写一个虐杀小鬼子的War3地图,大家支持一下

最近小鬼子太嚣张了,但是玩游戏的同胞们却不太关心国事。

记住啊,你们是有政治权利的。

 

当然了,我Jass脚本不熟悉,尤其是内置函数,所以地图有点烂了。

像SetPlayerAllianceStateBJ()函数,把朝和韩跟中同盟了,但是他们两个还是会打起来……

不过地图是按比例制作的,发几张制作过程的截图先:

 写一个虐杀小鬼子的War3地图,大家支持一下_第1张图片

 

写一个虐杀小鬼子的War3地图,大家支持一下_第2张图片

 

写一个虐杀小鬼子的War3地图,大家支持一下_第3张图片

 

 

下面是Jass脚本:好多啊,呵呵。

 

//===========================================================================
// 
// 打倒日本军国主义
// 
//   Warcraft III map script
//   Generated by the Warcraft III World Editor
//   Date: Sun Dec 16 10:27:46 2012
//   Map Author: 虎胆游侠
// 
//===========================================================================

//***************************************************************************
//*
//*  Global Variables
//*
//***************************************************************************

globals
    // User-defined
    integer array           udg_dwSet
    string                  udg_lpStr
    player                  udg_pOwn                   = null
    integer                 udg_dwId                   = 0
    integer                 udg_uType                  = 0
    integer                 udg_bType                  = 0

    // Generated
    rect                    gg_rct_mainland            = null
    rect                    gg_rct_taiwan              = null
    trigger                 gg_trg_Recycle             = null
    trigger                 gg_trg________________u    = null
    trigger                 gg_trg_CallOfDuty          = null
    trigger                 gg_trg_JapanDie            = null
    trigger                 gg_trg_RussiaManual        = null
    trigger                 gg_trg_NorthKoreaManual    = null
    trigger                 gg_trg_TaiwanManual        = null
    trigger                 gg_trg_VietnamManual       = null
    trigger                 gg_trg_SouthKoreaManual    = null
    trigger                 gg_trg_RussiaForced        = null
    trigger                 gg_trg_NorthKoreaForced    = null
    trigger                 gg_trg_TaiwanForced        = null
    trigger                 gg_trg_VietnamForced       = null
    trigger                 gg_trg_SouthKoreaForced    = null
    rect                    gg_rct_Japan1              = null
    rect                    gg_rct_Japan2              = null
    rect                    gg_rct_Japan3              = null
    rect                    gg_rct_Japan4              = null
    rect                    gg_rct_Vietnam             = null
endglobals

function InitGlobals takes nothing returns nothing
    local integer i = 0
    set i = 0
    loop
        exitwhen (i > 5)
        set udg_dwSet[i] = 0
        set i = i + 1
    endloop

    set udg_lpStr = ""
    set udg_dwId = 0
endfunction

//***************************************************************************
//*
//*  Unit Creation
//*
//***************************************************************************

//===========================================================================
function CreateNeutralPassiveBuildings takes nothing returns nothing
    local player p = Player(PLAYER_NEUTRAL_PASSIVE)
    local unit u
    local integer unitID
    local trigger t
    local real life

    set u = CreateUnit( p, 'ngol', -5632.0, 11776.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'ngol', 6144.0, 14848.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'ngol', 2112.0, 10240.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'ngol', 2560.0, 8192.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'ngol', 10752.0, 7168.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'ngol', -3648.0, -3648.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'ngol', -14848.0, -5120.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'nshp', 14080.0, 13952.0, 270.000 )
    set u = CreateUnit( p, 'nshp', 12160.0, 8256.0, 270.000 )
    set u = CreateUnit( p, 'nshp', 6272.0, 4224.0, 270.000 )
    set u = CreateUnit( p, 'nshp', 3840.0, 4608.0, 270.000 )
    set u = CreateUnit( p, 'nshp', 960.0, 9344.0, 270.000 )
    set u = CreateUnit( p, 'nshp', 3712.0, 8064.0, 270.000 )
    set u = CreateUnit( p, 'nshp', 6912.0, 13184.0, 270.000 )
    set u = CreateUnit( p, 'nshp', 8960.0, 15040.0, 270.000 )
    set u = CreateUnit( p, 'nshp', -2304.0, 11392.0, 270.000 )
    set u = CreateUnit( p, 'nshp', -3264.0, 8704.0, 270.000 )
    set u = CreateUnit( p, 'nshp', -2752.0, 2944.0, 270.000 )
    set u = CreateUnit( p, 'nshp', -4480.0, -1536.0, 270.000 )
    set u = CreateUnit( p, 'nshp', -9472.0, -4224.0, 270.000 )
    set u = CreateUnit( p, 'nshp', -12544.0, -6144.0, 270.000 )
    set u = CreateUnit( p, 'nshp', -13312.0, -8576.0, 270.000 )
    set u = CreateUnit( p, 'nshp', -4224.0, 10176.0, 270.000 )
    set u = CreateUnit( p, 'ngol', 12736.0, 14144.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'ngol', -14656.0, -10688.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'ngol', -8000.0, 192.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'ngol', -13568.0, 5824.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'ngol', -5888.0, 6912.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'ngol', -13120.0, 14080.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'ngol', -12800.0, -512.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'nshp', -3712.0, -3200.0, 270.000 )
    set u = CreateUnit( p, 'ngol', -9216.0, 4608.0, 270.000 )
    call SetResourceAmount( u, 12500 )
    set u = CreateUnit( p, 'ngol', -10752.0, 11776.0, 270.000 )
    call SetResourceAmount( u, 12500 )
    set u = CreateUnit( p, 'ngol', -3584.0, 14336.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'ngol', 4608.0, 3200.0, 270.000 )
    call SetResourceAmount( u, 12500 )
    set u = CreateUnit( p, 'ngol', 6656.0, 6080.0, 270.000 )
    call SetResourceAmount( u, 1000000000 )
    set u = CreateUnit( p, 'nwgt', -2368.0, -2688.0, 270.000 )
    call WaygateSetDestination( u, GetRectCenterX(gg_rct_mainland), GetRectCenterY(gg_rct_mainland) )
    call WaygateActivate( u, true )
    set u = CreateUnit( p, 'nwgt', -5952.0, -2368.0, 270.000 )
    call WaygateSetDestination( u, GetRectCenterX(gg_rct_taiwan), GetRectCenterY(gg_rct_taiwan) )
    call WaygateActivate( u, true )
    set u = CreateUnit( p, 'nwgt', 3072.0, 6336.0, 270.000 )
    call WaygateSetDestination( u, GetRectCenterX(gg_rct_Japan1), GetRectCenterY(gg_rct_Japan1) )
    call WaygateActivate( u, true )
    set u = CreateUnit( p, 'nwgt', 5184.0, 4736.0, 270.000 )
    call WaygateSetDestination( u, GetRectCenterX(gg_rct_Japan2), GetRectCenterY(gg_rct_Japan2) )
    call WaygateActivate( u, true )
    set u = CreateUnit( p, 'nwgt', 6016.0, 4928.0, 270.000 )
    call WaygateSetDestination( u, GetRectCenterX(gg_rct_Japan3), GetRectCenterY(gg_rct_Japan3) )
    call WaygateActivate( u, true )
    set u = CreateUnit( p, 'nwgt', 11840.0, 6336.0, 270.000 )
    call WaygateSetDestination( u, GetRectCenterX(gg_rct_Japan4), GetRectCenterY(gg_rct_Japan4) )
    call WaygateActivate( u, true )
    set u = CreateUnit( p, 'nwgt', 13184.0, 12672.0, 270.000 )
    call WaygateSetDestination( u, GetRectCenterX(gg_rct_Vietnam), GetRectCenterY(gg_rct_Vietnam) )
    call WaygateActivate( u, true )
    set u = CreateUnit( p, 'nwgt', -13952.0, -7552.0, 270.000 )
    call WaygateSetDestination( u, GetRectCenterX(gg_rct_Japan4), GetRectCenterY(gg_rct_Japan4) )
    call WaygateActivate( u, true )
    set u = CreateUnit( p, 'ngad', -10624.0, 8896.0, 270.000 )
endfunction

