1.新建工程名为RotateDemo , File->New->Project ->single View Application -> next
2.在view视图上添加两个Label,
// RotateViewController.h #import <UIKit/UIKit.h> @interface RotateViewController : UIViewController { UILabel *upLabel; UILabel *downLabel; CGRect upFrame; CGRect dowmFrame; } @end
- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. upFrame = CGRectMake(10, 10, 300, 100); dowmFrame = CGRectMake(10, 350, 300, 100); // 初始化Label upLabel = [[UILabel alloc] initWithFrame:upFrame]; downLabel = [[UILabel alloc] initWithFrame:dowmFrame]; // 设置标题 [upLabel setText:@"在上面"]; [downLabel setText:@"在下面"]; // 设置字体大小 upLabel.font = [UIFont systemFontOfSize:48.0]; downLabel.font = [UIFont systemFontOfSize:48.0]; // 字体加粗 upLabel.font = [UIFont boldSystemFontOfSize:48]; downLabel.font = [UIFont boldSystemFontOfSize:48]; // 如果label标题很长,可以使用此方法让标题大小自动适合label宽度 /* upLabel.adjustsFontSizeToFitWidth =YES; downLabel.adjustsFontSizeToFitWidth = YES; */ // 设置Label标题居中对其 upLabel.textAlignment=UITextAlignmentCenter; downLabel.textAlignment = UITextAlignmentCenter; // 设置label标题颜色 [upLabel setTextColor:[UIColor blackColor]]; [downLabel setTextColor:[UIColor blueColor]]; // 设置Label透明度0是完全透明,1是不透明 upLabel.alpha = 0.9; downLabel.alpha = 0.4; // 把label添加到视图上 [self.view addSubview:upLabel]; [self.view addSubview:downLabel]; }⌘「Command 键」+ -> 可以切换视图旋转方向,或者菜单栏点击硬件,在下拉菜单里有旋转方向控制选项,运行结果截图
出现这情况是iphone根据重力感应所产生的,view视图发生改变,但是两个label坐标并未改变,所以在下面那个label并未显示出来,还有个就是当Home方向向上的时候,和第二中情况一样了,label坐标发生变化了,这是针对iphone的特殊情况,当有电话呼入的时候,如果Home键在上,那么我们的话筒和听筒就反了,主要调用的是这个实例方法
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); }
他的意思就是不支持Home键在上方,如果是ipad我们只需return YES;意思支持屏幕任何方向的旋转,
ios设置了四个方向变量
UIInterfaceOrientationPortrait//正常情况下的竖屏 UIInterfaceOrientationPortraitUpsideDown//Home键在上 UIInterfaceOrientationLandscapeLeft//Home键在左 UIInterfaceOrientationLandscapeRight//Home键在右
3.重写willAnimateRotationToInterfaceOrientation方法,重新设置控件的大小与位置
- (void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { if (UIInterfaceOrientationIsPortrait(toInterfaceOrientation)) { upLabel.frame = upFrame; downLabel.frame = dowmFrame; } else { upLabel.frame = CGRectMake(90, 10, 300, 100); downLabel.frame = CGRectMake(90, 190, 300, 100); } }当屏幕出现旋转开始并在动画发生之前自动调用此方法,首先if判断屏幕方向是竖着( UIInterfaceOrientationIsPortrait)的还是横着( UIInterfaceOrientationIsLandscape),toInterfaceOrientation是传入参数,从变量命名意思我们就可以看出是界面方向,此方法是对label进行屏幕不同方向的重新布局,
处理屏幕旋转问题的函数还有几个,他们之间有的放在一起会相互制约,而且在模拟器下只有
willAnimateRotationToInterfaceOrientation willRotateToInterfaceOrientation didRotateFromInterfaceOrientation
三个方法可以使用,其他的只能在真机上使用:此处参考的是http://blog.csdn.net/sjzsp/article/details/6364585
//在视图旋转动画前一半发生之前自动调用
-(void)willAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
}
//在视图旋转动画后一半发生之前自动调用
-(void)willAnimateSecondHalfOfRotationFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation duration:(NSTimeInterval)duration
{
}
//该方法将在视图旋转之前自动调用
-(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
}
//该方法在试图旋转完成之后调用
-(void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
}
//在试图旋转动画前一半发生之前自动调用
-(void)didAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
}
4.若在在视图中添加一张背景图片,图片会不会自动旋转调节大小呢,拖动一张background.png图片到工程中,在ViewDidLoad上添加一下代码,并运行下结果:
UIImage *image = [UIImage imageNamed:@"background.png"]; //用图片初始化一张视图 UIImageView *backgroundView = [[UIImageView alloc] initWithImage:image]; //更改视图视图属性,设置为YES backgroundView.userInteractionEnabled=YES; //添加至主视图,两个方法实现功能一样 [self setView:backgroundView]; // [self.view addSubview:backgroundView];
从中我们可以看出,图片是可以根据视图自动调节大小的,但是我想提的一点[self.view addSubview:backgroundView];测试用的是[self setView:backgroundView];他们功能是一样的,不要放在两个[self.View addSubView:upLabel];h和[self.view addSubView:downLabel]后面,否则就会把两个Label给覆盖了,两个label是在backgroundView上没的;
5.对于比较复杂的界面上一种方法就不是那么好控制,如何去实现视图的横向和纵向视图的分离呢,分别设计视图横向模式和纵向模式,然后在实现他们之间的切换操作,代码如下
// RotateViewController.h #import <UIKit/UIKit.h> //宏定义,把度数转化成弧度 #define degreesToRadians(x) (M_PI * (x) / 180.0) @interface RotateViewController : UIViewController { UILabel *upLabel; UILabel *downLabel; CGRect upFrame; CGRect dowmFrame; UIImageView *backgroundView; UIView *landscape; UIView *portrait; } @end
