识别和匹配idc配置文件
按键映射
status_t EventHub::openDeviceLocked(const char *devicePath) { char buffer[80]; ALOGV("Opening device: %s", devicePath); int fd = open(devicePath, O_RDWR | O_CLOEXEC);/*open()系统调用返回文件描述符,O_RDWR是指以读写方式打开,O_CLOEXEC的作用是百度来的。Linux中,文件描述符有一个属性:CLOEXEC,即当调用exec()函数成功后,文件描述符会自动关闭。在以往的内核版本(2.6.23以前)中,需要调用 fcntl(fd, F_SETFD, FD_CLOEXEC)来设置这个属性。而新版本(2.6.23开始)中,可以在调用open函数的时候,通过 flags 参数设置CLOEXEC 功能,如open(filename, O_CLOEXEC)。*/ if(fd < 0) { ALOGE("could not open %s, %s\n", devicePath, strerror(errno)); return -1; } InputDeviceIdentifier identifier;//input设备标识符 struct InputDeviceIdentifier { inline InputDeviceIdentifier() : bus(0), vendor(0), product(0), version(0) { } // Information provided by the kernel. String8 name; String8 location; String8 uniqueId;//唯一的ID uint16_t bus; uint16_t vendor; uint16_t product; uint16_t version; // A composite input device descriptor string that uniquely identifies the device // even across reboots or reconnections. The value of this field is used by // upper layers of the input system to associate settings with individual devices. // It is hashed from whatever kernel provided information is available. // Ideally, the way this value is computed should not change between Android releases // because that would invalidate persistent settings that rely on it. String8 descriptor; }; // Get device name. if(ioctl(fd, EVIOCGNAME(sizeof(buffer) - 1), &buffer) < 1) {//input_dev的name,”ft5x06” //fprintf(stderr, "could not get device name for %s, %s\n", devicePath, strerror(errno)); } else { buffer[sizeof(buffer) - 1] = '\0'; identifier.name.setTo(buffer); } // Check to see if the device is on our excluded list //检查是不是要排除的device,一般都不是 for (size_t i = 0; i < mExcludedDevices.size(); i++) { const String8& item = mExcludedDevices.itemAt(i); if (identifier.name == item) { ALOGI("ignoring event id %s driver %s\n", devicePath, item.string()); close(fd); return -1; } } // Get device driver version. int driverVersion; if(ioctl(fd, EVIOCGVERSION, &driverVersion)) {// 得到EV_VERSION 0x010001 ALOGE("could not get driver version for %s, %s\n", devicePath, strerror(errno)); close(fd); return -1; } // Get device identifier. struct input_id inputId; if(ioctl(fd, EVIOCGID, &inputId)) {//返回struct input_id ALOGE("could not get device input id for %s, %s\n", devicePath, strerror(errno)); close(fd); return -1; } identifier.bus = inputId.bustype; identifier.product = inputId.product; identifier.vendor = inputId.vendor; identifier.version = inputId.version; // Get device physical location. if(ioctl(fd, EVIOCGPHYS(sizeof(buffer) - 1), &buffer) < 1) {//物理位置,字符串 //fprintf(stderr, "could not get location for %s, %s\n", devicePath, strerror(errno)); } else { buffer[sizeof(buffer) - 1] = '\0'; identifier.location.setTo(buffer); } // Get device unique id. if(ioctl(fd, EVIOCGUNIQ(sizeof(buffer) - 1), &buffer) < 1) {//唯一ID,字符串 //fprintf(stderr, "could not get idstring for %s, %s\n", devicePath, strerror(errno)); } else { buffer[sizeof(buffer) - 1] = '\0'; identifier.uniqueId.setTo(buffer); } // Fill in the