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题目大意:
有许多三角形可能互相重叠
分别输出重叠了n片到只重叠了1片的面积
解法1:官方题解切多边形,木有尝试
解法2:即以下代码,参考http://www.cnblogs.com/woaishizhan/archive/2013/08/01/3229234.html
解法3:本人尝试用PSLG生成所有互不覆盖的多边形
然后遍历每个三角形判断多边形是否在三角形内
最后累计所有多边形的面积 最终没有调出来
有人有PSLG生成多边形的模板否。。。。。感激不尽
//大白p263 #include <cmath> #include <cstdio> #include <cstring> #include <set> #include <iostream> #include <vector> #include <algorithm> using namespace std; const double eps=1e-9;//精度 const int INF=1<<29; const double PI=acos(-1.0); int dcmp(double x){//判断double等于0或。。。 if(fabs(x)<eps)return 0;else return x<0?-1:1; } struct Point{ double x,y; Point(double x=0,double y=0):x(x),y(y){} }; typedef Point Vector; Vector operator+(Vector a,Vector b){return Vector(a.x+b.x,a.y+b.y);}//向量+向量=向量 Vector operator-(Point a,Point b){return Vector(a.x-b.x,a.y-b.y);}//点-点=向量 Vector operator*(Vector a,double p){return Vector(a.x*p,a.y*p);}//向量*实数=向量 Vector operator/(Vector a,double p){return Vector(a.x/p,a.y/p);}//向量/实数=向量 bool operator<( const Point& A,const Point& B ){return dcmp(A.x-B.x)<0||(dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)<0);} bool operator==(const Point&a,const Point&b){return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0;} bool operator!=(const Point&a,const Point&b){return a==b;} struct Segment{ Point a,b; Segment(){} Segment(Point _a,Point _b){a=_a,b=_b;} bool friend operator<(const Segment& p,const Segment& q){return p.a<q.a||(p.a==q.a&&p.b<q.b);} bool friend operator==(const Segment& p,const Segment& q){return (p.a==q.a&&p.b==q.b)||(p.a==q.b&&p.b==q.a);} }; struct Circle{ Point c; double r; Circle(){} Circle(Point _c, double _r):c(_c),r(_r) {} Point point(double a)const{return Point(c.x+cos(a)*r,c.y+sin(a)*r);} bool friend operator<(const Circle& a,const Circle& b){return a.r<b.r;} }; struct Line{ Point p; Vector v; double ang; Line() {} Line(const Point &_p, const Vector &_v):p(_p),v(_v){ang = atan2(v.y, v.x);} bool operator<(const Line &L)const{return ang < L.ang;} }; double Dot(Vector a,Vector b){return a.x*b.x+a.y*b.y;}//|a|*|b|*cosθ 点积 double Length(Vector a){return sqrt(Dot(a,a));}//|a| 向量长度 double Angle(Vector a,Vector b){return acos(Dot(a,b)/Length(a)/Length(b));}//向量夹角θ double Cross(Vector a,Vector b){return a.x*b.y-a.y*b.x;}//叉积 向量围成的平行四边形的面积 double Area2(Point a,Point b,Point c){return Cross(b-a,c-a);}//同上 参数为三个点 double DegreeToRadius(double deg){return deg/180*PI;} double GetRerotateAngle(Vector a,Vector b){//向量a顺时针旋转theta度得到向量b的方向 double tempa=Angle(a,Vector(1,0)); if(a.y<0) tempa=2*PI-tempa; double tempb=Angle(b,Vector(1,0)); if(b.y<0) tempb=2*PI-tempb; if((tempa-tempb)>0) return tempa-tempb; else return tempa-tempb+2*PI; } Vector Rotate(Vector a,double rad){//向量旋转rad弧度 return Vector(a.x*cos(rad)-a.y*sin(rad),a.x*sin(rad)+a.y*cos(rad)); } Vector Normal(Vector a){//计算单位法线 double L=Length(a); return Vector(-a.y/L,a.x/L); } Point GetLineProjection(Point p,Point a,Point b){//点在直线上的投影 Vector v=b-a; return a+v*(Dot(v,p-a)/Dot(v,v)); } Point GetLineIntersection(Point p,Vector v,Point q,Vector w){//求直线交点 有唯一交点时可用 Vector u=p-q; double t=Cross(w,u)/Cross(v,w); return p+v*t; } int ConvexHull(Point* p,int n,Point* ch){//计算凸包 sort(p,p+n); int m=0; for(int i=0;i<n;i++){ while(m>1&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } int k=m; for(int i=n-2;i>=0;i--){ while(m>k&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } if(n>0) m--; return m; } double Heron(double a,double b,double c){//海伦公式 double p=(a+b+c)/2; return sqrt(p*(p-a)*(p-b)*(p-c)); } bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2){//线段规范相交判定 double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1); double c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0; } double CutConvex(const int n,Point* poly, const Point a,const Point b, vector<Point> result[3]){//有向直线a b 切割凸多边形 vector<Point> points; Point p; Point p1=a,p2=b; int cur,pre; result[0].clear(); result[1].clear(); result[2].clear(); if(n==0) return 0; double tempcross; tempcross=Cross(p2-p1,poly[0]-p1); if(dcmp(tempcross)==0) pre=cur=2; else