polish builder 功能二

上一篇文章,我们大致讲了polish的一个基本应用,但我们手头上有同一个游戏不同版本的代码的时候,我们就开始利用polish进行整合,那么在利用polish之前,我们必须把环境搭配好,接下来简单的谈谈polish环境的搭建。
     1、eclipse me+jdk+wtk这是开发环境,一般移动百宝箱需要我们用wtk1.0.4,而一般我们开发可以用更高的版本wtk2.2.
     2、ant工具(ant是一个基于JAVA的自动化脚本引擎,脚本格式为XML。除了做JAVA编译相关任务外,ANT还可以通过插件实现很多应用的调用。)
     3、polish安装文件
     4、build.xml文件
     对于第一条,我想这样的文章已经很多了,我就不说了。关于ant工具,大家可以去下ant的免安装包,解压缩路径假如是E:/ant/,那么把E:/ant/bin;添加到系统环境变量中的path中就可以了。这个时候你打开cmd,敲入ant后如果提示:
Warning:   JAVA_HOME environment variable is not set.
  If build fails because sun.* classes could not be found
  you will need to set the JAVA_HOME environment variable
  to the installation directory of java.

  Buildfile: build.xml does not exist!
  Build failed
则说明安装成功,警告没有可供解析的build.xml文件,这个工具到底用来干嘛的,等我们最后分析完build.xml的时候,大家就知道了。
    polish的下载安装也很简单,大家可以搜索一下,安装就可以了,笔者的安装路径是E:/JAVA/J2ME-Polish。
    接下来就是定制自己的build.xml了。笔记给出一个简单例子,并简单给出解释,希望对大家有所帮助:
 <project   
    name="KalaPolish" ------------------------------------------>你的项目名称
    default="j2mepolish">
    <property file="${user.name}.properties" />   
    <property name="polish.home" location="E:/JAVA/J2ME-Polish" />--------------------------->你的polish安装路径
    <property name="wtk.home" location="E:/JAVA/WTK22" />--------------------------->你的wtk安装路径
    <property file="${polish.home}/global.properties" />
   
<!-- Definition of the J2ME Polish task:-->
    <taskdef name="j2mepolish"
        classname="de.enough.polish.ant.PolishTask"
        classpath="${polish.home}/import/enough-j2mepolish-build.jar:${polish.home}/import/jdom.jar:${polish.home}/import/proguard.jar:${polish.home}/yguard-lib.jar:${wtk.home}/wtklib/kenv.zip"/>

       
   
<!-- build targets, each target can be called via "ant [name]",
     e.g. "ant clean", "ant test j2mepolish" or just "ant" for calling the default-target -->
   
    <target name="setdeploy"
        description="Call this target first to set the OTA download-URL, e.g. ant setdeploy j2mepolish"
        >
        <property name="deploy-url" value="http://www.company.com/download/" />
    </target>
   
    <target name="enableDebug"
        description="Call this target first to skip the obfuscation step, call the emulator and start the debugger, e.g. ant enableDebug j2mepolish"
        >
        <property name="debug" value="true" />
    </target>
   
       
<target name="test"
        description="Call this target first to skip the obfuscation step and call the emulator, e.g. ant test j2mepolish"
        >
        <property name="test" value="true" />
    <property name="dir.work" value="build/test" />
</target>
<target name="init">
      <property name="test" value="false" />
    <property name="dir.work" value="build/real" />
    <property name="deploy-url" value="" />
</target>
<!-- In this target the J2ME Polish task is used.            -->
<!-- 此任务分3部分:                                                -->
<!--    1. The info-section 定义一般信息                          -->
<!--    2. The deviceRequirements-section 定义适配的机型         -->
<!--    3. The build-section 定义build过程                     -->
<!--       depends分别为test或者init用于切换是否处于测试阶段.         -->
<target name="j2mepolish"
        depends="init"
        description="这是build过程的控制部分."
        >
    <j2mepolish>

        <info
            license="GPL"
            name="杀手"--------------------------->MIDlet-Name
            version="1.0.0"--------------------------->项目版本
            vendorName="Air Long(C)"--------------------------->项目供应商
            icon="/icon.png"--------------------------->项目图标
            jarName="Kala${polish.Name}.jar"
            ------>jar的名字,注意因为我们会同时打很多不同的版本,${polish.Name}来区分,“Kala”你可以自己定义         
            copyright="Copyright 2007 Air Long(C). All rights reserved." --------------------->项目版权          
        />
        <deviceRequirements >
            <requirement name="Identifier" value="Panasonic/X800,Nokia/7610,Nokia/6230i,Nokia/7260,Nokia/6101,Motorola/E398,Motorola/L7,Motorola/C650,Motorola/V600,Samsung/SGH-D508,Sony-Ericsson/K700,Sony-Ericsson/K506"/>--------------------------->需要打包的机型,注意机型必须在polish中有定义。
        </deviceRequirements>