- (void)viewDidLoad { [super viewDidLoad]; portrait = [[UIView alloc] initWithFrame:self.view.frame]; landscape = [[UIView alloc]initWithFrame:CGRectMake(0, 0,480, 30)]; UIImage *image = [UIImage imageNamed:@"background.png"]; //用图片初始化一张视图 backgroundView = [[UIImageView alloc] initWithImage:image]; //更改视图视图属性,设置为YES backgroundView.userInteractionEnabled=YES; upFrame = CGRectMake(10, 10, 300, 100); dowmFrame = CGRectMake(10, 350, 300, 100); // 初始化Label upLabel = [[UILabel alloc] initWithFrame:upFrame]; downLabel = [[UILabel alloc] initWithFrame:dowmFrame]; // 设置标题 [upLabel setText:@"在上面"]; [downLabel setText:@"在下面"]; // 设置字体大小 upLabel.font = [UIFont systemFontOfSize:48.0]; downLabel.font = [UIFont systemFontOfSize:48.0]; // 字体加粗 upLabel.font = [UIFont boldSystemFontOfSize:48]; downLabel.font = [UIFont boldSystemFontOfSize:48]; // 如果label标题很长,可以使用此方法让标题大小自动适合label宽度 // upLabel.adjustsFontSizeToFitWidth =YES; // downLabel.adjustsFontSizeToFitWidth = YES; // 设置Label标题居中对其 upLabel.textAlignment=UITextAlignmentCenter; downLabel.textAlignment = UITextAlignmentCenter; // 设置label标题颜色 [upLabel setTextColor:[UIColor blackColor]]; [downLabel setTextColor:[UIColor blueColor]]; // 设置Label透明度0是完全透明,1是不透明 upLabel.alpha = 0.9; downLabel.alpha = 0.4; // 把label添加到视图上 [self.view addSubview:backgroundView]; [self.view addSubview:upLabel]; [self.view addSubview:downLabel]; }
- (void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { /***************************************** if (UIInterfaceOrientationIsPortrait(toInterfaceOrientation)) { upLabel.frame = upFrame; downLabel.frame = dowmFrame; } else { upLabel.frame = CGRectMake(90, 10, 300, 100); downLabel.frame = CGRectMake(90, 190, 300, 100); } *****************************************/ if (toInterfaceOrientation == UIInterfaceOrientationPortrait) { self.view = portrait; upLabel.frame = upFrame; downLabel.frame = dowmFrame; [self setView:backgroundView]; [self.view addSubview:upLabel]; [self.view addSubview:downLabel]; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(0)); self.view.bounds = CGRectMake(0, 0, 320, 460); NSLog(@"----------->down"); } else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft) { self.view = landscape; upLabel.frame = CGRectMake(90, 10, 300, 100); downLabel.frame = CGRectMake(90, 190, 300, 100); [self setView:backgroundView]; [self.view addSubview:upLabel]; [self.view addSubview:downLabel]; // 需要修改transfom属性,此处是回复默认状态,每次变换前都要置位,不然你变换用的坐标系统不是屏幕坐标系统(即绝对坐标系统),而是上一次变换后的坐标系统 self.view.transform = CGAffineTransformIdentity; // 获取旋转弧度数 self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90)); self.view.bounds = CGRectMake(0, 0, 480, 300); NSLog(@"----------->Left"); } else if (toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { self.view = portrait; upLabel.frame = upFrame; downLabel.frame = dowmFrame; [self setView:backgroundView]; [self.view addSubview:upLabel]; [self.view addSubview:downLabel]; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(180)); self.view.bounds = CGRectMake(0, 0,320 , 460); NSLog(@"----------->up"); } else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) { self.view = landscape; upLabel.frame = CGRectMake(90, 10, 300, 100); downLabel.frame = CGRectMake(90, 190, 300, 100); [self setView:backgroundView]; [self.view addSubview:upLabel]; [self.view addSubview:downLabel]; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90)); self.view.bounds = CGRectMake(0, 0, 480, 300); NSLog(@"----------->right"); } }self . view . transform = CGAffineTransformIdentity ;
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));
两次修改transform,原因是第一次需要修改transfom属性此处是回复默认状态,每次变换前都要置位,不然你变换用的坐标系统不是屏幕坐标系统(即绝对坐标系统),而是上一次变换后的坐标系统 ,第二次是设置旋转的弧度数,本人再次犯了一个很大低级错误,纠结了两个多小时,和书上一样的代码为什么在Home在上方和Home在下方是屏幕旋转方向不对,这两个方向上视图总是斜着的,郁闷死了,最后才发现是因为CGAffineTransformMakeRotation传参的时候,直接把角度数180和90传进去了,未作弧度装换,你可不要还这样低级错误哦;
最后再把运行截图贴上
6.还可以使用IB工具,使用Size Inpector实现自动旋转 也可以实现屏幕旋转和大小调节,需要使用控件,在此就不做测试,
附上源代码:http://download.csdn.net/detail/duxinfeng2010/4404812
本来该昨天完成的,今天给昨天擦屁股,得加紧了,要不是明天又要给今天买部分单了; 保持斗志ing!!!