http://blog.sina.com.cn/s/blog_4059b4f90100x2ke.html 由于工作上的需要,特地写了这么一份关于调试g-sensor的内容. 1.首先确定你要调试的设备的屏幕的横竖屏如何设置。 在代码中我们主要的流程如下: os 启动后 : WindowManagerService.java中ENABLE_SCREEN –>performEnableScreen() –>mPolicy.enableScreenAfterBoot()/setRotation() –>setRotationUnchecked() –>PhoneWindowManager.java中的rotationForOrientationLw() –>Surface.setOrientation() 基本上流程就是如上,只要稍微跟踪一下就可以了。 下面大概对上面主要code进行注释说明:
- //下面的方法主要用于判断屏幕是否需要进行一个新的旋转
- public boolean setRotationUncheckedLocked(int rotation, int animFlags) {
- boolean changed;
- //rotation从外面传入当前的rotation以及animFlags 最后的标签
- //如果rotation等于系统第一次启动则rotation赋值为mRequestedRotation此时为0
- if (rotation == WindowManagerPolicy.USE_LAST_ROTATION) {
- rotation = mRequestedRotation;
- } else {
- mRequestedRotation = rotation;
- mLastRotationFlags = animFlags;
- }
- if (DEBUG_ORIENTATION) Slog.v(TAG, "Overwriting rotation value from " + rotation);
- //此时的rotation为老的rotation,下面通过mPolicy.rotationForOrientationLw()进行获取新的rotation
- rotation = mPolicy.rotationForOrientationLw(mForcedAppOrientation,
- mRotation, mDisplayEnabled);
- if (DEBUG_ORIENTATION) Slog.v(TAG, "new rotation is set to " + rotation);
- changed = mDisplayEnabled && mRotation != rotation;
- //如果获取新的rotation与旧的rotation一样则不做改变
- //否则进入下面函数进行调整
- if (changed) {
- if (DEBUG_ORIENTATION) Slog.v(TAG,
- "Rotation changed to " + rotation
- + " from " + mRotation
- + " (forceApp=" + mForcedAppOrientation
- + ", req=" + mRequestedRotation + ")");
- mRotation = rotation;
- mWindowsFreezingScreen = true;
- mH.removeMessages(H.WINDOW_FREEZE_TIMEOUT);
- mH.sendMessageDelayed(mH.obtainMessage(H.WINDOW_FREEZE_TIMEOUT),
- 2000);
- mWaitingForConfig = true;
- mLayoutNeeded = true;
- startFreezingDisplayLocked();
- Slog.i(TAG, "Setting rotation to " + rotation + ", animFlags=" + animFlags);
- mInputManager.setDisplayOrientation(0, rotation);
- if (mDisplayEnabled) {
- //Surface.setOrientation()这里将进行调整Orientation
- Surface.setOrientation(0, rotation, animFlags);
- }
- for (int i=mWindows.size()-1; i>=0; i--) {
- WindowState w = mWindows.get(i);
- if (w.mSurface != null) {
- w.mOrientationChanging = true;
- }
- }
- for (int i=mRotationWatchers.size()-1; i>=0; i--) {
- try {
- mRotationWatchers.get(i).onRotationChanged(rotation);
- } catch (RemoteException e) {
- }
- }
- } //end if changed
- return changed;
- }
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下面在对rotationForOrientationLw()进行解析一下: 在setRotationUncheckedLocked()中的 mPolicy.rotationForOrientationLw()如是:
- otationForOrientationLw(int orientation, int lastRotation,
- boolean displayEnabled) {
- if (mPortraitRotation < 0) {
- // Initialize the rotation angles for each orientation once.
- Display d = ((WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE))
- .getDefaultDisplay();
- //这里的d.getWidth() 和 d.getHeight()得到的是物理屏幕的宽高。
- //平板跟手机不一样。平板的宽比高大
- //(0度时位于//landscape模式,右转90度进入porit模式),
- //而手机是高比宽大(0度是位于porit模式,右转90度进入landscape模式)。
- //所以下面我做的是对平板的修改
- if (d.getWidth() > d.getHeight()) {
- //mPortraitRotation = Surface.ROTATION_90;
- mPortraitRotation = Surface.ROTATION_270;
- mLandscapeRotation = Surface.ROTATION_0;
- //mUpsideDownRotation = Surface.ROTATION_270;
- mUpsideDownRotation = Surface.ROTATION_90;
- mSeascapeRotation = Surface.ROTATION_180;
- } else {
- mPortraitRotation = Surface.ROTATION_0;
- //mLandscapeRotation = Surface.ROTATION_90;
- mLandscapeRotation = Surface.ROTATION_270;
- mUpsideDownRotation = Surface.ROTATION_180;
- //mSeascapeRotation = Surface.ROTATION_270;
- mSeascapeRotation = Surface.ROTATION_90;
- }
- }
- ......