//===========================================================================
function CreatePlayerBuildings takes nothing returns nothing
endfunction

//===========================================================================
function CreatePlayerUnits takes nothing returns nothing
endfunction

//===========================================================================
function CreateAllUnits takes nothing returns nothing
    call CreateNeutralPassiveBuildings(  )
    call CreatePlayerBuildings(  )
    call CreatePlayerUnits(  )
endfunction

//***************************************************************************
//*
//*  Regions
//*
//***************************************************************************

function CreateRegions takes nothing returns nothing
    local weathereffect we

    set gg_rct_mainland = Rect( -6016.0, -2336.0, -5664.0, -2016.0 )
    set gg_rct_taiwan = Rect( -2560.0, -2912.0, -2304.0, -2656.0 )
    set gg_rct_Japan1 = Rect( 4896.0, 4576.0, 5312.0, 4800.0 )
    set gg_rct_Japan2 = Rect( 5856.0, 4736.0, 6272.0, 4960.0 )
    set gg_rct_Japan3 = Rect( 11616.0, 6464.0, 12032.0, 6688.0 )
    set gg_rct_Japan4 = Rect( 12992.0, 12576.0, 13408.0, 12800.0 )
    set gg_rct_Vietnam = Rect( -14496.0, -7968.0, -14080.0, -7744.0 )
endfunction

//***************************************************************************
//*
//*  Triggers
//*
//***************************************************************************

//===========================================================================
// Trigger: Recycle
//===========================================================================
function Trig_Recycle_Func001Func001Func001Func001C takes nothing returns boolean
    if ( not ( GetPlayerRace(GetEnumPlayer()) == RACE_UNDEAD ) ) then
        return false
    endif
    return true
endfunction

function Trig_Recycle_Func001Func001Func001C takes nothing returns boolean
    if ( not ( GetPlayerRace(GetEnumPlayer()) == RACE_ORC ) ) then
        return false
    endif
    return true
endfunction

function Trig_Recycle_Func001Func001C takes nothing returns boolean
    if ( not ( GetPlayerRace(GetEnumPlayer()) == RACE_HUMAN ) ) then
        return false
    endif
    return true
endfunction

function Trig_Recycle_Func001Func002Func003001 takes nothing returns boolean
    return ( CountLivingPlayerUnitsOfTypeId(udg_bType, GetEnumPlayer()) == 0 )
endfunction

function Trig_Recycle_Func001Func002C takes nothing returns boolean
    if ( not ( CountLivingPlayerUnitsOfTypeId(udg_uType, GetEnumPlayer()) == 0 ) ) then
        return false
    endif
    return true
endfunction

function Trig_Recycle_Func001A takes nothing returns nothing
    if ( Trig_Recycle_Func001Func001C() ) then
        set udg_uType = 'hpea'
        set udg_bType = 'htow'
    else
        if ( Trig_Recycle_Func001Func001Func001C() ) then
            set udg_uType = 'opeo'
            set udg_bType = 'ogre'
        else
            if ( Trig_Recycle_Func001Func001Func001Func001C() ) then
                set udg_uType = 'uaco'
                set udg_bType = 'unpl'
            else
                set udg_uType = 'ewsp'
                set udg_bType = 'etol'
            endif
        endif
    endif
    if ( Trig_Recycle_Func001Func002C() ) then
        call CreateNUnitsAtLoc( 3, udg_uType, GetEnumPlayer(), GetPlayerStartLocationLoc(GetEnumPlayer()), bj_UNIT_FACING )
        if ( Trig_Recycle_Func001Func002Func003001() ) then
            call IssueBuildOrderByIdLocBJ( GetLastCreatedUnit(), udg_bType, GetPlayerStartLocationLoc(GetEnumPlayer()) )
        else
            call DoNothing(  )
        endif
        call AdjustPlayerStateBJ( 1000, GetEnumPlayer(), PLAYER_STATE_RESOURCE_GOLD )
        call AdjustPlayerStateBJ( 750, GetEnumPlayer(), PLAYER_STATE_RESOURCE_LUMBER )
    else
        call DoNothing(  )
    endif
endfunction

function Trig_Recycle_Actions takes nothing returns nothing
    call ForForce( GetPlayersAll(), function Trig_Recycle_Func001A )
endfunction

//===========================================================================
function InitTrig_Recycle takes nothing returns nothing
    set gg_trg_Recycle = CreateTrigger(  )
    call TriggerRegisterTimerEventPeriodic( gg_trg_Recycle, 180.00 )
    call TriggerAddAction( gg_trg_Recycle, function Trig_Recycle_Actions )
endfunction

