本篇文章是关于对Volley的图片加载做相应的分析,分析Volley的ImageRequest、ImageLoader、NetworkImageView类对图片加载的策略,同样,本文是多多少少基于前面两篇文章 Volley – 基本用法 和Volley – 源码分析 的分析,比如说上面提及三个类的用法,从将请求添加到请求获取队列的过程等。
先看其parseNetworkResponse(NetworkResponse response)方法:
@Override
protected Response<Bitmap> parseNetworkResponse(NetworkResponse response) {
// Serialize all decode on a global lock to reduce concurrent heap usage.
// # 全局锁,以减少并发堆上使用。
// # 并且手动catch OutOfMemoryError
synchronized (sDecodeLock) {
try {
return doParse(response);
} catch (OutOfMemoryError e) {
VolleyLog.e("Caught OOM for %d byte image, url=%s", response.data.length, getUrl());
return Response.error(new ParseError(e));
}
}
}
这个类中方法不多,主要是关于Bitmap图片的压缩方式
先看doParse()方法代码
/** * The real guts of parseNetworkResponse. Broken out for readability. */
private Response<Bitmap> doParse(NetworkResponse response) {
byte[] data = response.data;
BitmapFactory.Options decodeOptions = new BitmapFactory.Options();
Bitmap bitmap = null;
// #如果mMaxWidth 和mMaxHeight 都为0,不压缩图片
if (mMaxWidth == 0 && mMaxHeight == 0) {
// #设置压缩图片的质量
decodeOptions.inPreferredConfig = mDecodeConfig;
bitmap = BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions);
} else {
// If we have to resize this image, first get the natural bounds.
// #设置压缩操作为只压缩边界,从而获取真实图片的尺寸
decodeOptions.inJustDecodeBounds = true;
BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions);
int actualWidth = decodeOptions.outWidth;
int actualHeight = decodeOptions.outHeight;
// Then compute the dimensions we would ideally like to decode to.
// #大概是根据图片真实尺寸跟显示尺寸,获取合适的尺寸
int desiredWidth = getResizedDimension(mMaxWidth, mMaxHeight,
actualWidth, actualHeight, mScaleType);
int desiredHeight = getResizedDimension(mMaxHeight, mMaxWidth,
actualHeight, actualWidth, mScaleType);
// Decode to the nearest power of two scaling factor.
decodeOptions.inJustDecodeBounds = false;
// TODO(ficus): Do we need this or is it okay since API 8 doesn't support it?
// decodeOptions.inPreferQualityOverSpeed = PREFER_QUALITY_OVER_SPEED;
// #根据图片真实尺寸和合适尺寸获取压缩比
decodeOptions.inSampleSize =
findBestSampleSize(actualWidth, actualHeight, desiredWidth, desiredHeight);
Bitmap tempBitmap =
BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions);
// If necessary, scale down to the maximal acceptable size.
// #如果压缩后图片还是合适图片大,再压缩
if (tempBitmap != null && (tempBitmap.getWidth() > desiredWidth ||
tempBitmap.getHeight() > desiredHeight)) {
bitmap = Bitmap.createScaledBitmap(tempBitmap,
desiredWidth, desiredHeight, true);
tempBitmap.recycle();
} else {
bitmap = tempBitmap;
}
}
if (bitmap == null) {
return Response.error(new ParseError(response));
} else {
return Response.success(bitmap, HttpHeaderParser.parseCacheHeaders(response));
}
}
上面方法中有以下方法:
//根据图片真实尺寸跟待显示尺寸,获取图片合适的尺寸
private static int getResizedDimension(int maxPrimary, int maxSecondary, int actualPrimary,
int actualSecondary, ScaleType scaleType)
//根据图片真实尺寸和合适尺寸获取压缩比
static int findBestSampleSize(
int actualWidth, int actualHeight, int desiredWidth, int desiredHeight)
这两个方法通过注释大致应该明白用意了,具体实现可以自己看源码,不要问我懂不懂,你懂的,哈哈,这句话怎么这么熟悉。
结合我之前做的本地图片加载跟Volley图片加载的代码,总结一下压缩图片的思路:
一、获取要显示图片的ImageView的大小尺寸
二、获取要显示图片的大小尺寸
三、对以上两者进行比较,获取压缩比例inSampleSize
四、压缩获取Bitmap
ImageLoader可以说是ImageRequest的封装,并且能够处理重复的请求。
先看一下ImageLoader类结构
结构挺复杂的,这里先说明一下部分成员变量以及内部类和接口代表什么
/** * Interface for the response handlers on image requests. */
public interface ImageListener extends ErrorListener {
/** * Listens for non-error changes to the loading of the image request. */
public void onResponse(ImageContainer response, boolean isImmediate);
}
到这里估计还不能很好的理解,不过接下来可以通过其用法慢慢体会
在第一版文章可以知道ImageLoader通过get(…)方法开始加载图片,
查看最终调用的get(…)源码:
public ImageContainer get(String requestUrl, ImageListener imageListener,
int maxWidth, int maxHeight, ScaleType scaleType) {
// only fulfill requests that were initiated from the main thread.
