Android上使用Box2d
Box2d是一个非常优秀的开源2D物理引擎,可以模拟出非常真实的物理效果,今天我们介绍如何在Andoird下使用Box2d:
注:本文的大部分参考:http://rayleung.iteye.com/blog/439056
1.
Box2d原来使用c++写的,不过已经有了Java版本的:JBox2D,可以在http://sourceforge.net/projects/jbox2d/下载,一共有两个:
JBox2d-2.0.1.zip和JBox2D-2.0.1-b250-Full.jar。我的版本是2.0.1
2.
新建一个Android Project,如下所示:
2.
修改Jbox2dtestActivity.java文件如下:
package com.test.jbox2d; import org.jbox2d.collision.AABB; import org.jbox2d.collision.CircleDef; import org.jbox2d.collision.PolygonDef; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.World; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.os.Bundle; import android.os.Handler; import android.view.View; import android.view.Window; import android.view.WindowManager; public class Jbox2dtestActivity extends Activity { private final static int RATE = 10; //屏幕到现实世界的比例 10px:1m; private AABB worldAABB; //创建 一个管理碰撞的世界 private World world; private float timeStep = 1/60; //模拟的的频率 private int iterations = 10; //迭代越大,模拟约精确,但性能越低 private Body body,body2,body3; private MyView myView; private Handler mHandler; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN , WindowManager.LayoutParams. FLAG_FULLSCREEN); worldAABB = new AABB(); //上下界,以屏幕的左上方为 原点,如果创建的刚体到达屏幕的边缘的话,会停止模拟 worldAABB.lowerBound.set(-100.0f,-100.0f); worldAABB.upperBound.set(100.0f, 100.0f);//注意这里使用的是现实世界的单位 Vec2 gravity = new Vec2(0.0f,10.0f); boolean doSleep = true; world = new World(worldAABB, gravity, doSleep);//创建世界 createBox(160, 470, 160, 10, true); createBox1(160, 150, 160, 10, false); createCircle(160, 100, 10); createCircle1(150, 60, 10); timeStep = 1.0f/60.0f; iterations = 10; myView = new MyView(this); setContentView(myView); mHandler = new Handler(); mHandler.post(update); } private Runnable update = new Runnable() { public void run() { world.step(timeStep, iterations);//开始模拟 Vec2 position = body.getPosition(); Vec2 position1 = body2.getPosition(); Vec2 position2 = body3.getPosition(); myView.x=position.x*RATE; myView.y=position.y*RATE; myView.x1=position1.x*RATE; myView.y1=position1.y*RATE; myView.x2=position2.x*RATE; myView.y2=position2.y*RATE; myView.update(); mHandler.postDelayed(update, (long)timeStep*1000); } }; public void createBox(float x, float y, float half_width, float half_height, boolean isStatic) { PolygonDef shape = new PolygonDef(); if(isStatic) { shape.density = 0; } else { shape.density = 2.0f; } shape.friction = 0.8f; shape.restitution = 0.3f; shape.setAsBox(half_width/RATE, half_height/RATE); BodyDef bodyDef = new BodyDef(); bodyDef.position.set(x/RATE, y/RATE); Body body1= world.createBody(bodyDef); body1.createShape(shape); body1.setMassFromShapes(); } public void createCircle(float x, float y, float radius) { CircleDef shape = new CircleDef(); shape.density = 7; shape.friction = 0.2f; shape.radius = radius/RATE; BodyDef bodyDef = new BodyDef(); bodyDef.position.set(x/RATE, y/RATE); body2 = world.createBody(bodyDef); body2.createShape(shape); body2.setMassFromShapes(); } public void createCircle1(float x, float y, float radius) { CircleDef shape = new CircleDef(); shape.density = 7; shape.friction = 0.2f; shape.radius = radius/RATE; BodyDef bodyDef = new BodyDef(); bodyDef.position.set(x/RATE, y/RATE); body3 = world.createBody(bodyDef); body3.createShape(shape); body3.setMassFromShapes(); } public void createBox1(float x, float y, float half_width, float half_height, boolean isStatic) { PolygonDef shape = new PolygonDef(); if(isStatic) { shape.density = 0; } else { shape.density = 2.0f; } shape.friction = 0.3f; shape.setAsBox(half_width/RATE, half_height/RATE); BodyDef bodyDef = new BodyDef(); bodyDef.position.set(x/RATE, y/RATE); body= world.createBody(bodyDef); body.createShape(shape); body.setMassFromShapes(); } class MyView extends View { Canvas canvas; public float x=160,y=150; public float x1=160,y1=100; public float x2=150,y2=60; public MyView(Context context) { super(context); } public void drawBox(float x, float y) { Paint mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setColor(Color.RED); canvas.drawRect(x-160, y-10, x+160, y+10, mPaint); } public void drawGround() { Paint mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setColor(Color.BLUE); canvas.drawRect(0, 460, 320, 480, mPaint); } public void drawCircle(float x1, float y1) { Paint mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setColor(Color.GREEN); canvas.drawCircle(x1, y1, 10, mPaint); } public void update() { postInvalidate(); } protected void onDraw(Canvas canvas) { super.onDraw(canvas); this.canvas = canvas; drawGround(); drawBox(x, y); drawCircle(x1, y1); drawCircle(x2, y2); } } }
3.
加入JBox2D.jar库:
在项目目录中新建一个libs文件夹,
解压JBox2d-2.0.1.zip,找到jbox2d-2.0.1-library-only.jar,加入libs文件夹中
然后右击项目,选择属性,在Java Build Path的Libraries中加入这个jar文件,如下如所示:
4.
在模拟器中运行就可以了,结果如下:
不过在模拟器上运行会卡,在真机上也如此。并且运行程序时CPU使用率很高!不知如何解决?
完成!