//===========================================================================
// Trigger: 对战初始化
//
// 默认的对所有玩家的对战游戏初始化 
//===========================================================================
function Trig________________u_Func010A takes nothing returns nothing
    call SetPlayerStateBJ( GetEnumPlayer(), PLAYER_STATE_RESOURCE_GOLD, 10000 )
    call SetPlayerStateBJ( GetEnumPlayer(), PLAYER_STATE_RESOURCE_LUMBER, 10000 )
endfunction

function Trig________________u_Actions takes nothing returns nothing
    call MeleeStartingVisibility(  )
    call MeleeStartingHeroLimit(  )
    call MeleeGrantHeroItems(  )
    call MeleeStartingResources(  )
    call MeleeClearExcessUnits(  )
    call MeleeStartingUnits(  )
    call MeleeStartingAI(  )
    call MeleeInitVictoryDefeat(  )
    call ForForce( GetPlayersAll(), function Trig________________u_Func010A )
endfunction

//===========================================================================
function InitTrig________________u takes nothing returns nothing
    set gg_trg________________u = CreateTrigger(  )
    call TriggerAddAction( gg_trg________________u, function Trig________________u_Actions )
endfunction

//===========================================================================
// Trigger: CallOfDuty
//
// 使命召唤,中国尝试向各国邀请共同抗日
//===========================================================================
function Trig_CallOfDuty_Func001C takes nothing returns boolean
    if ( not ( udg_dwSet[0] == 0 ) ) then
        return false
    endif
    return true
endfunction

function Trig_CallOfDuty_Func002C takes nothing returns boolean
    if ( not ( udg_dwSet[1] == 0 ) ) then
        return false
    endif
    return true
endfunction

function Trig_CallOfDuty_Func003C takes nothing returns boolean
    if ( not ( udg_dwSet[2] == 0 ) ) then
        return false
    endif
    return true
endfunction

function Trig_CallOfDuty_Func004C takes nothing returns boolean
    if ( not ( udg_dwSet[3] == 0 ) ) then
        return false
    endif
    return true
endfunction

function Trig_CallOfDuty_Func005C takes nothing returns boolean
    if ( not ( udg_dwSet[4] == 0 ) ) then
        return false
    endif
    return true
endfunction

function Trig_CallOfDuty_Actions takes nothing returns nothing
    if ( Trig_CallOfDuty_Func001C() ) then
        call SetPlayerAllianceStateBJ( Player(0), Player(1), bj_ALLIANCE_ALLIED_VISION )
        call SetPlayerAllianceStateBJ( Player(1), Player(0), bj_ALLIANCE_ALLIED_VISION )
        set udg_dwSet[0] = 1
    else
        call DoNothing(  )
    endif
    if ( Trig_CallOfDuty_Func002C() ) then
        call SetPlayerAllianceStateBJ( Player(0), Player(2), bj_ALLIANCE_ALLIED_VISION )
        call SetPlayerAllianceStateBJ( Player(2), Player(0), bj_ALLIANCE_ALLIED_VISION )
        set udg_dwSet[1] = 1
    else
        call DoNothing(  )
    endif
    if ( Trig_CallOfDuty_Func003C() ) then
        call SetPlayerAllianceStateBJ( Player(0), Player(4), bj_ALLIANCE_ALLIED_VISION )
        call SetPlayerAllianceStateBJ( Player(4), Player(0), bj_ALLIANCE_ALLIED_VISION )
        set udg_dwSet[2] = 1
    else
        call DoNothing(  )
    endif
    if ( Trig_CallOfDuty_Func004C() ) then
        call SetPlayerAllianceStateBJ( Player(0), Player(5), bj_ALLIANCE_ALLIED_VISION )
        call SetPlayerAllianceStateBJ( Player(5), Player(0), bj_ALLIANCE_ALLIED_VISION )
        set udg_dwSet[3] = 1
    else
        call DoNothing(  )
    endif
    if ( Trig_CallOfDuty_Func005C() ) then
        call SetPlayerAllianceStateBJ( Player(0), Player(6), bj_ALLIANCE_ALLIED_VISION )
        call SetPlayerAllianceStateBJ( Player(6), Player(0), bj_ALLIANCE_ALLIED_VISION )
        set udg_dwSet[4] = 1
    else
        call DoNothing(  )
    endif
    // 朝鲜和韩国别打了
    call SetPlayerAllianceStateBJ( Player(2), Player(6), bj_ALLIANCE_ALLIED_VISION )
    call SetPlayerAllianceStateBJ( Player(6), Player(2), bj_ALLIANCE_ALLIED_VISION )
    // 越南和俄罗斯不打
    call SetPlayerAllianceStateBJ( Player(1), Player(5), bj_ALLIANCE_ALLIED_VISION )
    call SetPlayerAllianceStateBJ( Player(5), Player(1), bj_ALLIANCE_ALLIED_VISION )
    call DisableTrigger( GetTriggeringTrigger() )
endfunction

//===========================================================================
function InitTrig_CallOfDuty takes nothing returns nothing
    set gg_trg_CallOfDuty = CreateTrigger(  )
    call TriggerRegisterPlayerChatEvent( gg_trg_CallOfDuty, Player(0), "Call", true )
    call TriggerAddAction( gg_trg_CallOfDuty, function Trig_CallOfDuty_Actions )
endfunction

//===========================================================================
// Trigger: JapanDie
//===========================================================================
function Trig_JapanDie_Func005A takes nothing returns nothing
    call CreateItemLoc( ChooseRandomItemExBJ(-1, ITEM_TYPE_POWERUP), GetPlayerStartLocationLoc(GetEnumPlayer()) )
    call AdjustPlayerStateBJ( 300, GetEnumPlayer(), PLAYER_STATE_RESOURCE_GOLD )
    call AdjustPlayerStateBJ( 200, GetEnumPlayer(), PLAYER_STATE_RESOURCE_LUMBER )
endfunction

function Trig_JapanDie_Actions takes nothing returns nothing
    set udg_pOwn = GetOwningPlayer(GetKillingUnitBJ())
    call AdjustPlayerStateBJ( 500, udg_pOwn, PLAYER_STATE_RESOURCE_GOLD )
    call AdjustPlayerStateBJ( 300, udg_pOwn, PLAYER_STATE_RESOURCE_LUMBER )
    call ForForce( GetPlayersAll(), function Trig_JapanDie_Func005A )
endfunction