descriptor. setDescriptor(identifier);//设置identifier.descriptor // Make file descriptor non-blocking for use with poll(). if (fcntl(fd, F_SETFL, O_NONBLOCK)) {//设置fd非阻塞 ALOGE("Error %d making device file descriptor non-blocking.", errno); close(fd); return -1; } // Allocate device. (The device object takes ownership of the fd at this point.) int32_t deviceId = mNextDeviceId++;//deviceId=1,mNextDeviceId=2 Device* device = new Device(fd, deviceId, String8(devicePath), identifier);//一个input device ALOGV("add device %d: %s\n", deviceId, devicePath); ALOGV(" bus: %04x\n" " vendor %04x\n" " product %04x\n" " version %04x\n", identifier.bus, identifier.vendor, identifier.product, identifier.version); ALOGV(" name: \"%s\"\n", identifier.name.string()); ALOGV(" location: \"%s\"\n", identifier.location.string()); ALOGV(" unique id: \"%s\"\n", identifier.uniqueId.string()); ALOGV(" descriptor: \"%s\"\n", identifier.descriptor.string()); ALOGV(" driver: v%d.%d.%d\n", driverVersion >> 16, (driverVersion >> 8) & 0xff, driverVersion & 0xff); // Load the configuration file for the device. loadConfigurationLocked(device); /*获取输入设备配置文件,有几个路径,依次找,找到为止 // Figure out the kinds of events the device reports. /*使用EVIOCGBIT ioctl可以获取设备的能力和特性。它告知你设备是否有key或者button。EVIOCGBIT ioctl处理4个参数( ioctl(fd, EVIOCGBIT(ev_type, max_bytes), bitfield))。 ev_type是返回的 type feature( 0是个特殊 case,表示返回设备支持的所有的 type features)。 max_bytes表示返回的最大字节数。bitfield域是指向保存结果的内存指针。return value表示保存结果的实际字节数,如果调用失败,则返回负值。*/ ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(device->keyBitmask)), device->keyBitmask); ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(device->absBitmask)), device->absBitmask); ioctl(fd, EVIOCGBIT(EV_REL, sizeof(device->relBitmask)), device->relBitmask); ioctl(fd, EVIOCGBIT(EV_SW, sizeof(device->swBitmask)), device->swBitmask); ioctl(fd, EVIOCGBIT(EV_LED, sizeof(device->ledBitmask)), device->ledBitmask); ioctl(fd, EVIOCGBIT(EV_FF, sizeof(device->ffBitmask)), device->ffBitmask); ioctl(fd, EVIOCGPROP(sizeof(device->propBitmask)), device->propBitmask); // See if this is a keyboard. Ignore everything in the button range except for // joystick and gamepad buttons which are handled like keyboards for the most part. /*如果是键盘,除了操纵杆和大部分像键盘一样处理的游戏手柄按钮之外,可以忽略所以的按钮范围*/ bool haveKeyboardKeys = containsNonZeroByte(device->keyBitmask, 0, sizeof_bit_array(BTN_MISC)) || containsNonZeroByte(device->keyBitmask, sizeof_bit_array(KEY_OK), sizeof_bit_array(KEY_MAX + 1)); /* haveKeyboardKeys:上报0~BTN_MISC(100)-1或KEY_OK(160)~KEY_MAX(0x2ff)之间的type。 haveGamepadButtons:上报BTN_MISC~BTN_MOUSE(0x110)-1或BTN_JOYSTICK(0x120)~BTN_DIGI(0x140)的type。 */ bool haveGamepadButtons = containsNonZeroByte(device->keyBitmask, sizeof_bit_array(BTN_MISC), sizeof_bit_array(BTN_MOUSE)) || containsNonZeroByte(device->keyBitmask, sizeof_bit_array(BTN_JOYSTICK), sizeof_bit_array(BTN_DIGI)); if (haveKeyboardKeys || haveGamepadButtons) { device->classes |= INPUT_DEVICE_CLASS_KEYBOARD;/*input外设是一个键盘或者按钮*/ } // See if this is a cursor device such as a trackball or mouse. if (test_bit(BTN_MOUSE, device->keyBitmask) && test_bit(REL_X, device->relBitmask) && test_bit(REL_Y, device->relBitmask)) { device->classes |= INPUT_DEVICE_CLASS_CURSOR;//是一个光标,比如轨迹球或鼠标 } // See if this is a touch pad. // Is this a new modern multi-touch driver? if (test_bit(ABS_MT_POSITION_X, device->absBitmask) && test_bit(ABS_MT_POSITION_Y, device->absBitmask)) { // Some joysticks such as the PS3 controller report axes that conflict // with the ABS_MT range. Try to confirm that the device really is // a touch screen. if (test_bit(BTN_TOUCH, device->keyBitmask) || !haveGamepadButtons) { device->classes |= INPUT_DEVICE_CLASS_TOUCH | INPUT_DEVICE_CLASS_TOUCH_MT; } // Is this an old style single-touch driver? } else if (test_bit(BTN_TOUCH, device->keyBitmask) && test_bit(ABS_X, device->absBitmask) && test_bit(ABS_Y, device->absBitmask)) { device->classes |= INPUT_DEVICE_CLASS_TOUCH; } /* (1) 如果是一个touch pad(不透明的触摸板),还要看它是不是现代的多点触摸driver,所以要看一下有没有report ABS_MT_POSITION_X和ABS_MT_POSITION_Y;多点协议要求的。 (2) 如果是多点上报协议,还要看下是不是操纵杆。比如PS3控制器也会上报坐标轴,这与多点上报 ABS_MT范围是冲突的,所以还要确认一下这个外设确实是触摸屏。怎么看呢?如果上报了BTN_TOUCH那就是touch,如果没有上报BTN_TOUCH,也不是游戏手柄按钮,那也是touch。device->classes |= INPUT_DEVICE_CLASS_TOUCH | INPUT_DEVICE_CLASS_TOUCH_MT。 (3) 如果是老式的单点上报,device->classes |= INPUT_DEVICE_CLASS_TOUCH。 */ // See if this device is a joystick. // Assumes that joysticks always have gamepad buttons in order to distinguish them // from other devices such as accelerometers that also have absolute axes. //如果这个外设是一个操纵杆。假设它总是有游戏手柄按钮,为了与同样上报绝对坐标的其他外设,比如感应器区分开来,还需要设置INPUT_DEVICE_CLASS_JOYSTICK。 if (haveGamepadButtons) { uint32_t assumedClasses = device->classes | INPUT_DEVICE_CLASS_JOYSTICK; for (int i = 0; i <= ABS_MAX; i++) { if (test_bit(i, device->absBitmask) && (getAbsAxisUsage(i, assumedClasses) & INPUT_DEVICE_CLASS_JOYSTICK)) { device->classes = assumedClasses; break; } } } // Check whether this device has switches.开关 for (int i = 0; i <= SW_MAX; i++) { if (test_bit(i, device->swBitmask)) { device->classes |= INPUT_DEVICE_CLASS_SWITCH; break; } } // Check whether this device supports the vibrator.振荡器 if (test_bit(FF_RUMBLE, device->ffBitmask)) { device->classes |= INPUT_DEVICE_CLASS_VIBRATOR; } // Configure virtual keys. if ((device->classes & INPUT_DEVICE_CLASS_TOUCH)) { // Load the virtual keys for the touch screen, if any. // We do this now so that we can make sure to load the keymap if necessary. /*如果有的话,为触摸屏load虚拟按键。我们现在这样做,所以可以确保load键映射,如果需要的话。一般虚拟按键都是利用触摸屏的边缘坐标模拟的按键。配置文件名就是/sys/board_properties/virtualkeys.{devicename},格式为:0x1:扫描码:X:Y:W:H:0x1: ……例如: 0x01:158:55:835:90:55:0x01:139:172:835:125:55:0x01:102:298:835:115:55:0x01:217:412:835:95:55。如果定义了这个配置文件就可以自动把RawInputEvent(原始输入事件)转换为KeyEvent(按键事件)。base/core/java/android/view/inputDevice.java负责处理虚拟按键。要实现虚拟按键还可以在driver中用input_event发送按键消息,往往是这种方式较为常用,尤其是需要校准的电阻屏。 注意:使用虚拟按键转换成为的是按键的扫描码,不是按键码,因此依然需要经过按键布局文件的转化才能得到按键码。我们driver中所用的也是扫描码,例如:KEY_MENU、KEY_BACK。 */ status_t status = loadVirtualKeyMapLocked(device);//load虚拟按键配置文件 if (!status) { device->classes |= INPUT_DEVICE_CLASS_KEYBOARD;//支持键盘 } } // Load the key map. // We need to do this for joysticks too because the key layout may specify axes. //Load按键映射,我们还需要为操纵杆做这个是因为键盘布局可能是一个指定轴。 