@Override public boolean dispatchTouchEvent(MotionEvent ev) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1);//Eng版本中会对输入事件进行一致性检验 } if (DBG_MOTION || DBG_TOUCH) { Xlog.d(TAG, "(ViewGroup)dispatchTouchEvent 1: ev = " + ev + ",mFirstTouchTarget = " + mFirstTouchTarget + ",this = " + this); } boolean handled = false; if (onFilterTouchEventForSecurity(ev)) {//只有这个函数返回true,才会继续执行。这是一个安全拦截策略,默认返回true,开发者可以继承添加自己的安全策略 final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev);//如果是DOWN事件,清楚掉之前的状态,TouchTarget是保存手指点击区域属性的一个类,手指的所有移动过程都会被它记录下来。 resetTouchState(); } // Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev);//ViewGroup拦截下事件进行处理,如果intercepted==true,则事件不再向子视图传递,而是交给ViewGroup中的onTouchEvent处理。如果为false,则事件可以继续往下传递。默认return false。 /// M : add log to help debugging //人工进行拦截 if (intercepted == true) { if (DBG_TOUCH) { Xlog.d(TAG, "Touch event was intercepted event = " + ev + ",this = " + this); } } ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true;//没有touch targets,说明touch targets列表已被清空。如果接下来的事件不是DOWN事件,那么ViewGroup拦截下该事件。(这种条件的满足情况是第一次是DOWN,接下来不是DOWN),这里需要重点关注,因为满足条件就被拦截了 } // Check for cancelation. final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // Update list of touch targets for pointer down, if needed. final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; if (DBG_MOTION) { Xlog.d(TAG, "(ViewGroup)dispatchTouchEvent 2: actionMasked = " + actionMasked + ",intercepted = " + intercepted + ",canceled = " + canceled + ",split = " + split + ",mChildrenCount = " + mChildrenCount + ",mFirstTouchTarget = " + mFirstTouchTarget + ",this = " + this); } TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) {//事件没有取消且没有被ViewGroup拦截,事件往下分发。 if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount; if (childrenCount != 0) { // Find a child that can receive the event. // Scan children from front to back. final View[] children = mChildren; final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); final boolean customOrder = isChildrenDrawingOrderEnabled(); for (int i = childrenCount - 1; i >= 0; i--) {//从最后添加进来的View开始遍历,当前childView是否可见或是否正在动画且触摸点[x,y]是否落在childView区域中。下面的大段代码所作的工作不过如此 final int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i; final View child = children[childIndex]; if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { if (DBG_MOTION) { Xlog.d(TAG, "(ViewGroup)dispatchTouchEvent continue 6: i = " + i + ",count = " + childrenCount + ",child = " + child + ",this = " + this); } continue; } newTouchTarget = getTouchTarget(child); if (DBG_MOTION) { Xlog.d(TAG, "(ViewGroup)dispatchTouchEvent to child 3: child = " + child + ",childrenCount = " + childrenCount + ",i = " + i + ",newTouchTarget = " + newTouchTarget + ",idBitsToAssign = " + idBitsToAssign + ",mFirstTouchTarget = " + mFirstTouchTarget + ",this = " + this); } if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); mLastTouchDownIndex = childIndex; mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } } } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild,//应该说接下来的事情交给dispatchTransformedTouchEvent处理了 target.child, target.pointerIdBits)) { handled = true; } if (DBG_MOTION) { Xlog.d(TAG, "dispatchTouchEvent middle 5: cancelChild = " + cancelChild + ",mFirstTouchTarget = " + mFirstTouchTarget + ",target = " + target + ",predecessor = " + predecessor + ",next = " + next + ",this = " + this); } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (DBG_MOTION) { Xlog.d(TAG, "(ViewGroup)dispatchTouchEvent end 4: handled = " + handled + ",mFirstTouchTarget = " + mFirstTouchTarget + ",this = " + this); } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; }
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; // Canceling motions is a special case. We don't need to perform any transformations // or filtering. The important part is the action, not the contents. final int oldAction = event.getAction(); if (DBG_MOTION) { Xlog.d(TAG, "dispatchTransformedTouchEvent 1: event = " + event + ",cancel = " + cancel + ",oldAction = " + oldAction + ",desiredPointerIdBits = " + desiredPointerIdBits + ",mFirstTouchTarget = " + mFirstTouchTarget + ",child = " + child + ",this = " + this); } if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { event.setAction(MotionEvent.ACTION_CANCEL); if (child == null) { handled = super.dispatchTouchEvent(event);//ViewGroup.super不就是View吗,因此不管怎样,最后都交给了View.dispatchTouchEvent处理。 } else { handled = child.dispatchTouchEvent(event);//子视图不为空,交给子视图处理,子视图如果是ViewGroup,依然如此,子视图如果是View,则交给View的dispatchTouchEvent处理 } event.setAction(oldAction); if (DBG_MOTION) { Xlog.d(TAG, "Dispatch cancel action end: handled = " + handled + ",oldAction = " + oldAction + ",child = " + child + ",this = " + this); } return handled; } // Calculate the number of pointers to deliver. final int oldPointerIdBits = event.getPointerIdBits(); final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; // If for some reason we ended up in an inconsistent state where it looks like we // might produce a motion event with no pointers in it, then drop the event. if (newPointerIdBits == 0) { Xlog.i(TAG, "Dispatch transformed touch event without pointers in " + this); return false; } // If the number of pointers is the same and we don't need to perform any fancy // irreversible transformations, then we can reuse the motion event for this // dispatch as long as we are careful to revert any changes we make. // Otherwise we need to make a copy. final MotionEvent transformedEvent; if (newPointerIdBits == oldPointerIdBits) { if (child == null || child.hasIdentityMatrix()) { if (child == null) { handled = super.dispatchTouchEvent(event); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; event.offsetLocation(offsetX, offsetY); handled = child.dispatchTouchEvent(event); event.offsetLocation(-offsetX, -offsetY); } if (DBG_MOTION) { Xlog.d(TAG, "dispatchTransformedTouchEvent 2 to child " + child + ",handled = " + handled + ",mScrollX = " + mScrollX + ",mScrollY = " + mScrollY + ",mFirstTouchTarget = " + mFirstTouchTarget + ",event = " + event + ",this = " + this); } return handled; } transformedEvent = MotionEvent.obtain(event); } else { transformedEvent = event.split(newPointerIdBits); } // Perform any necessary transformations and dispatch. if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } handled = child.dispatchTouchEvent(transformedEvent); } if (DBG_MOTION) { Xlog.d(TAG, "dispatchTransformedTouchEvent 3 to child " + child + ",handled = " + handled + ",mScrollX = " + mScrollX + ",mScrollY = " + mScrollY + ",mFirstTouchTarget = " + mFirstTouchTarget + ",transformedEvent = " + transformedEvent + ",this = " + this); } // Done. transformedEvent.recycle(); return handled; }
Child收到TOUCH ACTION后,开始做自己的事,这时,还用户手未松开,即还是一直是ACTION_MOVE,突然,用户的手一不小心移动到该Child边界外,那么这时,Child是永远不会收到ACTION_UP事件了,那么,Child的状态有可能会乱掉(做滚动视图时,会根据MOVE距离来scrollTo / scrollBy View,然而用户手指移动出界,那么,本该是UP时将View复位或是自动滚动到该停止的地方却没有,界面就乱了。因此,Google Android官方解释为:此时的CANCEL 等同于 UP)。 |