            <!-- build settings -->
        <build
            symbols=""
            usePolishGui="no"
            workDir="${dir.work}"
            >
            <!-- midlets definition -->
            <midlet class="Kala" name="杀手" number="1"/> ----------------->MIDlet class的名字,必须正确
            <resources
                dir="res"
                defaultexcludes="yes"
                excludes="readme.txt">
                <fileset
                        dir="res/Sound"
                        includes="*.bin"
                        if="polish.Identifier == Nokia/7210"
                    />---------------------------><fileset />内定义了一些具体的资源文件的应用,比如这里如果打包时候判断是Nokia/7210,那么就自动包含res/Sound文件下的*.bin文件。*为通配符,如果包含全部文件,那就是*.*。其余的几个大家自己分析一下就知道怎么用了。
                <fileset
                        dir="res/Sound"
                        includes="*.bin"
                        if="polish.Identifier == Nokia/N-Gage_QD"
                    />
                <fileset
                        dir="res/Sound"
                        includes="*.mid"
                        if="polish.Identifier == Nokia/7260"
                    />
                <fileset
                        dir="res/Sound"
                        includes="*.mid"
                        if="polish.Identifier == Motorola/C650"
                    />
                <fileset
                        dir="res/Sound"
                        includes="*.mid"
                        if="polish.Identifier == Sony-Ericsson/K506"
                    />
                <!--
                <root dir="resources/base/images" />
                <root dir="resources/base/sounds" />
                <root dir="resources/customization1" if="cfg.customization1" />
                <root dir="resources/customization1/images" if="cfg.customization1" />
                <root dir="resources/customization1/sounds" if="cfg.customization1" />
                <root dir="resources/customization2" if="cfg.customization2" />
                <root dir="resources/customization2/images" if="cfg.customization2" />
                <root dir="resources/customization2/sounds" if="cfg.customization2" />
                 add the localization element for created localized
                versions of your application:
                <localization>
                    <locale name="en_US" />
                    <locale name="de_DE" encoding="utf-8" unless="test" />
                </localization>
                    -->
            </resources>

            <!--midlet class="MenuMidlet" name="Example" /-->
            <!-- project-wide variables - used for preprocessing.  -->
            <!-- You can set localized variables in the resources/messages.txt files as well.  -->
            <!-- Here you can set the dir attribute to "resources2" for an alternative design. -->
            <!--
           
            -->
            <!-- obfuscator settings: do not obfuscate when the test-property is true -->
            <obfuscator  name="ProGuard"  useDefaultPackage="false" unless="test"  >
            ----------->混淆器设置,我们这里用ProGuard,wtk2.2下面的一个混淆器
            <!--
            You can set additional parameters here, e.g.:
            <parameter name="optimize" value="false" />
            -->
            </obfuscator>
                <!-- log settings: only use debug setting when the test-property is true -->
            <debug if="test" showLogOnError="true" verbose="true" level="error">
                <filter pattern="de.enough.polish.example.*" level="debug" />
                <filter pattern="de.enough.polish.ui.*" level="warn" />
                    <!-- example for writing log entries to the Recordstore Management System:
                    <handler name="rms" />
                    -->
            </debug>
            <!-- user defined JAD attributes can also be used: -->
            <jad>   
                <attribute name="SMS_NUM" value="1065816730107" />---------->这里定义了jad里面的信息
                <attribute name="SMS_GAMEID" value="02" />
                <attribute name="SMS_CHANNELID" value="07" />
            </jad>           
        </build>
        <!-- execution of emulator(s) -->
            <emulator
            wait="true"
                securityDomain="trusted"
            enableProfiler="true"
            enableMemoryMonitor="true"
            enableNetworkMonitor="true"
                if="debug"
                >
                <!-- this is an example for connecting to a debugger - use the ${polish.debug.port} Ant property
                     for getting to know the port of the debugger. In this example the
                     "connect-debugger" target is also required.
                -->
                <!--
                <debugger name="antcall" target="connect-debugger" port="6001" />
                -->
            </emulator>
                       
            <emulator
                wait="true"
                trace="none"
                securityDomain="trusted"
                enableProfiler="false"
                enableMemoryMonitor="false"
                enableNetworkMonitor="false"
                if="test and not debug"
                >
            </emulator>   
    </j2mepolish>
</target>

    <target
        name="emulator"
        depends="test,j2mepolish"
        description="invokes the emulator"
    >
    </target>

<target name="clean"
          description="allows a clean build. You should call [ant clean] whenever you made changes to devices.xml, vendors.xml or groups.xml">
    <delete dir="build" />
        <delete dir="dist" includes="**/*" />----------->clean dist文件夹下面内容功能,可以让用户删除打包文件,这点很有用,有的时候版本更新,必须先clear
</target>

    <target 
        name="cleanbuild"
        description="allows a clean build. You should call [ant cleanbuild] whenever you made changes to devices.xml, vendors.xml or groups.xml"
        depends="clean, j2mepolish"
    />----------->clean build文件夹下面内容功能,可以让用户删除打包文件,这点很有用,有的时候版本更新,必须先clear
   
    <target name="debug" description="debugs the project" depends="enableDebug, test, j2mepolish" />
   
    <target name="enableCustomization1">
        <property name="dir.work" value="build/customization1" />
        <property name="cfg.customization1" value="true" />
    </target>
       
    <target name="customization1"
            description="customizes this project with the settings found in resources/customization1"
            depends="enableCustomization1, j2mepolish"
    />
   
    <target name="enableCustomization2">
        <property name="dir.work" value="build/customization2" />
        <property name="cfg.customization2" value="true" />
    </target>
       
    <target name="customization2"
            description="customizes this project with the settings found in resources/customization2"
            depends="enableCustomization2, j2mepolish"
    />
   

</project>

     以上红色比分,大家修改成自己的就可以了,当然,玩家也可以把打包工具改成wtk1.0.4,注意的是,无论你的打包工具,bin目录下面是否安放了混淆器,都没有关系,因为打包用的混淆器并不是利用wtk里面的混淆器,而是利用了,polish自带的混淆器,具体polish怎么解析这个build文档,大家可以看polish的原文件。有点提醒大家,混淆器的定义的时候,本文中是ProGuard,第一个字母必须大写,否则就出错,想知道问什么的,可以去看polish的代码实现中关于混淆器的代码。
     好了,把这个文档放到你的项目目录下面,就可以在eclipse中点击这个build.xml选择ant构建来打包我们的程序了。到这里我们的环境就配置好了。文章写的很粗略,希望对大家有所帮助。文章红色部分为注释,用的时候,必须删除。

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