- }
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2.如果g-sensor在旋转上有不旋转的方向或者方向不是很灵敏,则我们从下面进行分析: 主要流程如下: –>WindowOrientationListener.java中的onSensorChanged() –>computeNewOrientation() –>filterOrientation() –>calculateNewRotation() calculateNewRotation() –>mOrientationListener.onOrientationChanged() PhoneWindowManager.java 中的onOrientationChanged() –>mWindowManager.setRotation() 首先在android中的x,y,z定义如下摘自http://developer.android.com/ref ... re/SensorEvent.html : Class Overview This class represents a Sensor event and holds informations such as the sensor’s type, the time-stamp, accuracy and of course the sensor’s data. Definition of the coordinate system used by the SensorEvent API. The coordinate-system is defined relative to the screen of the phone in its default orientation. The axes are not swapped when the device’s screen orientation changes. The X axis is horizontal and points to the right, the Y axis is vertical and points up and the Z axis points towards the outside of the front face of the screen. In this system, coordinates behind the screen have negative Z values. Sensors coordinate-system diagram. Note: This coordinate system is different from the one used in the Android 2D APIs where the origin is in the top-left corner. frameworks/base/core/java/android/view/WindowOrientationListener.java WindowOrientationListener.java 是一个abstract class,它主要是把从gsensor获取到的数据转化为orientation. 每次sensor有进行改变时都会调用到以下函数进行计算Orientation。
- public void onSensorChanged(SensorEvent event) {
- // the vector given in the SensorEvent points straight up (towards the sky) under ideal
- // conditions (the phone is not accelerating). i'll call this upVector elsewhere.
- float x = event.values[_DATA_X];
- float y = event.values[_DATA_Y];
- float z = event.values[_DATA_Z];
- float magnitude = vectorMagnitude(x, y, z);
- float deviation = Math.abs(magnitude - SensorManager.STANDARD_GRAVITY);
- handleAccelerationDistrust(deviation);
- // only filter tilt when we're accelerating
- float alpha = 1;
- if (mAccelerationDistrust > 0) {
- alpha = ACCELERATING_LOWPASS_ALPHA;
- }
- float newTiltAngle = tiltAngle(z, magnitude);
- mTiltAngle = lowpassFilter(newTiltAngle, mTiltAngle, alpha);
- float absoluteTilt = Math.abs(mTiltAngle);
- checkFullyTilted(absoluteTilt);
- if (mTiltDistrust > 0) {
- return; // when fully tilted, ignore orientation entirely
- }
- //下面通过x,y计算得到新的OrientationAngle,计算方法如下
- // private float computeNewOrientation(float x, float y) {
- // float orientationAngle = (float) -Math.atan2(-x, y) * RADIANS_TO_DEGREES;
- // atan2 returns [-180, 180]; normalize to [0, 360]
- // if (orientationAngle < 0) {
- // orientationAngle += 360;
- // }
- // return orientationAngle;
- // }
- float newOrientationAngle = computeNewOrientation(x, y);
- //通过下面函数计算出Orientation的值。
- filterOrientation(absoluteTilt, newOrientationAngle);
- calculateNewRotation(mOrientationAngle, absoluteTilt);
- }
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这里对calculateNewRotation进行分析前必须先对SensorEventListenerImpl类中的一些变量先进行解释:
- private static final int[][][] THRESHOLDS = new int[][][] {
- {{60, 180}, {180, 300}},
- {{0, 30}, {195, 315}, {315, 360}},
- {{0, 45}, {45, 165}, {330, 360}},
- // Handle situation where we are currently doing 180 rotation
- // but that is no longer allowed.