//===========================================================================
function InitTrig_JapanDie takes nothing returns nothing
    set gg_trg_JapanDie = CreateTrigger(  )
    call TriggerRegisterPlayerUnitEventSimple( gg_trg_JapanDie, Player(3), EVENT_PLAYER_UNIT_DEATH )
    call TriggerAddAction( gg_trg_JapanDie, function Trig_JapanDie_Actions )
endfunction

//===========================================================================
// Trigger: RussiaManual
//
// 俄罗斯手动加入反法西斯联盟,若不手动加入,被日本击败则加入轴心国。
//===========================================================================
function Trig_RussiaManual_Func004Func002Func001C takes nothing returns boolean
    if ( not ( SubStringBJ(udg_lpStr, 7, 11) == "China" ) ) then
        return false
    endif
    return true
endfunction

function Trig_RussiaManual_Func004Func002C takes nothing returns boolean
    if ( not ( SubStringBJ(udg_lpStr, 1, 6) == "Alias " ) ) then
        return false
    endif
    return true
endfunction

function Trig_RussiaManual_Func004C takes nothing returns boolean
    if ( not ( udg_dwSet[udg_dwId] >= 1 ) ) then
        return false
    endif
    return true
endfunction

function Trig_RussiaManual_Actions takes nothing returns nothing
    // 如果对应的数值为1则已手动加入,大于1为被迫加入轴心国
    set udg_pOwn = Player(1)
    set udg_dwId = 0
    if ( Trig_RussiaManual_Func004C() ) then
        call DisableTrigger( GetTriggeringTrigger() )
        return
    else
        set udg_lpStr = GetEventPlayerChatString()
        if ( Trig_RussiaManual_Func004Func002C() ) then
            if ( Trig_RussiaManual_Func004Func002Func001C() ) then
                call SetPlayerAllianceStateBJ( Player(0), udg_pOwn, bj_ALLIANCE_ALLIED_VISION )
                call SetPlayerAllianceStateBJ( udg_pOwn, Player(0), bj_ALLIANCE_ALLIED_VISION )
                call DisplayTextToForce( GetPlayersAll(), ( GetPlayerName(udg_pOwn) + " 愤慨小日本暴行,加入了抗日阵营。" ) )
                set udg_dwSet[udg_dwId] = 1
            else
                // 不可以手动加入轴心国
                call DoNothing(  )
            endif
        else
            call DoNothing(  )
        endif
    endif
endfunction

//===========================================================================
function InitTrig_RussiaManual takes nothing returns nothing
    set gg_trg_RussiaManual = CreateTrigger(  )
    call TriggerRegisterPlayerChatEvent( gg_trg_RussiaManual, Player(1), "Alias", false )
    call TriggerAddAction( gg_trg_RussiaManual, function Trig_RussiaManual_Actions )
endfunction

//===========================================================================
// Trigger: NorthKoreaManual
//
// 俄罗斯手动加入反法西斯联盟,若不手动加入,被日本击败则加入轴心国。
//===========================================================================
function Trig_NorthKoreaManual_Func004Func002Func001C takes nothing returns boolean
    if ( not ( SubStringBJ(udg_lpStr, 7, 11) == "China" ) ) then
        return false
    endif
    return true
endfunction

function Trig_NorthKoreaManual_Func004Func002C takes nothing returns boolean
    if ( not ( SubStringBJ(udg_lpStr, 1, 6) == "Alias " ) ) then
        return false
    endif
    return true
endfunction

function Trig_NorthKoreaManual_Func004C takes nothing returns boolean
    if ( not ( udg_dwSet[udg_dwId] >= 1 ) ) then
        return false
    endif
    return true
endfunction

function Trig_NorthKoreaManual_Actions takes nothing returns nothing
    // 如果对应的数值为1则已手动加入,大于1为被迫加入轴心国
    set udg_pOwn = Player(2)
    set udg_dwId = 1
    if ( Trig_NorthKoreaManual_Func004C() ) then
        call DisableTrigger( GetTriggeringTrigger() )
        return
    else
        set udg_lpStr = GetEventPlayerChatString()
        if ( Trig_NorthKoreaManual_Func004Func002C() ) then
            if ( Trig_NorthKoreaManual_Func004Func002Func001C() ) then
                call SetPlayerAllianceStateBJ( Player(0), udg_pOwn, bj_ALLIANCE_ALLIED_VISION )
                call SetPlayerAllianceStateBJ( udg_pOwn, Player(0), bj_ALLIANCE_ALLIED_VISION )
                call DisplayTextToForce( GetPlayersAll(), ( GetPlayerName(udg_pOwn) + " 愤慨小日本暴行,加入了抗日阵营。" ) )
                set udg_dwSet[udg_dwId] = 1
            else
                // 不可以手动加入轴心国
                call DoNothing(  )
            endif
        else
            call DoNothing(  )
        endif
    endif
endfunction

//===========================================================================
function InitTrig_NorthKoreaManual takes nothing returns nothing
    set gg_trg_NorthKoreaManual = CreateTrigger(  )
    call TriggerRegisterPlayerChatEvent( gg_trg_NorthKoreaManual, Player(2), "Alias", false )
    call TriggerAddAction( gg_trg_NorthKoreaManual, function Trig_NorthKoreaManual_Actions )
endfunction

