval);
- if (increment < 1) increment = 1;
- else if (increment > maxStep) increment = maxStep;
- if (_animationStep < 0) _animationStep += increment;
- else if (_animationStep > 0) _animationStep -= increment;
- //重新触发OnRender函数的执行
- Invalidate();
- }
- //窗体可用尺寸
- protected override void MeasureOverride(int availableWidth, int availableHeight, out int desiredWidth, out int desiredHeight)
- {
- desiredWidth = _width;
- desiredHeight = _height;
- }
- }
- // 菜单选项类
- internal sealed class MenuItem : Control
- {
- private Bitmap _image; // 菜单图标
- private string _description; // 菜单说明
- private int[] _widthSteps; // 宽度步长数组
- private int[] _heightSteps; // 高度步长数组
- public int ImageWidth; // 图像宽度
- public int ImageHeight; // 图像高度
- private float fScale = (float)0.8; // 缩小因子
- public int SmallWidth; // 缩小后的宽度
- public int SmallHeight; // 缩小后的高度
- public MenuItem()
- {
- }
- public MenuItem(Resources.BitmapResources rBitmap, string description)
- {
- //菜单图像
- _image = Resources.GetBitmap(rBitmap);
- //图像尺寸
- ImageWidth = _image.Width;
- ImageHeight = _image.Height;
- SmallWidth = (int)(fScale * ImageWidth);
- SmallHeight = (int)(fScale * ImageHeight);
- //菜单说明
- _description = description;
- //创建中间动画帧尺寸数组
- _widthSteps = new int[MenuItemPanel.maxStep];
- _heightSteps = new int[MenuItemPanel.maxStep];
- //动画变化总大小
- int wDiff = ImageWidth - SmallWidth;
- int hDiff = SmallHeight - SmallHeight;
- //保存每次变化的大小
- for (int i = 1; i < MenuItemPanel.maxStep; i++)
- {
- _widthSteps[i] = (wDiff / MenuItemPanel.maxStep) * i;
- _heightSteps[i] = (hDiff / MenuItemPanel.maxStep) * i;
- }
- }
- //菜单说明
- public string Description
- {
- get { return _description; }
- set { _description = value; }
- }
- //菜单绘制
- public void Render(DrawingContext dc, int x, int y, int scale)
- {
- // 图像必须存在
- if (_image != null)
- {
- if (scale == MenuItemPanel.maxStep)
- {
- Width = ImageWidth;
- Height = ImageHeight;
- dc.DrawRectangle(new SolidColorBrush(Color.Black), new Pen(Color.Black), x+2, y+2, Width, Height);
- dc.DrawImage(_image, x, y);
- }
- else
- {
- if (scale == 0)
- {
- Width = SmallWidth;
- Height = SmallHeight;
- x += ((ImageWidth - Width) / 2);
- y += ((ImageHeight - Height) / 2);
- dc.DrawRectangle(new SolidColorBrush(Color.Black), new Pen(Color.Black), x + 2, y + 2, Width, Height);
- dc.Bitmap.StretchImage(x, y, _image, Width, Height, 255);
- }
- else
- {
- int wDiff = ImageWidth - SmallWidth;
- int hDiff = SmallHeight - SmallHeight;
- Width = SmallWidth + _widthSteps[scale];
- Height = SmallHeight + _heightSteps[scale];
- x += ((ImageWidth - Width) / 2);
- y += ((ImageHeight - Height) / 2);
- dc.DrawRectangle(new SolidColorBrush(Color.Black), new Pen(Color.Black), x + 2, y + 2, Width, Height);
- dc.Bitmap.StretchImage(x, y, _image, Width, Height, 255);
- }
- }
- }
- }
- }
本程序的源代码下载链接:http://www.sky-walker.com.cn/yefan/SourceCode/YFPresentation.rar
有条件的网友可以和微软提供的示例NewPresentation对比一下看看,也许更能看出它们的异同。有时间我在把这个类封装成一个控件(基于.Net CF),这样在windows和wince平台就都能使用了。
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