2.HSB(HSV) 通过色相/饱和度/亮度三要素来表达颜色.
H(Hue):表示颜色的类型(例如红色,绿色或者黄色).取值范围为0—360.其中每一个值代表一种颜色.
S(Saturation):颜色的饱和度.从0到1.有时候也称为纯度.(0表示灰度图,1表示纯的颜色)
B(Brightness or Value):颜色的明亮程度.从0到1.(0表示黑色,1表示特定饱和度的颜色)
后面地址是一个在线的观察RGB到HSB转换的工具:http://web.bentley.edu/empl/c/ncarter/MA307/color-converter.html
用RGB来表示颜色虽然方便,但是两个相近的颜色的RGB值却可能相差十万八千里。用HSV(Hue色相、Saturation饱和度、Value(Brightness)明度,也叫HSB)来表示颜色就比较符合人们的习惯。
RGB到HSV(HSB)的转换:
HSV(HSB)到RGB的转换:
根据以上说明,有以下转换公式(Java代码):
public static float[] rgb2hsb(int rgbR, int rgbG, int rgbB) { assert 0 <= rgbR && rgbR <= 255; assert 0 <= rgbG && rgbG <= 255; assert 0 <= rgbB && rgbB <= 255; int[] rgb = new int[] { rgbR, rgbG, rgbB }; Arrays.sort(rgb); int max = rgb[2]; int min = rgb[0]; float hsbB = max / 255.0f; float hsbS = max == 0 ? 0 : (max - min) / (float) max; float hsbH = 0; if (max == rgbR && rgbG >= rgbB) { hsbH = (rgbG - rgbB) * 60f / (max - min) + 0; } else if (max == rgbR && rgbG < rgbB) { hsbH = (rgbG - rgbB) * 60f / (max - min) + 360; } else if (max == rgbG) { hsbH = (rgbB - rgbR) * 60f / (max - min) + 120; } else if (max == rgbB) { hsbH = (rgbR - rgbG) * 60f / (max - min) + 240; } return new float[] { hsbH, hsbS, hsbB }; } public static int[] hsb2rgb(float h, float s, float v) { assert Float.compare(h, 0.0f) >= 0 && Float.compare(h, 360.0f) <= 0; assert Float.compare(s, 0.0f) >= 0 && Float.compare(s, 1.0f) <= 0; assert Float.compare(v, 0.0f) >= 0 && Float.compare(v, 1.0f) <= 0; float r = 0, g = 0, b = 0; int i = (int) ((h / 60) % 6); float f = (h / 60) - i; float p = v * (1 - s); float q = v * (1 - f * s); float t = v * (1 - (1 - f) * s); switch (i) { case 0: r = v; g = t; b = p; break; case 1: r = q; g = v; b = p; break; case 2: r = p; g = v; b = t; break; case 3: r = p; g = q; b = v; break; case 4: r = t; g = p; b = v; break; case 5: r = v; g = p; b = q; break; default: break; } return new int[] { (int) (r * 255.0), (int) (g * 255.0), (int) (b * 255.0) }; }