//===========================================================================
// Trigger: TaiwanManual
//
// 俄罗斯手动加入反法西斯联盟,若不手动加入,被日本击败则加入轴心国。
//===========================================================================
function Trig_TaiwanManual_Func004Func002Func001C takes nothing returns boolean
    if ( not ( SubStringBJ(udg_lpStr, 7, 11) == "China" ) ) then
        return false
    endif
    return true
endfunction

function Trig_TaiwanManual_Func004Func002C takes nothing returns boolean
    if ( not ( SubStringBJ(udg_lpStr, 1, 6) == "Alias " ) ) then
        return false
    endif
    return true
endfunction

function Trig_TaiwanManual_Func004C takes nothing returns boolean
    if ( not ( udg_dwSet[udg_dwId] >= 1 ) ) then
        return false
    endif
    return true
endfunction

function Trig_TaiwanManual_Actions takes nothing returns nothing
    // 如果对应的数值为1则已手动加入,大于1为被迫加入轴心国
    set udg_pOwn = Player(4)
    set udg_dwId = 2
    if ( Trig_TaiwanManual_Func004C() ) then
        call DisableTrigger( GetTriggeringTrigger() )
        return
    else
        set udg_lpStr = GetEventPlayerChatString()
        if ( Trig_TaiwanManual_Func004Func002C() ) then
            if ( Trig_TaiwanManual_Func004Func002Func001C() ) then
                call SetPlayerAllianceStateBJ( Player(0), udg_pOwn, bj_ALLIANCE_ALLIED_VISION )
                call SetPlayerAllianceStateBJ( udg_pOwn, Player(0), bj_ALLIANCE_ALLIED_VISION )
                call DisplayTextToForce( GetPlayersAll(), ( GetPlayerName(udg_pOwn) + " 愤慨小日本暴行,加入了抗日阵营。" ) )
                set udg_dwSet[udg_dwId] = 1
            else
                // 不可以手动加入轴心国
                call DoNothing(  )
            endif
        else
            call DoNothing(  )
        endif
    endif
endfunction

//===========================================================================
function InitTrig_TaiwanManual takes nothing returns nothing
    set gg_trg_TaiwanManual = CreateTrigger(  )
    call TriggerRegisterPlayerChatEvent( gg_trg_TaiwanManual, Player(4), "Alias", false )
    call TriggerAddAction( gg_trg_TaiwanManual, function Trig_TaiwanManual_Actions )
endfunction

//===========================================================================
// Trigger: VietnamManual
//
// 俄罗斯手动加入反法西斯联盟,若不手动加入,被日本击败则加入轴心国。
//===========================================================================
function Trig_VietnamManual_Func004Func002Func001C takes nothing returns boolean
    if ( not ( SubStringBJ(udg_lpStr, 7, 11) == "China" ) ) then
        return false
    endif
    return true
endfunction

function Trig_VietnamManual_Func004Func002C takes nothing returns boolean
    if ( not ( SubStringBJ(udg_lpStr, 1, 6) == "Alias " ) ) then
        return false
    endif
    return true
endfunction

function Trig_VietnamManual_Func004C takes nothing returns boolean
    if ( not ( udg_dwSet[udg_dwId] >= 1 ) ) then
        return false
    endif
    return true
endfunction

function Trig_VietnamManual_Actions takes nothing returns nothing
    // 如果对应的数值为1则已手动加入,大于1为被迫加入轴心国
    set udg_pOwn = Player(5)
    set udg_dwId = 3
    if ( Trig_VietnamManual_Func004C() ) then
        call DisableTrigger( GetTriggeringTrigger() )
        return
    else
        set udg_lpStr = GetEventPlayerChatString()
        if ( Trig_VietnamManual_Func004Func002C() ) then
            if ( Trig_VietnamManual_Func004Func002Func001C() ) then
                call SetPlayerAllianceStateBJ( Player(0), udg_pOwn, bj_ALLIANCE_ALLIED_VISION )
                call SetPlayerAllianceStateBJ( udg_pOwn, Player(0), bj_ALLIANCE_ALLIED_VISION )
                call DisplayTextToForce( GetPlayersAll(), ( GetPlayerName(udg_pOwn) + " 愤慨小日本暴行,加入了抗日阵营。" ) )
                set udg_dwSet[udg_dwId] = 1
            else
                // 不可以手动加入轴心国
                call DoNothing(  )
            endif
        else
            call DoNothing(  )
        endif
    endif
endfunction

//===========================================================================
function InitTrig_VietnamManual takes nothing returns nothing
    set gg_trg_VietnamManual = CreateTrigger(  )
    call TriggerRegisterPlayerChatEvent( gg_trg_VietnamManual, Player(5), "Alias", false )
    call TriggerAddAction( gg_trg_VietnamManual, function Trig_VietnamManual_Actions )
endfunction

//===========================================================================
// Trigger: SouthKoreaManual
//
// 俄罗斯手动加入反法西斯联盟,若不手动加入,被日本击败则加入轴心国。
//===========================================================================
function Trig_SouthKoreaManual_Func004Func002Func001C takes nothing returns boolean
    if ( not ( SubStringBJ(udg_lpStr, 7, 11) == "China" ) ) then
        return false
    endif
    return true
endfunction

function Trig_SouthKoreaManual_Func004Func002C takes nothing returns boolean
    if ( not ( SubStringBJ(udg_lpStr, 1, 6) == "Alias " ) ) then
        return false
    endif
    return true
endfunction

function Trig_SouthKoreaManual_Func004C takes nothing returns boolean
    if ( not ( udg_dwSet[udg_dwId] >= 1 ) ) then
        return false
    endif
    return true
endfunction

function Trig_SouthKoreaManual_Actions takes nothing returns nothing
    // 如果对应的数值为1则已手动加入,大于1为被迫加入轴心国
    set udg_pOwn = Player(6)
    set udg_dwId = 4
    if ( Trig_SouthKoreaManual_Func004C() ) then
        call DisableTrigger( GetTriggeringTrigger() )
        return
    else
        set udg_lpStr = GetEventPlayerChatString()
        if ( Trig_SouthKoreaManual_Func004Func002C() ) then
            if ( Trig_SouthKoreaManual_Func004Func002Func001C() ) then
                call SetPlayerAllianceStateBJ( Player(0), udg_pOwn, bj_ALLIANCE_ALLIED_VISION )
                call SetPlayerAllianceStateBJ( udg_pOwn, Player(0), bj_ALLIANCE_ALLIED_VISION )
                call DisplayTextToForce( GetPlayersAll(), ( GetPlayerName(udg_pOwn) + " 愤慨小日本暴行,加入了抗日阵营。" ) )
                set udg_dwSet[udg_dwId] = 1
            else
                // 不可以手动加入轴心国
                call DoNothing(  )
            endif
        else
            call DoNothing(  )
        endif
    endif
endfunction

//===========================================================================
function InitTrig_SouthKoreaManual takes nothing returns nothing
    set gg_trg_SouthKoreaManual = CreateTrigger(  )
    call TriggerRegisterPlayerChatEvent( gg_trg_SouthKoreaManual, Player(6), "Alias", false )
    call TriggerAddAction( gg_trg_SouthKoreaManual, function Trig_SouthKoreaManual_Actions )
endfunction

