在Cocos2d-X3.0中实现多点触摸

在上一篇博客介绍了在Cocos2d-X3.0中实现单点触摸,但是有些游戏还会用到多点触摸,其中最典型的的游戏室节奏大师,在节奏大师中会不断产生运动的音符,玩家需要不停的点击音符以获得高分,而且玩家可以多个手指头一起点,多个手指头一起点就是使用多点触摸实现的

 

下面通过一个小的例子介绍如何在Cocos2d-X3.0中实现多点触摸

首先创建一个Touches类,并且在Touches.h中添加下面的代码

#ifndef _Touches_H_
#define _Touches_H_

#include "cocos2d.h"
USING_NS_CC;

class Touches : public Layer
{
public:
	Touches(void);
	~Touches(void);

	CREATE_FUNC(Touches);
	static Scene* createScene();
	bool init();

	//开始触摸
	void onTouchesBegan(const std::vector<Touch*>& touches, Event  *event);
    
	//滑动
	void onTouchesMoved(const std::vector<Touch*>& touches, Event  *event);
    
	//结束触摸
	void onTouchesEnded(const std::vector<Touch*>& touches, Event  *event);

	//取消触摸
	void onTouchesCancelled(const std::vector<Touch*>& touches, Event  *event);
};

#endif
 

 

在Touches.cpp中添加下面的代码

#include "Touches.h"


Touches::Touches(void)
{
}


Touches::~Touches(void)
{
}


Scene* Touches::createScene()
{
	auto scene = Scene::create();

	auto layer = Touches::create();

	scene->addChild(layer);

	return scene;
}


bool Touches::init()
{
	if(!Layer::init())
	{
		return false;
	}

	//创建一个事件监听器,AllAtOne为多点触摸
    auto listener = EventListenerTouchAllAtOnce::create();

	//事件回调函数
	listener->onTouchesBegan = CC_CALLBACK_2(Touches::onTouchesBegan, this);
    listener->onTouchesMoved = CC_CALLBACK_2(Touches::onTouchesMoved, this);
    listener->onTouchesEnded = CC_CALLBACK_2(Touches::onTouchesEnded, this);
    
	//添加监听器
	_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
        

	return true;
}


//开始触摸
void Touches::onTouchesBegan(const std::vector<Touch*>& touches, Event  *event)
{
	log("touches began !");
}
    

//滑动
void Touches::onTouchesMoved(const std::vector<Touch*>& touches, Event  *event)
{
	log("touches moved !");
}
    

//结束触摸
void Touches::onTouchesEnded(const std::vector<Touch*>& touches, Event  *event)
{
	log("touches enaded !");
}


//取消触摸
void Touches::onTouchesCancelled(const std::vector<Touch*>& touches, Event  *event)
{
	onTouchesEnded(touches, event);
}

 

程序测试的结果:
当触摸屏幕时会打印touches began !
当触摸结束后会打印touches ended !
当在屏幕上滑动时会打印touches moved !

在Cocos2d-X3.0中实现多点触摸_第1张图片

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