上接稳扎稳打Silverlight(26) - 2.0线程之Lock, Interlocked, EventWaitHandle, Monitor

3、EventWaitHandle.xaml
<UserControl x:Class="Silverlight20.Thread.EventWaitHandle"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
        <StackPanel HorizontalAlignment="Left" Margin="5">

                <TextBlock x:Name="txtAutoResetEvent" />
                
                <TextBlock x:Name="txtManualResetEvent" />

        </StackPanel>
</UserControl>
 
EventWaitHandle.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Silverlight20.Thread
{
         public partial class EventWaitHandle : UserControl
        {
                 // AutoResetEvent(bool state) - 通知其他线程是否可入的类,自动 Reset()
                 //         bool state - 是否为终止状态,即是否禁止其他线程入内
                 private System.Threading.AutoResetEvent autoResetEvent =    
                         new System.Threading.AutoResetEvent( false);

                 // ManualResetEvent(bool state) - 通知其他线程是否可入的类,手动 Reset()
                 //         bool state - 是否为终止状态,即是否禁止其他线程入内
                 private System.Threading.ManualResetEvent manualResetEvent =    
                         new System.Threading.ManualResetEvent( false);

                 private static int i;

                 public EventWaitHandle()
                {
                        InitializeComponent();

                         // 演示 AutoResetEvent
                        AutoResetEventDemo();

                         // 演示 ManualResetEvent
                        ManualResetEventDemo();
                }

                 private void AutoResetEventDemo()
                {
                        i = 0;

                         for ( int x = 0; x < 100; x++)
                        {
                                 // 开 100 个线程去操作静态变量 i
                                System.Threading.Thread thread =
                                         new System.Threading.Thread( new System.Threading.ThreadStart(AutoResetEventDemoCallback));
                                thread.Start();

                                 // 阻塞当前线程,直到 AutoResetEvent 发出 Set() 信号
                                autoResetEvent.WaitOne();
                        }

                        System.Threading.Thread.Sleep(1000);
                         // 1 秒后 100 个线程都应该执行完毕了,取得 i 的结果
                        txtAutoResetEvent.Text = i.ToString();
                }

                 private void AutoResetEventDemoCallback()
                {
                         try
                        {
                                 int j = i + 1;

                                 // 模拟多线程并发操作静态变量 i 的情况
                                System.Threading.Thread.Sleep(5);

                                i = j;
                        }
                         finally
                        {
                                 // 发出 Set() 信号,以释放 AutoResetEvent 所阻塞的线程
                                autoResetEvent.Set();
                        }
                }


                 private void ManualResetEventDemo()
                {
                        i = 0;

                         for ( int x = 0; x < 100; x++)
                        {
                                 // Reset() - 将 ManualResetEvent 变为非终止状态,即由此线程控制 ManualResetEvent,
                                 //         其他线程排队,直到 ManualResetEvent 发出 Set() 信号(AutoResetEvent 在 Set() 时会自动 Reset())
                                manualResetEvent.Reset();

                                 // 开 100 个线程去操作静态变量 i
                                System.Threading.Thread thread =
                                         new System.Threading.Thread( new System.Threading.ThreadStart(ManualResetEventDemoCallback));
                                thread.Start();

                                 // 阻塞当前线程,直到 ManualResetEvent 发出 Set() 信号
                                manualResetEvent.WaitOne();
                        }

                        System.Threading.Thread.Sleep(1000);
                         // 1 秒后 100 个线程都应该执行完毕了,取得 i 的结果
                        txtManualResetEvent.Text = i.ToString();
                }

                 private void ManualResetEventDemoCallback()
                {
                         try
                        {
                                 int j = i + 1;

                                 // 模拟多线程并发操作静态变量 i 的情况
                                System.Threading.Thread.Sleep(5);

                                i = j;
                        }
                         finally
                        {
                                 // 发出 Set() 信号,以释放 ManualResetEvent 所阻塞的线程,同时 ManualResetEvent 变为终止状态)
                                manualResetEvent.Set();
                        }
                }
        }
}
 