- {{0, 45}, {45, 135}, {135, 225}, {225, 315}, {315, 360}},
- };
- // See THRESHOLDS
- private static final int[][] ROTATE_TO = new int[][] {
- {ROTATION_90, ROTATION_270},
- {ROTATION_0, ROTATION_270, ROTATION_0},
- {ROTATION_0, ROTATION_90, ROTATION_0},
- {ROTATION_0, ROTATION_90, ROTATION_0, ROTATION_270, ROTATION_0},
- };
- private static final int[][][] THRESHOLDS_WITH_180 = new int[][][] {
- {{60, 165}, {165, 195}, {195, 300}},
- {{0, 30}, {165, 195}, {195, 315}, {315, 360}},
- {{0, 45}, {45, 165}, {165, 195}, {330, 360}},
- {{0, 45}, {45, 135}, {225, 315}, {315, 360}},
- };
- private static final int[][] ROTATE_TO_WITH_180 = new int[][] {
- {ROTATION_90, ROTATION_180, ROTATION_270},
- {ROTATION_0, ROTATION_180, ROTATION_90, ROTATION_0},
- {ROTATION_0, ROTATION_270, ROTATION_180, ROTATION_0},
- {ROTATION_0, ROTATION_90, ROTATION_270, ROTATION_0},
- };
- //当设备平放,屏幕朝正上方。以下四个常量分别代表:
- private static final int ROTATION_0 = 0;//初始情况。横/竖屏与一开始设置有关
- private static final int ROTATION_90 = 1;//右侧翻起侧立时,屏幕会旋转到这个方向。
- private static final int ROTATION_270 = 2;//左侧翻起度侧立时,屏幕会旋转到这个方向。
- private static final int ROTATION_180 = 3;//屏幕底部侧立时,屏幕会旋转到这个方向
- //如上则
- // {ROTATION_90, ROTATION_180, ROTATION_270}
- //对应落在的范围为 {{60, 165}, {165, 195}, {195, 300}}
- //{ROTATION_0, ROTATION_180, ROTATION_90, ROTATION_0}
- //对应落在的范围为 {{0, 30}, {165, 195}, {195, 315}, {315, 360}}
- //{ROTATION_0, ROTATION_270, ROTATION_180, ROTATION_0}
- //对应落在的范围为 {{0, 45}, {45, 165}, {165, 195}, {330, 360}}
- //{ROTATION_0, ROTATION_90, ROTATION_270, ROTATION_0}
- //对应落在的范围为{{0, 45}, {45, 135}, {225, 315}, {315, 360}}
- //所以如果需要微调的话只要修改对应的范围既可
- //当前屏幕旋转方向为ROTATION_0时,取int[][] threshold=THRESHOLDS_WITH_180[0];
- //此时的范围为:{{60, 165}, {165, 195}, {195, 300}}
- //当前屏幕旋转方向为ROTATION_90时,取int[][] threshold=THRESHOLDS_WITH_180[1];
- //此时的范围为:{{0, 30}, {165, 195}, {195, 315}, {315, 360}}
- //当前屏幕旋转方向为ROTATION_270时,取int[][] threshold=THRESHOLDS_WITH_180[2];
- //此时的范围为:{{0, 45}, {45, 165}, {165, 195}, {330, 360}}
- //当前屏幕旋转方向为ROTATION_180时,取int[][] threshold=THRESHOLDS_WITH_180[3];
- //此时的范围为:{{0, 45}, {45, 135}, {225, 315}, {315, 360}}
- //例如当前我们的位置为ROTATION_90那么此时我们的THRESHOLDS_WITH_180就
- //为{{0, 30}, {165, 195}, {195, 315}, {315, 360}}
- //,然后通过filterOrientation计算出的orientation值落在了第2个元素围内,则到ROTATE_TO_WITH_180找到对应的值,
- //这里为ROTATION_180,则此时把方向选装到ROTATION_180
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对上面的变量稍微了解后对下面的分析就很简单了。
- private void calculateNewRotation(float orientation, float tiltAngle) {
- //这里的orientation,tiltAngle,mRotation为gsensor获取到的最新的数据
- if (localLOGV) Log.i(TAG, orientation + ", " + tiltAngle + ", " + mRotation);
- //是否允许180度旋转,这里定义的其实就是变成了360度旋转了,
- //如果mAllow180Rotation为false时,上面的变量中使用的为THRESHOLDS以及ROTATE_TO
- //如果为ture则为THRESHOLDS_WITH_180与ROTATE_TO_WITH_180
- final boolean allow180Rotation = mAllow180Rotation;
- int thresholdRanges[][] = allow180Rotation
- ? THRESHOLDS_WITH_180[mRotation] : THRESHOLDS[mRotation];
- int row = -1;
- for (int i = 0; i < thresholdRanges.length; i++) {
- if (orientation >= thresholdRanges[i][0] && orientation < thresholdRanges[i][1]) {
- row = i;
- break;
- }
- }
- if (row == -1) return; // no matching transition
- int rotation = allow180Rotation
- ? ROTATE_TO_WITH_180[mRotation][row] : ROTATE_TO[mRotation][row];
- if (tiltAngle > MAX_TRANSITION_TILT[rotation]) {
- // tilted too far flat to go to this rotation
- return;
- }
- if (localLOGV) Log.i(TAG, "orientation " + orientation + " gives new rotation = "
- + rotation);
- mRotation = rotation;
- //这里通过WindowOrientationListener监听调用onOrientationChanged中的setRotation从而旋转界面
- mOrientationListener.onOrientationChanged(INTERNAL_TO_SURFACE_ROTATION[mRotation]);
- }
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onOrientationChanged()的实现在PhoneWindowManager.java 中,如下:
- class MyOrientationListener extends WindowOrientationListener {
- MyOrientationListener(Context context) {
- super(context);
- }
- @Override
- public void onOrientationChanged(int rotation) {
- // Send updates based on orientation value
- if (localLOGV) Log.v(TAG, "onOrientationChanged, rotation changed to " +rotation);
- try {
- mWindowManager.setRotation(rotation, false,
- mFancyRotationAnimation);
- SystemProperties.set("service.screen.rotation", ""+rotation);
- } catch (RemoteException e) {
- // Ignore
- }
- }
- }
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基本上整个流程到此结束。 转载时请注明出处和作者 文章出处:http://www.code007.org/ 作者:Code007 |