http://deusty.blogspot.com/2007/07/gzip-compressiondecompression.html
A long time ago I grabbed some code from CocoaDev to allow zlib compression/decompression of NSData. But a couple months ago I went looking for similar code to allow gzip compression/decompression. At the time I didn't find any, and found myself wading through the zlib documentation and header files until I came up with a solution. I've recently noticed that someone else on CocoaDev has also mentioned the solution, but it looks like they didn't fully implement a deflate version of it. So, without further ado, here is an NSData category that adds support for gzip compression and decompression:
@interface NSData (DDData) // gzip compression utilities - (NSData *)gzipInflate; - (NSData *)gzipDeflate; @end
@implementation NSData (DDData) - (NSData *)gzipInflate { if ([self length] == 0) return self; unsigned full_length = [self length]; unsigned half_length = [self length] / 2; NSMutableData *decompressed = [NSMutableData dataWithLength: full_length + half_length]; BOOL done = NO; int status; z_stream strm; strm.next_in = (Bytef *)[self bytes]; strm.avail_in = [self length]; strm.total_out = 0; strm.zalloc = Z_NULL; strm.zfree = Z_NULL; if (inflateInit2(&strm, (15+32)) != Z_OK) return nil; while (!done) { // Make sure we have enough room and reset the lengths. if (strm.total_out >= [decompressed length]) [decompressed increaseLengthBy: half_length]; strm.next_out = [decompressed mutableBytes] + strm.total_out; strm.avail_out = [decompressed length] - strm.total_out; // Inflate another chunk. status = inflate (&strm, Z_SYNC_FLUSH); if (status == Z_STREAM_END) done = YES; else if (status != Z_OK) break; } if (inflateEnd (&strm) != Z_OK) return nil; // Set real length. if (done) { [decompressed setLength: strm.total_out]; return [NSData dataWithData: decompressed]; } else return nil; } - (NSData *)gzipDeflate { if ([self length] == 0) return self; z_stream strm; strm.zalloc = Z_NULL; strm.zfree = Z_NULL; strm.opaque = Z_NULL; strm.total_out = 0; strm.next_in=(Bytef *)[self bytes]; strm.avail_in = [self length]; // Compresssion Levels: // Z_NO_COMPRESSION // Z_BEST_SPEED // Z_BEST_COMPRESSION // Z_DEFAULT_COMPRESSION if (deflateInit2(&strm, Z_DEFAULT_COMPRESSION, Z_DEFLATED, (15+16), 8, Z_DEFAULT_STRATEGY) != Z_OK) return nil; NSMutableData *compressed = [NSMutableData dataWithLength:16384]; // 16K chunks for expansion do { if (strm.total_out >= [compressed length]) [compressed increaseLengthBy: 16384]; strm.next_out = [compressed mutableBytes] + strm.total_out; strm.avail_out = [compressed length] - strm.total_out; deflate(&strm, Z_FINISH); } while (strm.avail_out == 0); deflateEnd(&strm); [compressed setLength: strm.total_out]; return [NSData dataWithData:compressed]; } @end