我们知道,如果要显示一个alert窗口(比如用来显示错误或警告信息、询问用户是否确认某操作等等),只要简单地创建一个UIAlertView对象,再调用其show方法即可。示意代码如下:
UIAlertView* alertView = [[[UIAlertView alloc] initWithTitle:@"Title" message:@"Message" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil] autorelease]; [alertView show];
如果要添加一个进度条,只要先创建并设置好一个UIProgressView的实例,再利用addSubbiew方法添加到alertView中即可。
在实际应用中,我可能需要在类中保存进度条的对象实例,以便更新其状态,因此先在自己的ViewController类中添加成员变量:
// MySampleViewController.h #import <UIKit/UIKit.h> @interface MySampleViewController : UIViewController { @private UIProgressView* progressView_; } @end
接下来写一个叫做showProgressAlert的方法来创建并显示带有进度条的alert窗口,其中高亮的部分就是把进度条添加到alertView中:
- (void)showProgressAlert:(NSString*)title withMessage:(NSString*)message { UIAlertView* alertView = [[[UIAlertView alloc] initWithTitle:title message:message delegate:nil cancelButtonTitle:nil otherButtonTitles:nil] autorelease]; progressView_ = [[UIProgressView alloc] initWithProgressViewStyle:UIProgressViewStyleBar]; progressView_.frame = CGRectMake(30, 80, 225, 30); [alertView addSubview:progressView_]; [alertView show]; }
为了让数据处理的子进程能够方便地修改进度条的值,再添加一个简单的方法:
- (void)updateProgress:(NSNumber*)progress { progressView_.progress = [progress floatValue]; }
另外,数据处理完毕后,我们还需要让进度条以及alertView消失,由于之前并没有保存alertView的实例,可以通过进度条的superview访问之:
- (void)dismissProgressAlert { if (progressView_ == nil) { return; } if ([progressView_.superview isKindOfClass:[UIAlertView class]]) { UIAlertView* alertView = (UIAlertView*)progressView_.superview; [alertView dismissWithClickedButtonIndex:0 animated:NO]; } [progressView_ release]; progressView_ = nil; }
假设处理数据的方法叫processData,当然它会在一个单独的线程中运行,下面的片段示意了如何更新进度条状态,以及最后如何让它消失。
- (void)processData:(int)total { for (int i = 0; i < total; ++i) { // Update UI to show progess. float progress = (float)i / total; NSNumber* progressNumber = [NSNumber numberWithFloat:progress]; [self performSelectorOnMainThread:@selector(updateProgress:) withObject:progressNumber waitUntilDone:NO]; // Process. // do it. } // Finished. [self performSelectorOnMainThread:@selector(dismissProgressAlert) withObject:nil waitUntilDone:YES]; // Other finalizations. }