//===========================================================================
// Trigger: RussiaForced
//
// 俄罗斯被日本击败加入轴心国。
//===========================================================================
function Trig_RussiaForced_Func004Func001C takes nothing returns boolean
    if ( not ( GetOwningPlayer(GetKillingUnitBJ()) == Player(3) ) ) then
        return false
    endif
    return true
endfunction

function Trig_RussiaForced_Func004C takes nothing returns boolean
    if ( not ( udg_dwSet[udg_dwId] != 0 ) ) then
        return false
    endif
    return true
endfunction

function Trig_RussiaForced_Actions takes nothing returns nothing
    // 如果对应的数值为1则已手动加入,大于1为被迫加入轴心国
    set udg_pOwn = Player(1)
    set udg_dwId = 0
    if ( Trig_RussiaForced_Func004C() ) then
        call DisableTrigger( GetTriggeringTrigger() )
        return
    else
        if ( Trig_RussiaForced_Func004Func001C() ) then
            call SetPlayerAllianceStateBJ( Player(3), udg_pOwn, bj_ALLIANCE_ALLIED_VISION )
            call SetPlayerAllianceStateBJ( udg_pOwn, Player(3), bj_ALLIANCE_ALLIED_VISION )
            call DisplayTextToForce( GetPlayersAll(), ( GetPlayerName(udg_pOwn) + " 迫于小日本的淫威,加入了轴心国。" ) )
            call DisableTrigger( GetTriggeringTrigger() )
            set udg_dwSet[udg_dwId] = 2
        else
            call DoNothing(  )
        endif
    endif
endfunction

//===========================================================================
function InitTrig_RussiaForced takes nothing returns nothing
    set gg_trg_RussiaForced = CreateTrigger(  )
    call TriggerRegisterPlayerUnitEventSimple( gg_trg_RussiaForced, Player(1), EVENT_PLAYER_UNIT_DEATH )
    call TriggerAddAction( gg_trg_RussiaForced, function Trig_RussiaForced_Actions )
endfunction

//===========================================================================
// Trigger: NorthKoreaForced
//
// 俄罗斯被日本击败加入轴心国。
//===========================================================================
function Trig_NorthKoreaForced_Func004Func001C takes nothing returns boolean
    if ( not ( GetOwningPlayer(GetKillingUnitBJ()) == Player(3) ) ) then
        return false
    endif
    return true
endfunction

function Trig_NorthKoreaForced_Func004C takes nothing returns boolean
    if ( not ( udg_dwSet[udg_dwId] != 0 ) ) then
        return false
    endif
    return true
endfunction

function Trig_NorthKoreaForced_Actions takes nothing returns nothing
    // 如果对应的数值为1则已手动加入,大于1为被迫加入轴心国
    set udg_pOwn = Player(2)
    set udg_dwId = 1
    if ( Trig_NorthKoreaForced_Func004C() ) then
        call DisableTrigger( GetTriggeringTrigger() )
        return
    else
        if ( Trig_NorthKoreaForced_Func004Func001C() ) then
            call SetPlayerAllianceStateBJ( Player(3), udg_pOwn, bj_ALLIANCE_ALLIED_VISION )
            call SetPlayerAllianceStateBJ( udg_pOwn, Player(3), bj_ALLIANCE_ALLIED_VISION )
            call DisplayTextToForce( GetPlayersAll(), ( GetPlayerName(udg_pOwn) + " 迫于小日本的淫威,加入了轴心国。" ) )
            call DisableTrigger( GetTriggeringTrigger() )
            set udg_dwSet[udg_dwId] = 2
        else
            call DoNothing(  )
        endif
    endif
endfunction

//===========================================================================
function InitTrig_NorthKoreaForced takes nothing returns nothing
    set gg_trg_NorthKoreaForced = CreateTrigger(  )
    call TriggerRegisterPlayerUnitEventSimple( gg_trg_NorthKoreaForced, Player(2), EVENT_PLAYER_UNIT_DEATH )
    call TriggerAddAction( gg_trg_NorthKoreaForced, function Trig_NorthKoreaForced_Actions )
endfunction

//===========================================================================
// Trigger: TaiwanForced
//
// 俄罗斯被日本击败加入轴心国。
//===========================================================================
function Trig_TaiwanForced_Func004Func001C takes nothing returns boolean
    if ( not ( GetOwningPlayer(GetKillingUnitBJ()) == Player(3) ) ) then
        return false
    endif
    return true
endfunction

function Trig_TaiwanForced_Func004C takes nothing returns boolean
    if ( not ( udg_dwSet[udg_dwId] != 0 ) ) then
        return false
    endif
    return true
endfunction

function Trig_TaiwanForced_Actions takes nothing returns nothing
    // 如果对应的数值为1则已手动加入,大于1为被迫加入轴心国
    set udg_pOwn = Player(4)
    set udg_dwId = 2
    if ( Trig_TaiwanForced_Func004C() ) then
        call DisableTrigger( GetTriggeringTrigger() )
        return
    else
        if ( Trig_TaiwanForced_Func004Func001C() ) then
            call SetPlayerAllianceStateBJ( Player(3), udg_pOwn, bj_ALLIANCE_ALLIED_VISION )
            call SetPlayerAllianceStateBJ( udg_pOwn, Player(3), bj_ALLIANCE_ALLIED_VISION )
            call DisplayTextToForce( GetPlayersAll(), ( GetPlayerName(udg_pOwn) + " 迫于小日本的淫威,加入了轴心国。" ) )
            call DisableTrigger( GetTriggeringTrigger() )
            set udg_dwSet[udg_dwId] = 2
        else
            call DoNothing(  )
        endif
    endif
endfunction

//===========================================================================
function InitTrig_TaiwanForced takes nothing returns nothing
    set gg_trg_TaiwanForced = CreateTrigger(  )
    call TriggerRegisterPlayerUnitEventSimple( gg_trg_TaiwanForced, Player(4), EVENT_PLAYER_UNIT_DEATH )
    call TriggerAddAction( gg_trg_TaiwanForced, function Trig_TaiwanForced_Actions )
endfunction