 
4、Monitor.xaml
<UserControl x:Class="Silverlight20.Thread.Monitor"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
        <StackPanel HorizontalAlignment="Left" Margin="5">

                <TextBlock x:Name="txtMsg" />

        </StackPanel>
</UserControl>
 
Monitor.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Silverlight20.Thread
{
         public partial class Monitor : UserControl
        {
                 private static readonly object objLock = new object();
                 private static int i;
                
                 public Monitor()
                {
                        InitializeComponent();

                        i = 0;

                         for ( int x = 0; x < 100; x++)
                        {
                                 // 开 100 个线程去操作静态变量 i
                                System.Threading.Thread thread = new System.Threading.Thread( new System.Threading.ThreadStart(DoWork));
                                thread.Start();
                        }

                        System.Threading.Thread.Sleep(1000);
                         // 1 秒后 100 个线程都应该执行完毕了,取得 i 的结果
                        txtMsg.Text = i.ToString();
                }

                 private void DoWork()
                {
                         try
                        {
                                 // Monitor - 提供同步访问对象的机制

                                 // Enter() - 在指定对象上获取排他锁
                                System.Threading.Monitor.Enter(objLock);

                                 int j = i + 1;

                                 // 模拟多线程并发操作静态变量 i 的情况
                                System.Threading.Thread.Sleep(5);

                                i = j;

                                 // Exit() - 释放指定对象上的排他锁
                                System.Threading.Monitor.Exit(objLock);
                        }
                         finally
                        {
                                 // code
                        }
                }
        }
}
 
 

5、ThreadStaticAttribute.xaml
<UserControl x:Class="Silverlight20.Thread.ThreadStaticAttribute"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
        <StackPanel HorizontalAlignment="Left" Margin="5">
        
                <TextBlock x:Name="txtMsg" />
                
                <TextBlock x:Name="txtMsg2" />

        </StackPanel>
</UserControl>
 
ThreadStaticAttribute.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Silverlight20.Thread
{
         public partial class ThreadStaticAttribute : UserControl
        {
                 // ThreadStatic - 所指定的静态变量对每个线程都是唯一的
                [System.ThreadStatic]
                 private static int value;

                 // 一般的静态变量,对每个线程都是共用的
                 private static int value2;

                 public ThreadStaticAttribute()
                {
                        InitializeComponent();

                        Demo();
                }

                 void Demo()
                {
                        System.Threading.Thread thread = new System.Threading.Thread(DoWork);
                        thread.Name = "线程1";
                        thread.Start();

                        System.Threading.Thread.Sleep(100);

                        System.Threading.Thread thread2 = new System.Threading.Thread(DoWork2);
                        thread2.Name = "线程2";
                        thread2.Start();

                }

                 void DoWork()
                {
                         for ( int i = 0; i < 10; i++)
                        {
                                 // 线程1对静态变量的操作
                                value++;
                                value2++;
                        }

                         string s = value.ToString(); // value - 本线程独有的静态变量
                         string s2 = value2.ToString(); // value2 - 所有线程共用的静态变量

                         this.Dispatcher.BeginInvoke( delegate { txtMsg.Text = s + " - " + s2; });
                         // this.Dispatcher.BeginInvoke(delegate { txtMsg.Text = value + " - " + value2; }); // 在UI线程上调用,所以value值为UI线程上的value值,即 0    
                }

                 void DoWork2()
                {
                         for ( int i = 0; i < 10; i++)
                        {
                                 // 线程2对静态变量的操作
                                value++;
                                value2++;
                        }

                         string s = value.ToString(); // value - 本线程独有的静态变量
                         string s2 = value2.ToString(); // value2 - 所有线程共用的静态变量

                         this.Dispatcher.BeginInvoke( delegate { txtMsg2.Text = s + " - " + s2; });
                         // this.Dispatcher.BeginInvoke(delegate { txtMsg2.Text = value + " - " + value2; }); // 在UI线程上调用,所以value值为UI线程上的value值,即 0    
                }
        }
}
 
 
OK
[源码下载]
 

你可能感兴趣的:(线程,Monitor,Lock,silverlight,Interlocked)