在程序中使用GDI+的步骤

使用之前,你必须做下面5个步骤:

(1)创建一个工程,引入GDI+头文件

          #include <GdiPlus.h>


(2)使用GDI+命名空间
          using namespace Gdiplus;

          要不然会出现很多未定义符号的错误


(3)引入Gdiplus.lib库
        #pragma comment(lib,"Gdiplus.lib")

        要不然编译时会出现找不到实现的错误


(4)在使用前初始化GDI+系统资源

          一般是在app类的初始化方法中

         ULONG_PTR gdiplusToken;//得保证这个变量在释放GDI+资源时也能访问得到,一般设为全局变量

         GdiplusStartupInput gdiplusStartupInput;

GdiplusStartup(&gdiplusToken,&gdiplusStartupInput,NULL);


(5)使用完毕后,释放GDI+系统资源

         一般是在app类的析构函数中或者ExitInstance函数中或者Instance函数末尾中调用

        GdiplusShutdown(gdiplusToken);




GDI+的使用:

    通常,你需要创建一个Graphics对象来使用GDI+提供的各种绘图函数。

构造函数:

The Graphics class has these constructors.

Constructor Description
Graphics::Graphics(HDC)

Creates a Graphics::Graphics object that is associated with a specified device context.

Graphics::Graphics(HDC,HANDLE)

Creates a Graphics::Graphics object that is associated with a specified device context and a specified device.

Graphics::Graphics(HWND,BOOL)

Creates a Graphics::Graphics object that is associated with a specified window.

Graphics::Graphics(Image*)

Creates a Graphics::Graphics object that is associated with an Image object. 


除了上面的构造函数外,还有Graphics类提供了下面几个静态函数。它们更好用。

Graphics::FromHDC(HDC)

The Graphics::FromHDC method creates a Graphics object that is associated with a specified device context.

Graphics::FromHDC(HDD,HANDLE)

The Graphics::FromHDC method creates a Graphics object that is associated with a specified device context and a specified device.

Graphics::FromHWND

The Graphics::FromHWND method creates a Graphics object that is associated with a specified window.

Graphics::FromImage

The Graphics::FromImage method creates a Graphics object that is associated with a specifiedImage object. 




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