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--绕圆心转动的进度动画 local function SpriteProgressToRadial() local leftProgress = CCProgressTimer:create(CCSprite:create("circle.png")) leftProgress:setType(kCCProgressTimerTypeRadial) --扇形顺时针形式 leftProgress:setPosition(ccp(size.width*0.3,size.height*0.5)) layer:addChild(leftProgress) local progress1 = CCProgressTo:create(10,100) leftProgress:runAction(CCRepeatForever:create(progress1)) local rightProgress = CCProgressTimer:create(CCSprite:create("circle.png")) rightProgress:setType(kCCProgressTimerTypeRadial) rightProgress:setReverseProgress(true) --扇形逆时针形式 rightProgress:setPosition(ccp(size.width*0.7,size.height*0.5)) layer:addChild(rightProgress) local progress2 = CCProgressTo:create(10,100) rightProgress:runAction(CCRepeatForever:create(progress2)) end
--条形 local function SpriteProgressToHorizontal() local to1 = CCProgressTo:create(2,100) local to2 = CCProgressTo:create(2,100) local left = CCProgressTimer:create(CCSprite:create("man.png")) left:setType(kCCProgressTimerTypeBar) --条形 用来设定进度条的显示类型 left:setMidpoint(ccp(0,0)) --x为0代表进度条从左边开始 setMidpoint:用来设定进度条横向前进的方向从左向右或是从右向左 left:setBarChangeRate(ccp(1,0)) --y为0代表进度条垂直方向无增长 setBarChangeRate:用来设置进度条增长按横向或是按纵向增长 left:setPosition(ccp(size.width*0.3,size.height*0.5)) layer:addChild(left) left:runAction(CCRepeatForever:create(to1)) local right = CCProgressTimer:create(CCSprite:create("blackgirl.png")) right:setType(kCCProgressTimerTypeBar) right:setMidpoint(ccp(1,0)) right:setBarChangeRate(ccp(1,0)) right:setPosition(ccp(size.width*0.7,size.height*0.5)) layer:addChild(right) right:runAction(CCRepeatForever:create(to2)) --创建一个见血动画 两图片资源:一个为雪条 一个为雪条底 ,雪条底在雪条的上面,通过逐渐显示出雪条底以达到血减少的效果 local blood = CCSprite:create("hello_hp_1.png") blood:setPosition(ccp(size.width*0.5,size.height*0.3)) layer:addChild(blood) local bloodBack = CCProgressTimer:create(CCSprite:create("hello_hp_0.png")) bloodBack:setType(kCCProgressTimerTypeBar) bloodBack:setMidpoint(ccp(1,0)) bloodBack:setBarChangeRate(ccp(1,0)) bloodBack:setPosition(ccp(size.width*0.5,size.height*0.3)) layer:addChild(bloodBack) local to3 = CCProgressTo:create(2,100) bloodBack:runAction(CCRepeatForever:create(to3)) end
--垂直 local function SpriteProgressToVertical() local to1 = CCProgressTo:create(2,100) local to2 = CCProgressTo:create(2,100) local left = CCProgressTimer:create(CCSprite:create("man.png")) left:setType(kCCProgressTimerTypeBar) left:setMidpoint(ccp(0,0)) --x为0从左边开始 为1右边开始,y为0从下面开始 为1从上面开始 left:setBarChangeRate(ccp(0,1)) --x为1水平变化 y为1垂直变化 left:setPosition(ccp(size.width*0.3,size.height*0.5)) layer:addChild(left) left:runAction(CCRepeatForever:create(to1)) local right = CCProgressTimer:create(CCSprite:create("blackgirl.png")) right:setType(kCCProgressTimerTypeBar) right:setMidpoint(ccp(0,1)) --(0,0)左下角 (0,1)左上角 (1,0)右下角 (1,1)右上角 right:setBarChangeRate(ccp(0,1)) right:setPosition(ccp(size.width*0.7,size.height*0.5)) layer:addChild(right) right:runAction(CCRepeatForever:create(to2)) end
local function SpriteProgressToRadialMidpointChanged() local left = CCProgressTimer:create(CCSprite:create("blocks.png")) left:setType(kCCProgressTimerTypeRadial) left:setMidpoint(ccp(0.25,0.75)) left:setPosition(ccp(size.width*0.3,size.height*0.5)) layer:addChild(left) left:runAction(CCRepeatForever:create(CCProgressTo:create(2,100))) local right = CCProgressTimer:create(CCSprite:create("blocks.png")) right:setType(kCCProgressTimerTypeRadial) right:setMidpoint(ccp(0.75,0.25)) right:setPosition(ccp(size.width*0.7,size.height*0.5)) layer:addChild(right) right:runAction(CCRepeatForever:create(CCProgressTo:create(2,100))) end
local function SpriteProgressVarious() local left = CCProgressTimer:create(CCSprite:create("blackgirl.png")) left:setType(kCCProgressTimerTypeBar) left:setMidpoint(ccp(0.5,0.5)) left:setBarChangeRate(ccp(1,0)) left:setPosition(ccp(size.width*0.3,size.height*0.5)) layer:addChild(left) left:runAction(CCRepeatForever:create(CCProgressTo:create(2,100))) local middle = CCProgressTimer:create(CCSprite:create("whitegirl.png")) middle:setType(kCCProgressTimerTypeBar) middle:setMidpoint(ccp(0.5,0.5)) middle:setBarChangeRate(ccp(1,1)) middle:setPosition(ccp(size.width*0.5,size.height*0.5)) layer:addChild(middle) middle:runAction(CCRepeatForever:create(CCProgressTo:create(2,100))) local right = CCProgressTimer:create(CCSprite:create("man.png")) right:setType(kCCProgressTimerTypeBar) right:setMidpoint(ccp(0.5,0.5)) right:setBarChangeRate(ccp(0,1)) right:setPosition(ccp(size.width*0.7,size.height*0.5)) layer:addChild(right) right:runAction(CCRepeatForever:create(CCProgressTo:create(2,100))) end