iphone开发之多媒体播放参考源码

OS sdk中提供了很多方便的方法来播放多媒体。本文将利用这些SDK做一个demo,来讲述一下如何使用它们来播放音频文件。

AudioToolbox framework

    使用AudioToolbox framework。这个框架可以将比较短的声音注册到 system sound服务上。被注册到system sound服务上的声音称之为 system sounds。它必须满足下面几个条件。

1 播放的时间不能超过30

2、数据必须是 PCM或者IMA4流格式

3、必须被打包成下面三个格式之一:Core Audio Format (.caf), Waveform audio (.wav), 或者 Audio Interchange File (.aiff)

    声音文件必须放到设备的本地文件夹下面。通过AudioServicesCreateSystemSoundID方法注册这个声音文件,AudioServicesCreateSystemSoundID需要声音文件的urlCFURLRef对象。看下面注册代码:

#import <AudioToolbox/AudioToolbox.h>
@interface MediaPlayerViewController : UIViewController
{
    
IBOutlet UIButton *audioButton;
    SystemSoundID shortSound;
}

- (id)init
{
    
self = [super initWithNibName:@"MediaPlayerViewController" bundle:nil];
    
if (self) {
        
// Get the full path of Sound12.aif
        NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"Sound12"
                                                              
ofType:@"aif"];
        
// If this file is actually in the bundle...
        if (soundPath) {
 
           // Create a file URL with this path
            NSURL *soundURL = [NSURL fileURLWithPath:soundPath];
        
            // Register sound file located at that URL as a system sound
            OSStatus err = AudioServicesCreateSystemSoundID((CFURLRef)soundURL, 
                                                            &shortSound);
            if (err != kAudioServicesNoError)
                
NSLog(@"Could not load %@, error code: %d", soundURL, err);
        
}
    }
    return self; 
}

这样就可以使用下面代码播放声音了:

- (IBAction)playShortSound:(id)sender
{
    
AudioServicesPlaySystemSound(shortSound);
}

使用下面代码,还加一个震动的效果:

- (IBAction)playShortSound:(id)sender
{
    
AudioServicesPlaySystemSound(shortSound);
    AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
}

AVFoundation framework

   对于压缩过Audio文件,或者超过30秒的音频文件,可以使用AVAudioPlayer类。这个类定义在AVFoundation framework中。

    下面我们使用这个类播放一个mp3的音频文件。首先要引入AVFoundation framework,然后MediaPlayerViewController.h中添加下面代码:

#import <AVFoundation/AVFoundation.h>
@interface MediaPlayerViewController : UIViewController <AVAudioPlayerDelegate>
{
    
IBOutlet UIButton *audioButton;
    SystemSoundID shortSound;
    AVAudioPlayer *audioPlayer;

    AVAudioPlayer类也是需要知道音频文件的路径,使用下面代码创建一个AVAudioPlayer实例:

- (id)init
{
    
self = [super initWithNibName:@"MediaPlayerViewController" bundle:nil];
    

    if (self) {
    

        NSString *musicPath = [[NSBundle mainBundle] pathForResource:@"Music"
                                                              
ofType:@"mp3"];
        
if (musicPath) {
            
NSURL *musicURL = [NSURL fileURLWithPath:musicPath];
            audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:musicURL 
                                                                 error:nil];
            [audioPlayer setDelegate:self];
        }
        NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"Sound12"
                                                              
ofType:@"aif"];

我们可以在一个button的点击事件中开始播放这个mp3文件,如:

- (IBAction)playAudioFile:(id)sender
{
    
if ([audioPlayer isPlaying]) {
        
// Stop playing audio and change text of button
        [audioPlayer stop];
        [sender setTitle:@"Play Audio File"
                
forState:UIControlStateNormal];
    }
    else {
        
// Start playing audio and change text of button so
        
// user can tap to stop playback
        [audioPlayer play];
        [sender setTitle:@"Stop Audio File"
                
forState:UIControlStateNormal];
    }
}

这样运行我们的程序,就可以播放音乐了。

这个类对应的AVAudioPlayerDelegate有两个委托方法。一个是 audioPlayerDidFinishPlaying:successfully: 当音频播放完成之后触发。当播放完成之后,可以将播放按钮的文本重新回设置成:Play Audio File

- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player
                       
successfully:(BOOL)flag
{
    [audioButton setTitle:@"Play Audio File"
                 
forState:UIControlStateNormal];
}

另一个是audioPlayerEndInterruption:,当程序被应用外部打断之后,重新回到应用程序的时候触发。在这里当回到此应用程序的时候,继续播放音乐。

- (void)audioPlayerEndInterruption:(AVAudioPlayer *)player
{
    
[audioPlayer play];
}

MediaPlayer framework

播放电影文件:

    iOS sdk中可以使用MPMoviePlayerController来播放电影文件。但是在iOS设备上播放电影文件有严格的格式要求,只能播放下面两个格式的电影文件。

• H.264 (Baseline Profile Level 3.0)
• MPEG-4 Part 2 video (Simple Profile)

幸运的是你可以先使用iTunes将文件转换成上面两个格式。
MPMoviePlayerController
还可以播放互联网上的视频文件。但是建议你先将视频文件下载到本地,然后播放。如果你不这样做,iOS可能会拒绝播放很大的视频文件。

这个类定义在MediaPlayer framework中。在你的应用程序中,先添加这个引用,然后修改MediaPlayerViewController.h文件。

#import <MediaPlayer/MediaPlayer.h>
@interface MediaPlayerViewController : UIViewController <AVAudioPlayerDelegate>
{
    
MPMoviePlayerController *moviePlayer;

下面我们使用这个类来播放一个.m4v 格式的视频文件。与前面的类似,需要一个url路径。

- (id)init
{
    
self = [super initWithNibName:@"MediaPlayerViewController" bundle:nil];
    
if (self) {
    

        NSString *moviePath = [[NSBundle mainBundle] pathForResource:@"Layers" 
                                                              
ofType:@"m4v"];
        
if (moviePath) {
            
NSURL *movieURL = [NSURL fileURLWithPath:moviePath];
            moviePlayer = [[MPMoviePlayerController alloc] 
                                    initWithContentURL:movieURL];
        }

MPMoviePlayerController有一个视图来展示播放器控件,我们在viewDidLoad方法中,将这个播放器展示出来。

- (void)viewDidLoad
{
    
[[self view] addSubview:[moviePlayer view]];
    float halfHeight = [[self view] bounds].size.height / 2.0;
    
float width = [[self view] bounds].size.width;
    
[[moviePlayer view] setFrame:CGRectMake(0, halfHeight, width, halfHeight)];
}

还有一个MPMoviePlayerViewController类,用于全屏播放视频文件,用法和MPMoviePlayerController一样。

MPMoviePlayerViewController *playerViewController =
    
[[MPMoviePlayerViewController alloc] initWithContentURL:movieURL];
  [viewController presentMoviePlayerViewControllerAnimated:playerViewController];

   我们在听音乐的时候,可以用iphone做其他的事情,这个时候需要播放器在后台也能运行,我们只需要在应用程序中做个简单的设置就行了。

1、在Info property list中加一个 Required background modes节点,它是一个数组,将第一项设置成设置App plays audio

2、在播放mp3的代码中加入下面代码:

    if (musicPath) {
        
NSURL *musicURL = [NSURL fileURLWithPath:musicPath];
        [[AVAudioSession sharedInstance]
                    setCategory:AVAudioSessionCategoryPlayback error:nil];
        audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:musicURL
                                                             error:nil];
        [audioPlayer setDelegate:self];
    }

在后台运行的播放音乐的功能在模拟器中看不出来,只有在真机上看效果。

总结:本文通过例子详细讲解了iOS sdk中用于播放音频文件的类,文章后面有本文的代码提供下载。

代码:http://files.cnblogs.com/zhuqil/MediaPlayer.zip

 

 

 

1.  - (void) applicationDidFinishLaunching:(UIApplication*)application

2.  {

3.           // Init the window

4.           window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];

5.   

6.           // Try to use CADisplayLink director

7.           // if it fails (SDK < 3.1) use the default director

8.           if( ! [CCDirector setDirectorType:kCCDirectorTypeDisplayLink] )

9.                   [CCDirector setDirectorType:kCCDirectorTypeDefault];

10.  

11.          CCDirector *director = [CCDirector sharedDirector];

12.  

