是关于位操作的实验,总体上比较简单。个人感觉bitcount比较难,我参考了stackoverflow中的一篇帖子,讲的挺好。网址是http://stackoverflow.com/questions/3815165/how-to-implement-bitcount-using-only-bitwise-operators
/* * CS:APP Data Lab * * <lwfcgz StudentID:it is secret > * * bits.c - Source file with your solutions to the Lab. * This is the file you will hand in to your instructor. * * WARNING: Do not include the <stdio.h> header; it confuses the dlc * compiler. You can still use printf for debugging without including * <stdio.h>, although you might get a compiler warning. In general, * it's not good practice to ignore compiler warnings, but in this * case it's OK. */ #if 0 /* * Instructions to Students: * * STEP 1: Read the following instructions carefully. */ /* You will provide your solution to the Data Lab by editing the collection of functions in this source file. INTEGER CODING RULES: Replace the "return" statement in each function with one or more lines of C code that implements the function. Your code must conform to the following style: */ int Funct(arg1, arg2, ...) { /* brief description of how your implementation works */ int var1 = Expr1; ... int varM = ExprM; varJ = ExprJ; ... varN = ExprN; return ExprR; } /* Each "Expr" is an expression using ONLY the following: 1. Integer constants 0 through 255 (0xFF), inclusive. You are not allowed to use big constants such as 0xffffffff. 2. Function arguments and local variables (no global variables). 3. Unary integer operations ! ~ 4. Binary integer operations & ^ | + << >> Some of the problems restrict the set of allowed operators even further. Each "Expr" may consist of multiple operators. You are not restricted to one operator per line. You are expressly forbidden to: 1. Use any control constructs such as if, do, while, for, switch, etc. 2. Define or use any macros. 3. Define any additional functions in this file. 4. Call any functions. 5. Use any other operations, such as &&, ||, -, or ?: 6. Use any form of casting. 7. Use any data type other than int. This implies that you cannot use arrays, structs, or unions. You may assume that your machine: 1. Uses 2s complement, 32-bit representations of integers. 2. Performs right shifts arithmetically. 3. Has unpredictable behavior when shifting an integer by more than the word size. */ // EXAMPLES OF ACCEPTABLE CODING STYLE: /* * pow2plus1 - returns 2^x + 1, where 0 <= x <= 31 */ int pow2plus1(int x) { /* exploit ability of shifts to compute powers of 2 */ return (1 << x) + 1; } /* * pow2plus4 - returns 2^x + 4, where 0 <= x <= 31 */ int pow2plus4(int x) { /* exploit ability of shifts to compute powers of 2 */ int result = (1 << x); result += 4; return result; } /*FLOATING POINT CODING RULES For the problems that require you to implent floating-point operations, the coding rules are less strict. You are allowed to use looping and conditional control. You are allowed to use both ints and unsigneds. You can use arbitrary integer and unsigned constants. You are expressly forbidden to: 1. Define or use any macros. 2. Define any additional functions in this file. 3. Call any functions. 4. Use any form of casting. 5. Use any data type other than int or unsigned. This means that you cannot use arrays, structs, or unions. 6. Use any floating point data types, operations, or constants. NOTES: 1. Use the dlc (data lab checker) compiler (described in the handout) to check the legality of your solutions. 