//===========================================================================
// Trigger: VietnamForced
//
// 俄罗斯被日本击败加入轴心国。
//===========================================================================
function Trig_VietnamForced_Func004Func001C takes nothing returns boolean
    if ( not ( GetOwningPlayer(GetKillingUnitBJ()) == Player(3) ) ) then
        return false
    endif
    return true
endfunction

function Trig_VietnamForced_Func004C takes nothing returns boolean
    if ( not ( udg_dwSet[udg_dwId] != 0 ) ) then
        return false
    endif
    return true
endfunction

function Trig_VietnamForced_Actions takes nothing returns nothing
    // 如果对应的数值为1则已手动加入,大于1为被迫加入轴心国
    set udg_pOwn = Player(5)
    set udg_dwId = 3
    if ( Trig_VietnamForced_Func004C() ) then
        call DisableTrigger( GetTriggeringTrigger() )
        return
    else
        if ( Trig_VietnamForced_Func004Func001C() ) then
            call SetPlayerAllianceStateBJ( Player(3), udg_pOwn, bj_ALLIANCE_ALLIED_VISION )
            call SetPlayerAllianceStateBJ( udg_pOwn, Player(3), bj_ALLIANCE_ALLIED_VISION )
            call DisplayTextToForce( GetPlayersAll(), ( GetPlayerName(udg_pOwn) + " 迫于小日本的淫威,加入了轴心国。" ) )
            call DisableTrigger( GetTriggeringTrigger() )
            set udg_dwSet[udg_dwId] = 2
        else
            call DoNothing(  )
        endif
    endif
endfunction

//===========================================================================
function InitTrig_VietnamForced takes nothing returns nothing
    set gg_trg_VietnamForced = CreateTrigger(  )
    call TriggerRegisterPlayerUnitEventSimple( gg_trg_VietnamForced, Player(5), EVENT_PLAYER_UNIT_DEATH )
    call TriggerAddAction( gg_trg_VietnamForced, function Trig_VietnamForced_Actions )
endfunction

//===========================================================================
// Trigger: SouthKoreaForced
//
// 俄罗斯被日本击败加入轴心国。
//===========================================================================
function Trig_SouthKoreaForced_Func004Func001C takes nothing returns boolean
    if ( not ( GetOwningPlayer(GetKillingUnitBJ()) == Player(3) ) ) then
        return false
    endif
    return true
endfunction

function Trig_SouthKoreaForced_Func004C takes nothing returns boolean
    if ( not ( udg_dwSet[udg_dwId] != 0 ) ) then
        return false
    endif
    return true
endfunction

function Trig_SouthKoreaForced_Actions takes nothing returns nothing
    // 如果对应的数值为1则已手动加入,大于1为被迫加入轴心国
    set udg_pOwn = Player(6)
    set udg_dwId = 4
    if ( Trig_SouthKoreaForced_Func004C() ) then
        call DisableTrigger( GetTriggeringTrigger() )
        return
    else
        if ( Trig_SouthKoreaForced_Func004Func001C() ) then
            call SetPlayerAllianceStateBJ( Player(3), udg_pOwn, bj_ALLIANCE_ALLIED_VISION )
            call SetPlayerAllianceStateBJ( udg_pOwn, Player(3), bj_ALLIANCE_ALLIED_VISION )
            call DisplayTextToForce( GetPlayersAll(), ( GetPlayerName(udg_pOwn) + " 迫于小日本的淫威,加入了轴心国。" ) )
            call DisableTrigger( GetTriggeringTrigger() )
            set udg_dwSet[udg_dwId] = 2
        else
            call DoNothing(  )
        endif
    endif
endfunction

//===========================================================================
function InitTrig_SouthKoreaForced takes nothing returns nothing
    set gg_trg_SouthKoreaForced = CreateTrigger(  )
    call TriggerRegisterPlayerUnitEventSimple( gg_trg_SouthKoreaForced, Player(6), EVENT_PLAYER_UNIT_DEATH )
    call TriggerAddAction( gg_trg_SouthKoreaForced, function Trig_SouthKoreaForced_Actions )
endfunction

//===========================================================================
function InitCustomTriggers takes nothing returns nothing
    call InitTrig_Recycle(  )
    call InitTrig________________u(  )
    call InitTrig_CallOfDuty(  )
    call InitTrig_JapanDie(  )
    call InitTrig_RussiaManual(  )
    call InitTrig_NorthKoreaManual(  )
    call InitTrig_TaiwanManual(  )
    call InitTrig_VietnamManual(  )
    call InitTrig_SouthKoreaManual(  )
    call InitTrig_RussiaForced(  )
    call InitTrig_NorthKoreaForced(  )
    call InitTrig_TaiwanForced(  )
    call InitTrig_VietnamForced(  )
    call InitTrig_SouthKoreaForced(  )
endfunction

//===========================================================================
function RunInitializationTriggers takes nothing returns nothing
    call ConditionalTriggerExecute( gg_trg________________u )
endfunction

//***************************************************************************
//*
//*  Players
//*
//***************************************************************************

function InitCustomPlayerSlots takes nothing returns nothing

    // Player 0
    call SetPlayerStartLocation( Player(0), 0 )
    call ForcePlayerStartLocation( Player(0), 0 )
    call SetPlayerColor( Player(0), ConvertPlayerColor(0) )
    call SetPlayerRacePreference( Player(0), RACE_PREF_HUMAN )
    call SetPlayerRaceSelectable( Player(0), false )
    call SetPlayerController( Player(0), MAP_CONTROL_USER )

    // Player 1
    call SetPlayerStartLocation( Player(1), 1 )
    call ForcePlayerStartLocation( Player(1), 1 )
    call SetPlayerColor( Player(1), ConvertPlayerColor(1) )
    call SetPlayerRacePreference( Player(1), RACE_PREF_ORC )
    call SetPlayerRaceSelectable( Player(1), false )
    call SetPlayerController( Player(1), MAP_CONTROL_USER )

    // Player 2
    call SetPlayerStartLocation( Player(2), 2 )
    call ForcePlayerStartLocation( Player(2), 2 )
    call SetPlayerColor( Player(2), ConvertPlayerColor(2) )
    call SetPlayerRacePreference( Player(2), RACE_PREF_ORC )
    call SetPlayerRaceSelectable( Player(2), false )
    call SetPlayerController( Player(2), MAP_CONTROL_USER )