status_t keyMapStatus = NAME_NOT_FOUND; if (device->classes & (INPUT_DEVICE_CLASS_KEYBOARD | INPUT_DEVICE_CLASS_JOYSTICK)) { // Load the keymap for the device.先找*.kl,再找*.kcm,查找顺序同 keyMapStatus = loadKeyMapLocked(device); } // Configure the keyboard, gamepad or virtual keyboard. if (device->classes & INPUT_DEVICE_CLASS_KEYBOARD) { // Register the keyboard as a built-in keyboard if it is eligible. //如果有资格注册一个键盘作为嵌入键盘,什么是有资格,就是if的条件了 if (!keyMapStatus//上一节load keymap失败了 && mBuiltInKeyboardId == NO_BUILT_IN_KEYBOARD(构造函数是这样初始化的) && isEligibleBuiltInKeyboard(device->identifier, device->configuration, &device->keyMap)) { mBuiltInKeyboardId = device->id; } /*isEligibleBuiltInKeyboard()成立的条件是: (1) *.kcm有,type不是SPECIAL_FUNCTION。 (2) 如果idc文件中设置了keyboard.builtIn = true,那(1)+(2)条件成立。 (3) 如果input device的name中含有"-keypad",那(1)+(3)条件也成立。 */ // 'Q' key support = cheap test of whether this is an alpha-capable kbd //简单测试下是否有字母功能的键盘文本 if (hasKeycodeLocked(device, AKEYCODE_Q)) { device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY; } // See if this device has a DPAD.//D-Pad( directional pad)方向键 if (hasKeycodeLocked(device, AKEYCODE_DPAD_UP) && hasKeycodeLocked(device, AKEYCODE_DPAD_DOWN) && hasKeycodeLocked(device, AKEYCODE_DPAD_LEFT) && hasKeycodeLocked(device, AKEYCODE_DPAD_RIGHT) && hasKeycodeLocked(device, AKEYCODE_DPAD_CENTER)) { device->classes |= INPUT_DEVICE_CLASS_DPAD; } // See if this device has a gamepad. for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES)/sizeof(GAMEPAD_KEYCODES[0]); i++) { if (hasKeycodeLocked(device, GAMEPAD_KEYCODES[i])) { device->classes |= INPUT_DEVICE_CLASS_GAMEPAD; break; } } // Disable kernel key repeat since we handle it ourselves //失能 kernel key repeat,因为我们除了它 unsigned int repeatRate[] = {0,0}; if (ioctl(fd, EVIOCSREP, repeatRate)) { ALOGW("Unable to disable kernel key repeat for %s: %s", devicePath, strerror(errno)); } } // If the device isn't recognized as something we handle, don't monitor it. //如果device没有被识别为我们可以处理的东西,就不要监视它了 if (device->classes == 0) { ALOGV("Dropping device: id=%d, path='%s', name='%s'", deviceId, devicePath, device->identifier.name.string()); delete device; return -1; } // Determine whether the device is external or internal. //确定是内部设备还是外部设备 if (isExternalDeviceLocked(device)) { device->classes |= INPUT_DEVICE_CLASS_EXTERNAL; } (1) 如果idc配置文件中,device.internal = true,就直接是内部设备了。 (2) 如果device.internal 没有写,要看input device的bus,如果是BUS_USB或者BUS_BLUETOOTH就是外部设备。 // Register with epoll. struct epoll_event eventItem; memset(&eventItem, 0, sizeof(eventItem)); eventItem.events = EPOLLIN; eventItem.data.u32 = deviceId; if (epoll_ctl(mEpollFd, EPOLL_CTL_ADD, fd, &eventItem)) { ALOGE("Could not add device fd to epoll instance. errno=%d", errno); delete device; return -1; } /*又添加了一个epoll事件,这次是要查询/dev/input/eventx是否可读。 */ // Enable wake-lock behavior on kernels that support it. // TODO: Only need this for devices that can really wake the system. bool usingSuspendBlockIoctl; char value[8]; property_get("ro.platform.has.mbxuimode", value, "false"); if(strcmp(value, "true") == 0) { usingSuspendBlockIoctl = !ioctl(fd, EVIOCSSUSPENDBLOCK, 0);//失能 } else { usingSuspendBlockIoctl = !ioctl(fd, EVIOCSSUSPENDBLOCK, 1);//使能 } /*int property_get(const char *key, char *value, const char *default_value); 失能时,到kernel调用evdev_disable_suspend_block()-> client->use_wake_lock = false; wake_lock_destroy(&client->wake_lock); 使能时调用evdev_enable_suspend_block()-> wake_lock_init(&client->wake_lock, WAKE_LOCK_SUSPEND, client->name); client->use_wake_lock = true; if (client->packet_head != client->tail) 这时候是上锁,什么时候解锁呢?循环buffer首尾相接的时候。 if (unlikely(client->head == client->tail)) { if (client->use_wake_lock) wake_unlock(&client->wake_lock); } if (client->use_wake_lock && client->packet_head == client->tail) wake_unlock(&client->wake_lock); */ // Tell the kernel that we want to use the monotonic clock for reporting timestamps // associated with input events. This is important because the input system // uses the timestamps extensively and assumes they were recorded using the monotonic // clock. /*通知kernel我们想用monotonic(单调递增)时钟作为input events的报告时间戳,这是非常重要的,假设input system用monotonic时钟记录时间戳,时间戳的应用非常广泛。 // In older kernel, before Linux 3.4, there was no way to tell the kernel which // clock to use to input event timestamps. The standard kernel behavior was to // record a real time timestamp, which isn't what we want. Android kernels therefore // contained a patch to the evdev_event() function in drivers/input/evdev.c to // replace the call to do_gettimeofday() with ktime_get_ts() to cause the monotonic // clock to be used instead of the real time clock. /*在Linux 3.4之前的内核中,没有办法通知kernel用哪种时钟作为input系统的时间戳。标准内核行为是记录real(实时)时间的时间戳,这个时间并不是我们想要的。因此,android内核包含一个对drivers/input/evdev.c中evdev_event()函数的patch,用ktime_get_ts()取代 do_gettimeofday(),从而实现monotonic时钟代替real time时钟。 */ // As of Linux 3.4, there is a new EVIOCSCLOCKID ioctl to set the desired clock. // Therefore, we no longer require the Android-specific kernel patch described above // as long as we make sure to set select the monotonic clock. We do that here. /*从Linux 3.4开始,出现了新的EVIOCSCLOCKID EVIOCSCLOCKID来设置期望的时钟。因此,我们不再需要android特殊的内核patch,综上所述,只有我们确定需要设置 monotonic clock,就执行下列代码。 */ int clockId = CLOCK_MONOTONIC; bool usingClockIoctl = !ioctl(fd, EVIOCSCLOCKID, &clockId); ALOGI("New device: id=%d, fd=%d, path='%s', name='%s', classes=0x%x, " "configuration='%s', keyLayout='%s', keyCharacterMap='%s', builtinKeyboard=%s, " "usingSuspendBlockIoctl=%s, usingClockIoctl=%s", deviceId, fd, devicePath, device->identifier.name.string(), device->classes, device->configurationFile.string(), device->keyMap.keyLayoutFile.string(), device->keyMap.keyCharacterMapFile.string(), toString(mBuiltInKeyboardId == deviceId), toString(usingSuspendBlockIoctl), toString(usingClockIoctl)); addDeviceLocked(device); return 0; } void EventHub::addDeviceLocked(Device* device) { mDevices.add(device->id, device); device->next = mOpeningDevices; mOpeningDevices = device; } //KeyedVector.add()添加一个键值对,最后通过device->id就能找到device。 //通过mOpeningDevices可以找到我们第一open的设备,一直next下去,所以open的都找到了。