// #检查是否在主线程运行
throwIfNotOnMainThread();
// #通过图片的请求信息获取缓存的键值
final String cacheKey = getCacheKey(requestUrl, maxWidth, maxHeight, scaleType);
// Try to look up the request in the cache of remote images.
// #获取缓存中的Bitmap
Bitmap cachedBitmap = mCache.getBitmap(cacheKey);
if (cachedBitmap != null) {
// Return the cached bitmap.
ImageContainer container = new ImageContainer(cachedBitmap, requestUrl, null, null);
imageListener.onResponse(container, true);
return container;
}
// #没有缓存,先展示默认图片,在加载
// The bitmap did not exist in the cache, fetch it!
ImageContainer imageContainer =
new ImageContainer(null, requestUrl, cacheKey, imageListener);
// Update the caller to let them know that they should use the default bitmap.
imageListener.onResponse(imageContainer, true);
// Check to see if a request is already in-flight.
// #检查是否正在加载中
BatchedImageRequest request = mInFlightRequests.get(cacheKey);
if (request != null) {
// If it is, add this request to the list of listeners.
// #添加到BatchedImageRequest 中的LinkedList<ImageContainer>做一次标记
request.addContainer(imageContainer);
return imageContainer;
}
// The request is not already in flight. Send the new request to the network and
// track it.
// #没缓存又不是正在加载,则创建请求去加载
Request<Bitmap> newRequest = makeImageRequest(requestUrl, maxWidth, maxHeight, scaleType,
cacheKey);
mRequestQueue.add(newRequest);
mInFlightRequests.put(cacheKey,
new BatchedImageRequest(newRequest, imageContainer));
return imageContainer;
}
通过上面代码可以大致知道图片加载过程,而且现在应该知道ImageLoader是如何处理重复的请求,是通过mInFlightRequests集合标记来判断是否请求正在加载中。
到这里有一个问题,ImageRequest的构造函数中有结果跟错误的监听器,它是怎么被传递到ImageListener的
查看其创建ImageRequest的方法makeImageRequest(…)
protected Request<Bitmap> makeImageRequest(String requestUrl, int maxWidth, int maxHeight,
ScaleType scaleType, final String cacheKey) {
return new ImageRequest(requestUrl, new Listener<Bitmap>() {
@Override
public void onResponse(Bitmap response) {
onGetImageSuccess(cacheKey, response);
}
}, maxWidth, maxHeight, scaleType, Config.RGB_565, new ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
onGetImageError(cacheKey, error);
}
});
}
可以发现在结果接口中通过onGetImageSuccess(cacheKey, response)和onGetImageError(cacheKey, error)处理,通过源码发现,这两个方法最终调用batchResponse(…)方法
/** * Starts the runnable for batched delivery of responses if it is not already started. * @param cacheKey The cacheKey of the response being delivered. * @param request The BatchedImageRequest to be delivered. */
private void batchResponse(String cacheKey, BatchedImageRequest request) {
mBatchedResponses.put(cacheKey, request);
// If we don't already have a batch delivery runnable in flight, make a new one.
// Note that this will be used to deliver responses to all callers in mBatchedResponses.
// #判读成员变量mRunnable是否为空
if (mRunnable == null) {
mRunnable = new Runnable() {
@Override
public void run() {
for (BatchedImageRequest bir : mBatchedResponses.values()) {
for (ImageContainer container : bir.mContainers) {
// If one of the callers in the batched request canceled the request
// after the response was received but before it was delivered,
// skip them.
if (container.mListener == null) {
continue;
}
if (bir.getError() == null) {
// #加载成功,传递Bitmap
container.mBitmap = bir.mResponseBitmap;
container.mListener.onResponse(container, false);
} else {
// #加载失败,传递error
container.mListener.onErrorResponse(bir.getError());
}
}
}
// #加载结果传递完成,清空集合数据
mBatchedResponses.clear();
// #mRunnable执行完毕,令其指向null
mRunnable = null;
}
};
// Post the runnable.
mHandler.postDelayed(mRunnable, mBatchResponseDelayMs);
}
}
到这里,ImageLoader图片加载过程已经分析完成,现在问一个问题,为什么batchResponse(…)处理结果函数中采用Handler.post(…)方式处理结果?
这里提一下getCacheKey(…)方法,为什么要提这个方法呢,之前我在做本地图片加载时,遇到一个问题,如何对同一张图片在不同ImageView跟属性进行显示,因为当时直接将url作为键值key,通过Volley也能够学习到别人处理问题的方式。
/** * Creates a cache key for use with the L1 cache. * @param url The URL of the request. * @param maxWidth The max-width of the output. * @param maxHeight The max-height of the output. * @param scaleType The scaleType of the imageView. */
private static String getCacheKey(String url, int maxWidth, int maxHeight, ScaleType scaleType) {
return new StringBuilder(url.length() + 12).append("#W").append(maxWidth)
.append("#H").append(maxHeight).append("#S").append(scaleType.ordinal()).append(url)
.toString();
}
最后讲解的NetworkImageview是继承ImageView的控件,可以说是对前面ImageRequest和ImageLoader的再封装,方便使用。
这里主要看下其void loadImageIfNecessary(final boolean isInLayoutPass) 方法:
/** * Loads the image for the view if it isn't already loaded. * @param isInLayoutPass True if this was invoked from a layout pass, false otherwise. */
void loadImageIfNecessary(final boolean isInLayoutPass) {
int width = getWidth();
int height = getHeight();
ScaleType scaleType = getScaleType();
boolean wrapWidth = false, wrapHeight = false;
if (getLayoutParams() != null) {
wrapWidth = getLayoutParams().width == LayoutParams.WRAP_CONTENT;
wrapHeight = getLayoutParams().height == LayoutParams.WRAP_CONTENT;
}
// if the view's bounds aren't known yet, and this is not a wrap-content/wrap-content
// view, hold off on loading the image.