    // Player 3
    call SetPlayerStartLocation( Player(3), 3 )
    call ForcePlayerStartLocation( Player(3), 3 )
    call SetPlayerColor( Player(3), ConvertPlayerColor(3) )
    call SetPlayerRacePreference( Player(3), RACE_PREF_UNDEAD )
    call SetPlayerRaceSelectable( Player(3), false )
    call SetPlayerController( Player(3), MAP_CONTROL_USER )

    // Player 4
    call SetPlayerStartLocation( Player(4), 4 )
    call ForcePlayerStartLocation( Player(4), 4 )
    call SetPlayerColor( Player(4), ConvertPlayerColor(4) )
    call SetPlayerRacePreference( Player(4), RACE_PREF_HUMAN )
    call SetPlayerRaceSelectable( Player(4), false )
    call SetPlayerController( Player(4), MAP_CONTROL_USER )

    // Player 5
    call SetPlayerStartLocation( Player(5), 5 )
    call ForcePlayerStartLocation( Player(5), 5 )
    call SetPlayerColor( Player(5), ConvertPlayerColor(5) )
    call SetPlayerRacePreference( Player(5), RACE_PREF_ORC )
    call SetPlayerRaceSelectable( Player(5), false )
    call SetPlayerController( Player(5), MAP_CONTROL_USER )

    // Player 6
    call SetPlayerStartLocation( Player(6), 6 )
    call ForcePlayerStartLocation( Player(6), 6 )
    call SetPlayerColor( Player(6), ConvertPlayerColor(6) )
    call SetPlayerRacePreference( Player(6), RACE_PREF_NIGHTELF )
    call SetPlayerRaceSelectable( Player(6), false )
    call SetPlayerController( Player(6), MAP_CONTROL_USER )

endfunction

function InitCustomTeams takes nothing returns nothing
    // Force: TRIGSTR_014
    call SetPlayerTeam( Player(0), 0 )
    call SetPlayerTeam( Player(1), 0 )
    call SetPlayerTeam( Player(2), 0 )
    call SetPlayerTeam( Player(4), 0 )
    call SetPlayerTeam( Player(5), 0 )
    call SetPlayerTeam( Player(6), 0 )

    // Force: TRIGSTR_015
    call SetPlayerTeam( Player(3), 1 )

endfunction

function InitAllyPriorities takes nothing returns nothing

    call SetStartLocPrioCount( 0, 2 )
    call SetStartLocPrio( 0, 0, 2, MAP_LOC_PRIO_HIGH )
    call SetStartLocPrio( 0, 1, 6, MAP_LOC_PRIO_HIGH )

    call SetStartLocPrioCount( 1, 3 )
    call SetStartLocPrio( 1, 0, 2, MAP_LOC_PRIO_HIGH )
    call SetStartLocPrio( 1, 1, 3, MAP_LOC_PRIO_HIGH )
    call SetStartLocPrio( 1, 2, 6, MAP_LOC_PRIO_HIGH )

    call SetStartLocPrioCount( 2, 1 )
    call SetStartLocPrio( 2, 0, 6, MAP_LOC_PRIO_HIGH )

    call SetStartLocPrioCount( 3, 3 )
    call SetStartLocPrio( 3, 0, 1, MAP_LOC_PRIO_HIGH )
    call SetStartLocPrio( 3, 1, 2, MAP_LOC_PRIO_HIGH )
    call SetStartLocPrio( 3, 2, 6, MAP_LOC_PRIO_HIGH )

    call SetStartLocPrioCount( 4, 5 )
    call SetStartLocPrio( 4, 0, 0, MAP_LOC_PRIO_HIGH )
    call SetStartLocPrio( 4, 1, 2, MAP_LOC_PRIO_HIGH )
    call SetStartLocPrio( 4, 2, 3, MAP_LOC_PRIO_LOW )
    call SetStartLocPrio( 4, 3, 5, MAP_LOC_PRIO_HIGH )
    call SetStartLocPrio( 4, 4, 6, MAP_LOC_PRIO_HIGH )

    call SetStartLocPrioCount( 5, 1 )
    call SetStartLocPrio( 5, 0, 4, MAP_LOC_PRIO_HIGH )

    call SetStartLocPrioCount( 6, 1 )
    call SetStartLocPrio( 6, 0, 2, MAP_LOC_PRIO_HIGH )
endfunction

//***************************************************************************
//*
//*  Main Initialization
//*
//***************************************************************************

//===========================================================================
function main takes nothing returns nothing
    call SetCameraBounds( -15616.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), -15872.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM), 15616.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), 15360.0 - GetCameraMargin(CAMERA_MARGIN_TOP), -15616.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), 15360.0 - GetCameraMargin(CAMERA_MARGIN_TOP), 15616.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), -15872.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM) )
    call SetDayNightModels( "Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl", "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl" )
    call NewSoundEnvironment( "Default" )
    call SetAmbientDaySound( "SunkenRuinsDay" )
    call SetAmbientNightSound( "SunkenRuinsNight" )
    call SetMapMusic( "Music", true, 0 )
    call CreateRegions(  )
    call CreateAllUnits(  )
    call InitBlizzard(  )
    call InitGlobals(  )
    call InitCustomTriggers(  )
    call RunInitializationTriggers(  )

endfunction

//***************************************************************************
//*
//*  Map Configuration
//*
//***************************************************************************

function config takes nothing returns nothing
    call SetMapName( "TRIGSTR_001" )
    call SetMapDescription( "TRIGSTR_003" )
    call SetPlayers( 7 )
    call SetTeams( 7 )
    call SetGamePlacement( MAP_PLACEMENT_TEAMS_TOGETHER )

    call DefineStartLocation( 0, -4864.0, 11712.0 )
    call DefineStartLocation( 1, 7360.0, 14592.0 )
    call DefineStartLocation( 2, 1472.0, 9920.0 )
    call DefineStartLocation( 3, 11200.0, 6656.0 )
    call DefineStartLocation( 4, -2752.0, -2944.0 )
    call DefineStartLocation( 5, -14592.0, -4096.0 )
    call DefineStartLocation( 6, 2048.0, 8704.0 )

    // Player setup
    call InitCustomPlayerSlots(  )
    call InitCustomTeams(  )
    call InitAllyPriorities(  )
endfunction


地图不加密,可以任意拿去修改,不过请大家保留原创作者信息,方便交流。

可以在我的下载处下载源文件。

 

梁侠

2012-12-15 04:32:06

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