又增加了2个模板。
#include <iostream> #include <cstdlib> #include <cstdio> #include <string> #include <cstring> #include <cmath> #include <vector> #include <queue> #include <stack> #include <algorithm> using namespace std; const double eps = 1e-10; #define MAXD 3000 #define _PI acos(-1.0) struct Point { double x, y; Point(double x = 0, double y = 0) : x(x), y(y) { } bool operator < (const Point& a) const { if(a.x != x) return x < a.x; return y < a.y; } }; typedef Point Vector; Vector operator + (Vector A, Vector B) { return Vector(A.x+B.x, A.y+B.y); } Vector operator - (Point A, Point B) { return Vector(A.x-B.x, A.y-B.y); } Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); } Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); } int dcmp(double x) { if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1; } bool operator == (const Point& a, const Point &b) { return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0; } double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; } double Dist(Point A,Point B){return sqrt((A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y));} double Length(Vector A) { return sqrt(Dot(A, A)); } double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); } double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; } double Area2(Point A, Point B, Point C) { return Cross(B-A, C-A); } Vector Rotate(Vector A, double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad), A.x*sin(rad) + A.y*cos(rad)); } double DistToSegment(Point P,Point A,Point B){ if(A == B) return Length(P - A); Vector v1 = B - A , v2 = P - A , v3 = P - B; if(dcmp(Dot(v1,v2)) < 0) return Length(v2); if(dcmp(Dot(v1,v3)) > 0) return Length(v3); return fabs(Cross(v1,v2) / Length(v1)); } Point GetIntersection(Point P, Vector v, Point Q, Vector w) { Vector u = P-Q; double t = Cross(w, u) / Cross(v, w); return P+v*t; } bool SegmentProperIntersection(Point a1, Point a2, Point b1, Point b2) { double c1 = Cross(a2-a1, b1-a1), c2 = Cross(a2-a1, b2-a1); double c3 = Cross(b2-b1, a1-b1), c4 = Cross(b2-b1, a2-b1); return dcmp(c1) * dcmp(c2) < 0 && dcmp(c3) * dcmp(c4) < 0; } double PolygonArea(Point* p, int n) { double area = 0; for(int i = 1; i < n-1; i++) area += Cross(p[i]-p[0], p[i+1]-p[0]); return area; } bool OnSegment(Point p, Point a1, Point a2) { return dcmp(Cross(a1-p, a2-p)) == 0 && dcmp(Dot(a1-p, a2-p)) < 0; } double PloygonArea(Point *p,int n){ double area = 0; for(int i = 0 ; i < n ; i++){ area += Cross(p[i] - p[0],p[i + 1] - p[0]); } return area / 2; } int ConvexHull(Point *p,int n,Point *ch){ sort(p,p + n); int m = 0; for(int i = 0; i < n ; i++){ while(m > 1 && Cross(ch[m - 1] - ch[m - 2],p[i] - ch[m - 2]) <= 0) m --; ch[m ++] = p[i]; } int k = m ; for(int i = n - 2 ; i >= 0 ; i--){ while(m > k && Cross(ch[m - 1] - ch[m - 2],p[i] - ch[m -2]) <=0) m --; ch[m++] = p[i]; } if(n > 1) m --; return m; } int main(){ int T; scanf("%d",&T); Point p[MAXD]; Point ans[MAXD]; while(T--){ int n; scanf("%d",&n); double x,y,H,W,rad; double area = 0; int num = 0; Point o; for(int i = 0 ; i < n ; i ++){ scanf("%lf%lf%lf%lf%lf",&o.x,&o.y,&W,&H,&rad); rad = -(rad * _PI / 180); p[num++] = o + Rotate(Vector(-W/2,-H/2),rad); p[num++] = o + Rotate(Vector(W/2,-H/2),rad); p[num++] = o + Rotate(Vector(-W/2,H/2),rad); p[num++] = o + Rotate(Vector(W/2,H/2),rad); area += W * H; } int m = ConvexHull(p,num,ans); double area2 = PloygonArea(ans,m); printf("%.1f %%\n",area * 100 / area2); } return 0; }