iphone开发 Quratz 2D 学习 ---什么是 graphics context(图形上下文)

1.graphics context(图形上下文)一个不透明的数据类型(CGContextRef)。我们可以把graphics context想象成为一个绘图目标。有几种graphics context:bitmap graphics context,PDF graphics context,window graphics context,layer context。


2.IOS中获得graphics context是在方法drawRect:中,调用方法 UIGraphicsGetCurrentContext得到上下文。drawRect:方法不需要调用super

CGContextRef c = UIGraphicsGetCurrentContext();


3.调用方法 CGContextMoveToPoint开始一个新的路径,
调用方法 CGContextAddLineToPoint添加一个单一的线条。

4. When you want to construct a path in a graphics context, you signal Quartz by calling the function CGContextBeginPath . Next, you set the starting point for the first shape, or subpath, in the path by calling the function CGContextMoveToPoint. After you establish the first point, you can add lines, arcs, and curves to the path, keeping in mind the following:
  • Before you begin a new path, call the function CGContextBeginPath.

  • Lines, arcs, and curves are drawn starting at the current point. An empty path has no current point; you must call CGContextMoveToPoint to set the starting point for the first subpath or call a convenience function that implicitly does this for you.

  • When you want to close the current subpath within a path, call the function CGContextClosePath to connect a segment to the starting point of the subpath. Subsequent path calls begin a new subpath, even if you do not explicitly set a new starting point.

  • When you draw arcs, Quartz draws a line between the current point and the starting point of the arc.

  • Quartz routines that add ellipses and rectangles add a new closed subpath to the path.

  • You must call a painting function to fill or stroke the path because creating a path does not draw the path. See “Painting a Path” for detailed information.

一个不透明的数据类型(CGContextRef)。我们可以把graphics context想象成为一个绘图目标。有几种graphics context: bitmap graphics context, PDF graphics context, window graphics context, layer context。


2.IOS中获得graphics context是在方法drawRect:中,调用方法 UIGraphicsGetCurrentContext得到上下文。drawRect:方法不需要调用super

CGContextRef c = UIGraphicsGetCurrentContext();


3.调用方法 CGContextMoveToPoint开始一个新的路径,
调用方法 CGContextAddLineToPoint添加一个单一的线条。

4. When you want to construct a path in a graphics context, you signal Quartz by calling the function CGContextBeginPath . Next, you set the starting point for the first shape, or subpath, in the path by calling the function CGContextMoveToPoint. After you establish the first point, you can add lines, arcs, and curves to the path, keeping in mind the following:
  • Before you begin a new path, call the function CGContextBeginPath.

  • Lines, arcs, and curves are drawn starting at the current point. An empty path has no current point; you must call CGContextMoveToPoint to set the starting point for the first subpath or call a convenience function that implicitly does this for you.

  • When you want to close the current subpath within a path, call the function CGContextClosePath to connect a segment to the starting point of the subpath. Subsequent path calls begin a new subpath, even if you do not explicitly set a new starting point.

  • When you draw arcs, Quartz draws a line between the current point and the starting point of the arc.

  • Quartz routines that add ellipses and rectangles add a new closed subpath to the path.

  • You must call a painting function to fill or stroke the path because creating a path does not draw the path. See “Painting a Path” for detailed information.

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