if(tempcross>0) pre=cur=0; else pre=cur=1; for(int i=0;i<n;i++){ tempcross=Cross(p2-p1,poly[(i+1)%n]-p1); if(dcmp(tempcross)==0) cur=2; else if(tempcross>0) cur=0; else cur=1; if(cur==pre){ result[cur].push_back(poly[(i+1)%n]); } else{ p1=poly[i]; p2=poly[(i+1)%n]; p=GetLineIntersection(p1,p2-p1,a,b-a); points.push_back(p); result[pre].push_back(p); result[cur].push_back(p); result[cur].push_back(poly[(i+1)%n]); pre=cur; } } sort(points.begin(),points.end()); if(points.size()<2){ return 0; } else{ return Length(points.front()-points.back()); } } double DistanceToSegment(Point p,Segment s){//点到线段的距离 if(s.a==s.b) return Length(p-s.a); Vector v1=s.b-s.a,v2=p-s.a,v3=p-s.b; if(dcmp(Dot(v1,v2))<0) return Length(v2); else if(dcmp(Dot(v1,v3))>0) return Length(v3); else return fabs(Cross(v1,v2))/Length(v1); } bool isPointOnSegment(Point p,Segment s){//点在线段上 return dcmp(DistanceToSegment(p,s))==0; } int isPointInPolygon(Point p, Point* poly,int n){//点与多边形的位置关系 int wn=0; for(int i=0;i<n;i++){ Point& p2=poly[(i+1)%n]; if(isPointOnSegment(p,Segment(poly[i],p2))) return -1;//点在边界上 int k=dcmp(Cross(p2-poly[i],p-poly[i])); int d1=dcmp(poly[i].y-p.y); int d2=dcmp(p2.y-p.y); if(k>0&&d1<=0&&d2>0)wn++; if(k<0&&d2<=0&&d1>0)wn--; } if(wn) return 1;//点在内部 else return 0;//点在外部 } double PolygonArea(vector<Point> p){//多边形有向面积 double area=0; int n=p.size(); for(int i=1;i<n-1;i++) area+=Cross(p[i]-p[0],p[i+1]-p[0]); return area/2; } int GetLineCircleIntersection(Line L,Circle C,Point& p1,Point& p2){//圆与直线交点 返回交点个数 double a = L.v.x, b = L.p.x - C.c.x, c = L.v.y, d = L.p.y-C.c.y; double e = a*a + c*c, f = 2*(a*b+c*d), g = b*b + d*d -C.r*C.r; double delta = f*f - 4*e*g; if(dcmp(delta) < 0) return 0;//相离 if(dcmp(delta) == 0) {//相切 p1=p1=C.point(-f/(2*e)); return 1; }//相交 p1=(L.p+L.v*(-f-sqrt(delta))/(2*e)); p2=(L.p+L.v*(-f+sqrt(delta))/(2*e)); return 2; } //-------------------------------------- //-------------------------------------- //-------------------------------------- //-------------------------------------- //-------------------------------------- Point parr[9999]; Segment sarr[1600]; bool smark[1600]; int pidx,sidx; struct Segforcmp{ Segment s; bool mark; bool friend operator<(Segforcmp a,Segforcmp b){ return a.s<b.s; } }temps[2000]; bool isintri(Point m,Point a,Point b){ Point p=GetLineProjection(m,a,b); if(m.y>p.y) return true; else return false; } int main() { int T,n; scanf("%d",&T); while(T--){ sidx=pidx=0; scanf("%d",&n); double ans[100]; memset(ans,0,sizeof ans); //输入处理 for(int i=0;i<n;i++){ Point a,b,c,m; scanf("%lf%lf%lf%lf%lf%lf",&a.x,&a.y,&b.x,&b.y,&c.x,&c.y); m.x=(a.x+b.x+c.x)/3; m.y=(a.y+b.y+c.y)/3; if(dcmp(Cross(a-b,b-c))==0) continue;//共线舍去 parr[pidx++]=a;parr[pidx++]=b;parr[pidx++]=c;//端点放入数组 if(a.x<b.x) sarr[sidx]=Segment(a,b); else sarr[sidx]=Segment(b,a); smark[sidx++]=isintri(m,a,b);//边放入数组 并标记出入边 if(a.x<c.x) sarr[sidx]=Segment(a,c); else sarr[sidx]=Segment(c,a); smark[sidx++]=isintri(m,a,c); if(b.x<c.x) sarr[sidx]=Segment(b,c); else sarr[sidx]=Segment(c,b); smark[sidx++]=isintri(m,c,b); } //两两边求交点 for(int i=0;i<sidx;i++){ for(int j=i+1;j<sidx;j++){ if(SegmentProperIntersection(sarr[i].a,sarr[i].b,sarr[j].a,sarr[j].b)) parr[pidx++]=GetLineIntersection(sarr[i].a,sarr[i].b-sarr[i].a,sarr[j].a,sarr[j].b-sarr[j].a); } } sort(parr,parr+pidx); Point pre=parr[0],cur; for(int i=1;i<pidx;i++)if(dcmp(parr[i].x-pre.x)!=0){ cur=parr[i]; int tempscount=0; for(int j=0;j<sidx;j++)if(sarr[j].a.x<=pre.x&&sarr[j].b.x>=cur.x){ Point a=GetLineIntersection(pre,Vector(0,1),sarr[j].a,sarr[j].b-sarr[j].a);//左边扫描线与线段交点 Point b=GetLineIntersection(cur,Vector(0,1),sarr[j].a,sarr[j].b-sarr[j].a);//右边。。。。 Segment temp(a,b); temps[tempscount].s=temp; temps[tempscount++].mark=smark[j]; } sort(temps,temps+tempscount); int deep=temps[0].mark; for(int j=1;j<tempscount;j++){//遍历区间中的线段求面积 double h=temps[j].s.b.x-temps[j].s.a.x; double base=fabs(temps[j-1].s.a.y-temps[j].s.a.y)+fabs(temps[j-1].s.b.y-temps[j].s.b.y); if(deep) ans[deep]+=base/2*h; if(temps[j].mark) deep++; else deep--; } pre=cur; } for(int i=1;i<=n;i++) printf("%.10lf\n",ans[i]); } return 0; }