boolean isFullyWrapContent = wrapWidth && wrapHeight;
if (width == 0 && height == 0 && !isFullyWrapContent) {
return;
}
// if the URL to be loaded in this view is empty, cancel any old requests and clear the
// currently loaded image.
if (TextUtils.isEmpty(mUrl)) {
if (mImageContainer != null) {
mImageContainer.cancelRequest();
mImageContainer = null;
}
setDefaultImageOrNull();
return;
}
// if there was an old request in this view, check if it needs to be canceled.
if (mImageContainer != null && mImageContainer.getRequestUrl() != null) {
// #如果加载的url跟当前显示的url一样
if (mImageContainer.getRequestUrl().equals(mUrl)) {
// if the request is from the same URL, return.
return;
} else {
// if there is a pre-existing request, cancel it if it's fetching a different URL.
// #url不一样则先取消当前加载,并设置默认显示图片
mImageContainer.cancelRequest();
setDefaultImageOrNull();
}
}
// Calculate the max image width / height to use while ignoring WRAP_CONTENT dimens.
int maxWidth = wrapWidth ? 0 : width;
int maxHeight = wrapHeight ? 0 : height;
// The pre-existing content of this view didn't match the current URL. Load the new image
// from the network.
ImageContainer newContainer = mImageLoader.get(mUrl,
new ImageListener() {
@Override
public void onErrorResponse(VolleyError error) {
if (mErrorImageId != 0) {
setImageResource(mErrorImageId);
}
}
@Override
public void onResponse(final ImageContainer response, boolean isImmediate) {
// If this was an immediate response that was delivered inside of a layout
// pass do not set the image immediately as it will trigger a requestLayout
// inside of a layout. Instead, defer setting the image by posting back to
// the main thread.
// #如果是在ImageLoader.get(...)方法中立即获取缓存并调用加载显示,或者是正在ImageView的布局路线中,则通过post(..),重新调用onResponse(response, false);进行图片显示操作
// #根据上面的英文解析,大概的,具体原因是避免ImageView还没加载完成,就过早的加载图片的显示,从而避免requestLayout()方法的调用
if (isImmediate && isInLayoutPass) {
post(new Runnable() {
@Override
public void run() {
onResponse(response, false);
}
});
return;
}
if (response.getBitmap() != null) {
setImageBitmap(response.getBitmap());
} else if (mDefaultImageId != 0) {
setImageResource(mDefaultImageId);
}
}
}, maxWidth, maxHeight, scaleType);
// update the ImageContainer to be the new bitmap container.
mImageContainer = newContainer;
}
到这里,你应该知道ImageListener接口中的onResponse(.. , ..)的第二个参数的具体作用了吧。
其次看下NetworkImageView的另外两个方法:
首先是onDetachedFromWindow()方法:
@Override
protected void onDetachedFromWindow() {
if (mImageContainer != null) {
// If the view was bound to an image request, cancel it and clear
// out the image from the view.
// #取消图片的加载,并设置图片为null,并将mImageContainer赋为null
mImageContainer.cancelRequest();
setImageBitmap(null);
// also clear out the container so we can reload the image if necessary.
mImageContainer = null;
}
super.onDetachedFromWindow();
}
查看View的onDetachedFromWindow()方法
/** * This is called when the view is detached from a window. At this point it * no longer has a surface for drawing. * * @see #onAttachedToWindow() */
protected void onDetachedFromWindow() {
}
可以知道该方法是该view与界面不联系时调用,而NetworkImageView重写该方法可以在NetworkImageView不用时清除数据,释放内存,还避免了内存泄漏
第二个是drawableStateChanged()方法
@Override
protected void drawableStateChanged() {
super.drawableStateChanged();
invalidate();
}
同样通过查看View中drawableStateChanged()方法可以知道,该方法是在View状态改变时调用,View一般有4种状态,可以查考博客Android中View(视图)绘制不同状态背景图片原理深入分析以及StateListDrawable使用详解
通过本篇文章,可以看到Volley对图片加载的处理方式,以下对全文进行下收获总结
- 了解Bitmap的压缩思路
- 获得Volley的部分工具代码
- 处理多次请求的方式
- 减少UI压力的方法
本文章对Volley图片处理做了相关讲解,如有哪些地方不足或者错误,希望能够指正,谢谢。