Android图像处理之熔铸特效

Android图像处理之熔铸特效_第1张图片Android图像处理之熔铸特效_第2张图片


代码:

package com.color;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.widget.ImageView;

public class ColorView extends ImageView {

	private Paint myPaint = null;
	private Bitmap bitmap = null;
	private int width, height;
	private int[] oldPixels;
	private int[] newPixels;
	private int color, color2;
	private int pixelsR, pixelsG, pixelsB, pixelsA, pixelsR2, pixelsG2,
			pixelsB2;

	public ColorView(Context context, AttributeSet attrs) {
		super(context, attrs);
		bitmap = BitmapFactory.decodeResource(context.getResources(),
				R.drawable.ww);
		width = bitmap.getWidth();
		height = bitmap.getHeight();
		oldPixels = new int[width * height];
		newPixels = new int[width * height];
		invalidate();
	}

	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		// 获取像素
		bitmap.getPixels(oldPixels, 0, width, 0, 0, width, height);

		for (int i = 1; i < height * width; i++) {
			color = oldPixels[i];
			// 获取RGB分量
			pixelsA = Color.alpha(color);
			pixelsR = Color.red(color);
			pixelsG = Color.green(color);
			pixelsB = Color.blue(color);
			//R
			int pixel = pixelsR * 128 / (pixelsG + pixelsB + 1);
			if (pixel < 0) {
				pixel = 0;
			} else if (pixel > 255) {
				pixel = 255;
			}
			pixelsR = pixel;
			//G
			pixel = pixelsG * 128 / (pixelsB + pixelsR + 1);
			if (pixel < 0){
				pixel = 0;
			}
			else if (pixel > 255){
				pixel = 255;
			}
			pixelsG = pixel;
			//B
			pixel = pixelsB * 128 / (pixelsR + pixelsG + 1);
			if (pixel < 0){
				pixel = 0;
			}
			else if (pixel > 255){
				pixel = 255;
			}
			pixelsB = pixel;

			// 根据新的RGB生成新像素
			newPixels[i] = Color.argb(pixelsA, pixelsR, pixelsG, pixelsB);

		}
		// 根据新像素生成新图片
		bitmap.setPixels(newPixels, 0, width, 0, 0, width, height);
		canvas.drawBitmap(bitmap, 0, 0, myPaint);
	}
}


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