//一对一聊天,用线程实现,一个线程负责发送消息,一个线程负责接收消息
//服务器端
#include <winsock2.h>
#include <windows.h>
#include <iostream.h>
#define PORT_SERVER 6666
#define NUM_CLIENTS 10
#pragma comment(lib, "ws2_32.lib")
void SendMsg(LPVOID lpParameter);
void RecvMsg(LPVOID lpParameter);
SOCKET sock_client;
int main(int argc, char *argv[])
{
cout << "Start server..." << endl;
WSADATA wsaData;
WORD sockVersion = MAKEWORD(2, 0);
if(WSAStartup(sockVersion, &wsaData) != 0)
{
cout << "Failed to retrive version." << endl;
return 0;
}
SOCKET sock_sev;
sock_sev = socket(AF_INET,SOCK_STREAM, IPPROTO_TCP);
if(sock_sev == INVALID_SOCKET)
{
cout << "Invalid socket." << endl;
WSACleanup();
return 0;
}
sockaddr_in addr_sev;
addr_sev.sin_family = AF_INET;
addr_sev.sin_port = htons(PORT_SERVER);
addr_sev.sin_addr.s_addr = INADDR_ANY;
if (SOCKET_ERROR == bind(sock_sev, (sockaddr *)&addr_sev, sizeof(addr_sev)))
{
cout << "Failed to bind." << endl;
WSACleanup();
return 0;
}
if(SOCKET_ERROR == listen(sock_sev, NUM_CLIENTS))
{
cout << "Failed to listen." << endl;
WSACleanup();
return 0;
}
//SOCKET sock_client;
sockaddr_in addr_client;
int nAddrLen = sizeof(addr_client);
sock_client = accept(sock_sev, (sockaddr *)&addr_client, &nAddrLen);
if (INVALID_SOCKET == sock_client)
{
cout << "Failed to accept." << endl;
}
HANDLE hThread1, hThread2;
hThread2=CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)RecvMsg, NULL, 0, NULL);
hThread1=CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)SendMsg, NULL, 0, NULL);
CloseHandle(SendMsg);
CloseHandle(RecvMsg);
Sleep(200000); //主线程沉睡200秒
//cout << "Connection from " << inet_ntoa(addr_client.sin_addr) << endl;
closesocket(sock_client);
return 1;
}
void SendMsg(LPVOID lpParameter)
{
//cout << "进入发送消息线程" << endl;
char tmp[50];
while(1)
{
cin >> tmp;
send(sock_client, tmp, strlen(tmp), 0);
}
}
void RecvMsg(LPVOID lpParameter)
{
//cout << "进入接收消息线程" << endl;
char buf[50];
int recv_size;
while (1)
{
recv_size = recv(sock_client, buf, 512, 0);
if (512 > recv_size && 0 < recv_size)
{
buf[recv_size] = '/0';
if(strcmp(buf, "quit") == 0)
{
//ExitThread(NULL);退出该线程
cout << "客户端退出" << endl;
}else
{
cout << "receive data is :" << buf << endl;
}
memset(buf, 0, sizeof(buf));
}
}
}
//客户端
#include <winsock2.h>
#include <windows.h>
#include <iostream.h>
#define PORT_SERVER 6666
#pragma comment(lib,"ws2_32.lib")
SOCKET sock_client;
void SendMsg(LPVOID lpParameter);
void RecvMsg(LPVOID lpParameter);
int main(int argc, char* argv[])
{
cout << "Start up tcp client." << endl;
WSADATA wsaData;
WORD sockVersion = MAKEWORD(2, 0);
if (0 != WSAStartup(sockVersion, &wsaData))
{
cout << "Failed to retrive socket version."
<< endl;
return 0;
}
sock_client = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (INVALID_SOCKET == sock_client)
{
cout << "Invalid socket." << endl;
WSACleanup();
return 0;
}
sockaddr_in addr_sev;
addr_sev.sin_family = AF_INET;
addr_sev.sin_port = htons(PORT_SERVER);
addr_sev.sin_addr.s_addr = inet_addr("127.0.0.1");
if (SOCKET_ERROR == connect(sock_client, (sockaddr *)&addr_sev, sizeof(addr_sev)))
{
cout << "Failed to connect." << endl;
WSACleanup();
return 0;
}
cout << "连接成功" << endl;
HANDLE hThread1, hThread2;
hThread1=CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)SendMsg, NULL, 0, NULL);
hThread2=CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)RecvMsg, NULL, 0, NULL);
CloseHandle(SendMsg);
CloseHandle(RecvMsg);
Sleep(200000); //主线程沉睡200秒
closesocket(sock_client);
WSACleanup();
//system("PAUSE");
return 0;
}
void SendMsg(LPVOID lpParameter)
{
//cout << "进入发送消息线程" << endl;
char tmp[50];
while(1)
{
cin >> tmp;
send(sock_client, tmp, strlen(tmp), 0);
if(strcmp(tmp, "quit") == 0)
{
cout << "退出" << endl;
ExitProcess(NULL);
}
}
}
void RecvMsg(LPVOID lpParameter)
{
//cout << "进入接收消息线程" << endl;
char buf[50];
int recv_size;
while (1)
{
recv_size = recv(sock_client, buf, 512, 0);
if (512 > recv_size && 0 < recv_size)
{
buf[recv_size] = '/0';
cout << "receive data is :" << buf << endl;
memset(buf, 0, sizeof(buf));
}
}
}