2. Each function has a maximum number of operators (! ~ & ^ | + << >>) that you are allowed to use for your implementation of the function. The max operator count is checked by dlc. Note that '=' is not counted; you may use as many of these as you want without penalty. 3. Use the btest test harness to check your functions for correctness. 4. Use the BDD checker to formally verify your functions 5. The maximum number of ops for each function is given in the header comment for each function. If there are any inconsistencies between the maximum ops in the writeup and in this file, consider this file the authoritative source. */ /* * STEP 2: Modify the following functions according the coding rules. * * IMPORTANT. TO AVOID GRADING SURPRISES: * 1. Use the dlc compiler to check that your solutions conform * to the coding rules. * 2. Use the BDD checker to formally verify that your solutions produce * the correct answers. */ #endif /* * bitAnd - x&y using only ~ and | * Example: bitAnd(6, 5) = 4 * Legal ops: ~ | * Max ops: 8 * Rating: 1 */ int bitAnd(int x, int y) { return ~((~x)|(~y)); } /* * getByte - Extract byte n from word x * Bytes numbered from 0 (LSB) to 3 (MSB) * Examples: getByte(0x12345678,1) = 0x56 * Legal ops: ! ~ & ^ | + << >> * Max ops: 6 * Rating: 2 */ int getByte(int x, int n) { return (x>>(n<<3))&255; } /* * logicalShift - shift x to the right by n, using a logical shift * Can assume that 0 <= n <= 31 * Examples: logicalShift(0x87654321,4) = 0x08765432 * Legal ops: ~ & ^ | + << >> * Max ops: 20 * Rating: 3 */ int logicalShift(int x, int n) { int mask=~(((1<<31)>>n)<<1); return mask&(x>>n); } /* * bitCount - returns count of number of 1's in word * Examples: bitCount(5) = 2, bitCount(7) = 3 * Legal ops: ! ~ & ^ | + << >> * Max ops: 40 * Rating: 4 */ int bitCount(int x) { int result; //int mask1=(0x55)|(0x55<<8)|(0x55<<16)|(0x55<<24); int tmp_mask1=(0x55)|(0x55<<8); int mask1=(tmp_mask1)|(tmp_mask1<<16); //int mask2=(0x33)|(0x33<<8)|(0x33<<16)|(0x33<<24); int tmp_mask2=(0x33)|(0x33<<8); int mask2=(tmp_mask2)|(tmp_mask2<<16); //int mask3=(0x0f)|(0x0f<<8)|(0x0f<<16)|(0x0f<<24); int tmp_mask3=(0x0f)|(0x0f<<8); int mask3=(tmp_mask3)|(tmp_mask3<<16); int mask4=(0xff)|(0xff<<16); int mask5=(0xff)|(0xff<<8); //add every two bits result=(x&mask1)+((x>>1)&mask1); //add every four bits result=(result&mask2)+((result>>2)&mask2); //add every eight bits //result=(result&mask3)+((result>>4)&mask3); result=(result+(result>>4))&mask3; //add every sixteen bits //result=(result&mask4)+((result>>8)&mask4); result=(result+(result>>8))&mask4; //add every thirty two bits //result=(result&mask5)+((result>>16)&mask5); result=(result+(result>>16))&mask5; return result; } /* * bang - Compute !x without using ! * Examples: bang(3) = 0, bang(0) = 1 * Legal ops: ~ & ^ | + << >> * Max ops: 12 * Rating: 4 */ int bang(int x) { return (~((x|(~x+1))>>31))&1; } /* * tmin - return minimum two's complement integer * Legal ops: ! ~ & ^ | + << >> * Max ops: 4 * Rating: 1 */ int tmin(void) { return 1<<31; } /* * fitsBits - return 1 if x can be represented as an * n-bit, two's complement integer. * 1 <= n <= 32 * Examples: fitsBits(5,3) = 0, fitsBits(-4,3) = 1 * Legal ops: ! ~ & ^ | + << >> * Max ops: 15 * Rating: 2 */ int fitsBits(int x, int n) { int shiftNumber=~n+33; return !