13.          // Init the View Controller

14.          viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];

15.          viewController.wantsFullScreenLayout = YES;

16.  

17.          //

18.          // Create the EAGLView manually

19.          //  1. Create a RGB565 format. Alternative: RGBA8

20.          //       2. depth format of 0 bit. Use 16 or 24 bit for 3d effects, like CCPageTurnTransition

21.          //

22.          //

23.          EAGLView *glView = [EAGLView viewWithFrame:[window bounds]

24.                                                                         pixelFormat:kEAGLColorFormatRGBA8

25.                                                                         depthFormat:0                                      // GL_DEPTH_COMPONENT16_OES

26.                                                             preserveBackbuffer:NO];

27.  

28.          // attach the openglView to the director

29.          [director setOpenGLView:glView];

30.  

31.          // To enable Hi-Red mode (iPhone4)

32.          //       [director setContentScaleFactor:2];

33.  

34.          //

35.          // VERY IMPORTANT:

36.          // If the rotation is going to be controlled by a UIViewController

37.          // then the device orientation should be "Portrait".

38.          //

39. #if GAME_AUTOROTATION == kGameAutorotationUIViewController

40.          [director setDeviceOrientation:kCCDeviceOrientationPortrait];

41. #else

42.          [director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];

43. #endif

44.  

45.          [director setAnimationInterval:1.0/60];

46.          [director setDisplayFPS:NO];

47.  

48.          // make the OpenGLView a child of the view controller

49.          //[viewController setView:glView];

50.  

51.          [viewController.view addSubview:glView];

52.  

53.          // make the View Controller a child of the main window

54.          [window addSubview: viewController.view];

55.  

56.          [window makeKeyAndVisible];

57.  

58.          NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"Schwarzweisskratzer" ofType:@"mov"]];

59.          MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url];

60.  

61.          // Register to receive a notification when the movie has finished playing.

62.          [[NSNotificationCenter defaultCenter] addObserver:self

63.                                                                                                selector:@selector(moviePlayBackDidFinish:)

64.                                                                                                         name:MPMoviePlayerPlaybackDidFinishNotification

65.                                                                                                  object:moviePlayer];

66.  

67.          if ([moviePlayer respondsToSelector:@selector(setFullscreen:animated:)]) {

68.                  // Use the new 3.2 style API

69.                  moviePlayer.controlStyle = MPMovieControlStyleNone;

70.                  moviePlayer.shouldAutoplay = YES;

71.                  moviePlayer.repeatMode = MPMovieRepeatModeOne;

72.                  //[moviePlayer setFullscreen:YES animated:YES];

73.                  CGRect win = [[UIScreen mainScreen] bounds];

74.                  //[moviePlayer.view setTransform:CGAffineTransformMakeRotation((float)M_PI_2)];

75.  

76.                  moviePlayer.view.frame = CGRectMake(0, 0, win.size.height, win.size.width);

77.                  [viewController.view  addSubview:moviePlayer.view];

78.                  [viewController.view  sendSubviewToBack:moviePlayer.view];

79.                  printf("\n\nsoso\n");

80.          } else {

81.                  // Use the old 2.0 style API

82.                  moviePlayer.movieControlMode = MPMovieControlModeHidden;

83.                  [moviePlayer play];

84.          }

85.  

86.          // Default texture format for PNG/BMP/TIFF/JPEG/GIF images

87.          // It can be RGBA8888, RGBA4444, RGB5_A1, RGB565

88.          // You can change anytime.

89.          [CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];

90.  

91.          // Run the intro Scene

92.          [[CCDirector sharedDirector] runWithScene: [overlay scene]];

}

 

 

 

 

 

NSBundle *appBundle = [NSBundle mainBundle];

NSString *contentURLString = [mainBundle pathForResource:@"Movie" ofType:@"mov"];

 

if (contentURLString == nil) {

     // Do whatever you do if the file can't be found

}

 

NSURL *contentURL = [NSURL urlWithString:contentURLString];

mMoviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:contentURL];

 

 

 

 

 

http://www.techotopia.com/index.php/Video_Playback_from_within_an_iOS_4_iPhone_Application

 

http://www.iphonedevsdk.com/forum/iphone-sdk-development/18833-need-some-help-using-mpmovieplayer-play-video-file-app.html

 

http://www.vellios.com/downloads/

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