我们知道,在网络Http通信中,一定会有一个Request,同样的,也一定会有一个Response,而我们在Volley中利用RequestQueue来添加请求之前,一定会先创建一个Request对象,比如StringRequest,JsonObjectRequest和ImageRequest等,如下分别是前面Demo中的JsonRequest和ImageRequest:
JsonObjectRequest:
public JsonObjectRequest(String url, JSONObject jsonRequest, Listener<JSONObject> listener, ErrorListener errorListener) {
ImageRequest:
public ImageRequest(String url, Response.Listener<Bitmap> listener, int maxWidth, int maxHeight, Config decodeConfig, Response.ErrorListener errorListener)
public abstract class Request<T> implements Comparable<Request<T>> {
在这个类中,定义了一些请求中基本的参数变量,如
Method:
/** * Request method of this request. Currently supports GET, POST, PUT, DELETE, HEAD, OPTIONS, * TRACE, and PATCH. */ private final int mMethod;它的值如下:
/** * Supported request methods. */ public interface Method { int DEPRECATED_GET_OR_POST = -1; int GET = 0; int POST = 1; int PUT = 2; int DELETE = 3; int HEAD = 4; int OPTIONS = 5; int TRACE = 6; int PATCH = 7; }
/** URL of this request. */ private final String mUrl;
/** Listener interface for errors. */ private final Response.ErrorListener mErrorListener;
/** * Subclasses must implement this to parse the raw network response * and return an appropriate response type. This method will be * called from a worker thread. The response will not be delivered * if you return null. * @param response Response from the network * @return The parsed response, or null in the case of an error */ abstract protected Response<T> parseNetworkResponse(NetworkResponse response);
/** * Subclasses must implement this to perform delivery of the parsed * response to their listeners. The given response is guaranteed to * be non-null; responses that fail to parse are not delivered. * @param response The parsed response returned by * {@link #parseNetworkResponse(NetworkResponse)} */ abstract protected void deliverResponse(T response);
1)parseNetworkResponse
当从网络中获取到Response的时候,怎么去解析对应的请求,这是由各个对应的Request去分析的,比如JsonObjectRequest中:
@Override protected Response<JSONObject> parseNetworkResponse(NetworkResponse response) { try { String jsonString = new String(response.data, HttpHeaderParser.parseCharset(response.headers)); return Response.success(new JSONObject(jsonString), HttpHeaderParser.parseCacheHeaders(response)); } catch (UnsupportedEncodingException e) { return Response.error(new ParseError(e)); } catch (JSONException je) { return Response.error(new ParseError(je)); } }
@Override protected Response<Bitmap> parseNetworkResponse(NetworkResponse response) { // Serialize all decode on a global lock to reduce concurrent heap usage. synchronized (sDecodeLock) { try { return doParse(response); } catch (OutOfMemoryError e) { VolleyLog.e("Caught OOM for %d byte image, url=%s", response.data.length, getUrl()); return Response.error(new ParseError(e)); } } }
而在doParse中,其实是对图片进行处理,如下:
private Response<Bitmap> doParse(NetworkResponse response) { byte[] data = response.data; BitmapFactory.Options decodeOptions = new BitmapFactory.Options(); Bitmap bitmap = null; if (mMaxWidth == 0 && mMaxHeight == 0) { decodeOptions.inPreferredConfig = mDecodeConfig; bitmap = BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions); } else { // If we have to resize this image, first get the natural bounds. decodeOptions.inJustDecodeBounds = true; BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions); int actualWidth = decodeOptions.outWidth; int actualHeight = decodeOptions.outHeight; // Then compute the dimensions we would ideally like to decode to. int desiredWidth = getResizedDimension(mMaxWidth, mMaxHeight, actualWidth, actualHeight); int desiredHeight = getResizedDimension(mMaxHeight, mMaxWidth, actualHeight, actualWidth); // Decode to the nearest power of two scaling factor. decodeOptions.inJustDecodeBounds = false; // TODO(ficus): Do we need this or is it okay since API 8 doesn't support it? // decodeOptions.inPreferQualityOverSpeed = PREFER_QUALITY_OVER_SPEED; decodeOptions.inSampleSize = findBestSampleSize(actualWidth, actualHeight, desiredWidth, desiredHeight); Bitmap tempBitmap = BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions); // If necessary, scale down to the maximal acceptable size. if (tempBitmap != null && (tempBitmap.getWidth() > desiredWidth || tempBitmap.getHeight() > desiredHeight)) { bitmap = Bitmap.createScaledBitmap(tempBitmap, desiredWidth, desiredHeight, true); tempBitmap.recycle(); } else { bitmap = tempBitmap; } } if (bitmap == null) { return Response.error(new ParseError(response)); } else { return Response.success(bitmap, HttpHeaderParser.parseCacheHeaders(response)); } }
在上面的方法实现中,我们可以看到,最后都是通过Response.success方法返回一个Response对象,而这个Response对象是怎么用的呢,就要看下面deliverResponse方法了。
2)deliverResponse
在NetworkDispatcher线程中,当从网络中获取到数据,并通过请求的parseNetworkResponse方法解析之后,会返回一个Reponse对象,这个时候,就会调用Executor来将这个请求post回主线程,如下:
mDelivery.postResponse(request, response);
public void postResponse(Request<?> request, Response<?> response, Runnable runnable) { request.markDelivered(); request.addMarker("post-response"); mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable)); }
ResponseDeliveryRunnable类的run方法中,我们可以看到:
// Deliver a normal response or error, depending. if (mResponse.isSuccess()) { mRequest.deliverResponse(mResponse.result); } else { mRequest.deliverError(mResponse.error); }
private final Response.Listener<Bitmap> mListener; ... @Override protected void deliverResponse(Bitmap response) { mListener.onResponse(response); }我们可以看到,其实都是调用一个Response.Listener类的onResponse方法,而其实这个Listener,则是我们在创建请求的时候才实现,并传进来的,如前面Demo中创建JsonObjectRequest和ImageRequest的时候:
ImageRequest imgRequest = new ImageRequest(imgUrl, new Response.Listener<Bitmap>() { @Override public void onResponse(Bitmap arg0) { // TODO Auto-generated method stub imageView.setImageBitmap(arg0); } }, 100, 100, Config.ARGB_8888, new ErrorListener() { @Override public void onErrorResponse(VolleyError arg0) { imageView.setImageResource(R.drawable.ic_launcher); } });
而从这里,我们也可以知道在Reponse类中,就会定义这么一个接口,如下,是Volley中Response类的定义:
public class Response<T> { /** Callback interface for delivering parsed responses. */ public interface Listener<T> { /** Called when a response is received. */ public void onResponse(T response); }
好了,到这里,总结一下:
1)创建一个Request的时候,会同时设置一个Response.Listener作为请求的一个参数变量,之后调用RequestQueue的add方法将其添加到Queue。
2)在Queue中的请求会由NetworkDispatcher去跟网络进行通信(如果有缓存的时候,就是CacheDispatcher)。
3)当请求结果回来的时候,Request会首先调用parseNetworkResponse方法根据不同的请求类型,如Json,Image等进行不同的处理。
4)当Request分析完之后,得到的Reponse对象,就会由ResponseDelivery类新起一个线程,调用1)步中的Listener来进行处理。
结束。