cocos2d-x 取得资源的路径的函数

2012.4.10

平台:vs2010, cocos2d-x, win7 32

 

CCLog("%s",CCFileUtils::getWriteablePath().c_str());
	CCLog("%s", CCFileUtils::fullPathFromRelativePath(""));
	CCLog("%s",CCFileUtils::fullPathFromRelativePath("Image"));


 看看接口:

    /**
    @brief   Generate the absolute path of the file.
    @param   pszRelativePath     The relative path of the file.
    @return  The absolute path of the file.
    @warning We only add the ResourcePath before the relative path of the file.
    If you have not set the ResourcePath,the function add "/NEWPLUS/TDA_DATA/UserData/" as default.
    You can set ResourcePath by function void setResourcePath(const char *pszResourcePath);
    */
    static const char* fullPathFromRelativePath(const char *pszRelativePath);

    /// @cond
    static const char* fullPathFromRelativeFile(const char *pszFilename, const char *pszRelativeFile);
    /// @endcond


我觉得只有第一个函数的工作正常,而第二个函数:fullPathFromRelativeFile(const char *pszFilename, const char *pszRelativeFile);我没有尝试成功。

如果要写数据的话,使用 getWrieablePath这个函数来写或者读取。

 

 

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