(x^((x<<shiftNumber)>>shiftNumber)); } /* * divpwr2 - Compute x/(2^n), for 0 <= n <= 30 * Round toward zero * Examples: divpwr2(15,1) = 7, divpwr2(-33,4) = -2 * Legal ops: ! ~ & ^ | + << >> * Max ops: 15 * Rating: 2 */ int divpwr2(int x, int n) { //all zeros or all ones int signx=x>>31; //int mask=(1<<n)+(-1); int mask=(1<<n)+(~0); int bias=signx&mask; return (x+bias)>>n; } /* * negate - return -x * Example: negate(1) = -1. * Legal ops: ! ~ & ^ | + << >> * Max ops: 5 * Rating: 2 */ int negate(int x) { return ~x+1; } /* * isPositive - return 1 if x > 0, return 0 otherwise * Example: isPositive(-1) = 0. * Legal ops: ! ~ & ^ | + << >> * Max ops: 8 * Rating: 3 */ int isPositive(int x) { return !((x>>31)|(!x)); } /* * isLessOrEqual - if x <= y then return 1, else return 0 * Example: isLessOrEqual(4,5) = 1. * Legal ops: ! ~ & ^ | + << >> * Max ops: 24 * Rating: 3 */ int isLessOrEqual(int x, int y) { int signx=x>>31; int signy=y>>31; int signSame=((x+(~y))>>31)&(!(signx^signy)); int signDiffer=signx&(!signy); return signDiffer|signSame; } /* * ilog2 - return floor(log base 2 of x), where x > 0 * Example: ilog2(16) = 4 * Legal ops: ! ~ & ^ | + << >> * Max ops: 90 * Rating: 4 */ int ilog2(int x) { int bitsNumber=0; //binary search process bitsNumber=(!!(x>>16))<<4; bitsNumber=bitsNumber+((!!(x>>(bitsNumber+8)))<<3); bitsNumber=bitsNumber+((!!(x>>(bitsNumber+4)))<<2); bitsNumber=bitsNumber+((!!(x>>(bitsNumber+2)))<<1); bitsNumber=bitsNumber+(!!(x>>(bitsNumber+1))); //for non zero bitsNumber, it should add 0 //for zero bitsNumber, it should subtract 1 bitsNumber=bitsNumber+(!!bitsNumber)+(~0)+(!(1^x)); return bitsNumber; } /* * float_neg - Return bit-level equivalent of expression -f for * floating point argument f. * Both the argument and result are passed as unsigned int's, but * they are to be interpreted as the bit-level representations of * single-precision floating point values. * When argument is NaN, return argument. * Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while * Max ops: 10 * Rating: 2 */ unsigned float_neg(unsigned uf) { unsigned result; unsigned tmp; tmp=uf&(0x7fffffff); result=uf^0x80000000; if(tmp>0x7f800000) result=uf; return result; } /* * float_i2f - Return bit-level equivalent of expression (float) x * Result is returned as unsigned int, but * it is to be interpreted as the bit-level representation of a * single-precision floating point values. * Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while * Max ops: 30 * Rating: 4 */ unsigned float_i2f(int x) { unsigned shiftLeft=0; unsigned afterShift, tmp, flag; unsigned absX=x; unsigned sign=0; //special case if (x==0) return 0; //if x < 0, sign = 1000...,abs_x = -x if (x<0) { sign=0x80000000; absX=-x; } afterShift=absX; //count shift_left and after_shift while (1) { tmp=afterShift; afterShift<<=1; shiftLeft++; if (tmp & 0x80000000) break; } if ((afterShift & 0x01ff)>0x0100) flag=1; else if ((afterShift & 0x03ff)==0x0300) flag=1; else flag=0; return sign + (afterShift>>9) + ((159-shiftLeft)<<23) + flag; } /* * float_twice - Return bit-level equivalent of expression 2*f for * floating point argument f. * Both the argument and result are passed as unsigned int's, but * they are to be interpreted as the bit-level representation of * single-precision floating point values. * When argument is NaN, return argument * Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while * Max ops: 30 * Rating: 4 */ unsigned float_twice(unsigned uf) { unsigned f=uf; /* Computer 2*f. If f is a NaN, then return f. */ if ((f & 0x7F800000) == 0){ //shift one bit to left f = ((f & 0x007FFFFF)<<1) | (0x80000000 & f); } else if ((f & 0x7F800000) != 0x7F800000){ /* Float has a special exponent. */ /* Increment exponent, effectively multiplying by 2. */ f =f+0x00800000; } return f; }