The Unofficial 3DStudio 3DS File Format

The Unofficial 3DStudio 3DSFile Format

 

    V1.0 By JeffLewis ([email protected])

 

    Notice

 

    This document is an attempt to document theAutoDesk 3DS file format. This was made difficult in that I don't own or haveaccess to a copy of the program, only to sample files. Fortunately, someoneused AutoDesk's own 3DS file development kit to create a program which dumpsthe contents of a 3DS file into a human readable form - albeit somewhatinaccurately. The codes listed and their names come from that program and havebeen confirmed by testing.

 

    It should be known that the 3DS format is,as far as I know, a proprietary format of AutoDesk and that the format detailsare not widely known or are protected by AutoDesk.

 

    It is not my intent to infringe onAutoDesk's rights, but simply to make a large collection of 3D image filesaccessable to people who do not use 3D Studio - or cannot use it becauseAutoDesk has not chosen to provide a version of 3D Studio for the computer theyuse (ie: The Macintosh in my case).

 

    Warning

 

    This document is not intended to be adefinitive definition of the 3DS format and is not authorised by AutoDesk.While every effort has been made to ensure its accuracy, or at least warn youwhen there's doubt about its accuracy, no guarantee of accuracy in any of itcan be given. Use this document at your own risk.

    Document layout and format information

 

    In the following document, chunk nameswhich are in bold mean the chunk format has been determined with certainty.Chunk names which are not bold but have a struct following means that this is aguess but is not substantiated. All others are unknown.

 

    A short is always a two byte integer.

    A long is always a four byte integer.

    A float is always a four byte IEEE floatingpoint number.

    A cstr is a zero byte terminated ASCIIstring without a length.

A char is a single byte integer.

 

    3DS FileFormat

 

    A 3DS file consists of blocks of datacalled chunks. Every chunk starts the same way:

 

        short chunk_id;

        long chunk_len;

 

    The chunk_id is a unique code whichidentifies the type of data in this chunk and also may indicate the existenceof subordinate chunks. The chunk_len indicates the length of following data tobe associated with this chunk. Note, this may contain more data than just thischunk. If the length of data is greater than that needed to fill in theinformation for the chunk, additional subordinate chunks are attached to thischunk immediately following any data needed for this chunk, and should beparsed out. These subordinate chunks may themselves contain subordinate chunks.

 

    Unfortunately, there is no indication ofthe length of data which is owned by the current chunk, only the total lengthof data attached to the chunk, which means that the only way to parse outsubordinate chunks is to know the exact format of the owning chunk. On theother hand, if a chunk is unknown, the parsing program can skip the entirechunk and subordinate chunks in one jump.

 

    In the following list, I try when possibleto indicate that a chunk is likely to have subordinate chunks and what kinds ofsubordinate chunks I've seen attached to it.

 

    Another problem lies in cstr names. I'veseen cases where the space used by a name is riddled with fragments of oldnames. It seems that the space reserved for a name is not cleared if a smallername replaces it. If the name is removed, you'll get a zero byte indicating animmediate end of string, followed by an undetermined number of characters andnulls. This seems to happen only when the cstr is at the end of a block of dataand so you can assume that the length of the chunk contains no other subchunks.See viewport_data for an example of this.

    0xxxH Group

    0000H        NULL_CHUNK

    0001H        Unknownchunk

    float ???

    0002H        M3D_VERSION

    short version;

    0005H        M3D_KFVERSION

    0010H        COLOR_F

    float red, grn, blu;

    0011H       

    COLOR_24

    char red, grn, blu;

    0012H        LIN_COLOR_24

    char red, grn, blu;

    0013H        LIN_COLOR_F

    float red, grn, blu;

    0030H        INT_PERCENTAGE

    short percentage;

    0031H        FLOAT_PERCENTAGE

    float percentage;

    0100H        MASTER_SCALE

    float scale;

    0995H        ChunkType

    0996H        ChunkUnique

    0997H        NotChunk

    0998H        Container

    0999H        IsChunk

    0c3cH C_SXP_SELFI_MASKDATA

    1xxxH Group

    1100H        BIT_MAP

    cstr filename;

    1101H        USE_BIT_MAP

    1200H        SOLID_BGND;followed by color_f

    1201H        USE_SOLID_BGND

    1300H        V_GRADIENT;followed by three color_f: start, mid, end

    float midpoint; 

    1301H        USE_V_GRADIENT

    1400H        LO_SHADOW_BIAS

    float bias;

    1410H        HI_SHADOW_BIAS

    1420H        SHADOW_MAP_SIZE

    short size;

    1430H        SHADOW_SAMPLES

    1440H        SHADOW_RANGE

    1450H        SHADOW_FILTER

    float filter;

    1460H       RAY_BIAS

    float bias;

    1500H        O_CONSTS

    float plane_x, plane_y, plane_z;

    2xxxH Group

    2100H        AMBIENT_LIGHT

    2200H        FOG;followed by color_f, fog_bgnd

    float near_plane, near_density;

    float far_plane, far_density;

    2201H        USE_FOG

    2210H        FOG_BGND

    2300H        DISTANCE_CUEfollowed by dcue_bgnd

    float near_plane, near_density;

    float far_plane, far_density;

    2301H        USE_DISTANCE_CUE

    2302H        LAYER_FOG

    float fog_z_from, fog_z_to;

    float fog_density;

    short fog_type;

    2303H        USE_LAYER_FOG

    2310H        DCUE_BGND

    2d2dH        SMAGIC

    2d3dH        LMAGIC

    3xxxH Group

    3000H        DEFAULT_VIEW

    3010H        VIEW_TOP

    float targe_x, target_y, target_z;

    float view_width;

    3020H        VIEW_BOTTOM

    float targe_x, target_y, target_z;

    float view_width;

    3030H        VIEW_LEFT

    float targe_x, target_y, target_z;

    float view_width;

    3040H        VIEW_RIGHT

    float targe_x, target_y, target_z;

    float view_width;

    3050H        VIEW_FRONT

    float targe_x, target_y, target_z;

    float view_width;

    3060H        VIEW_BACK

    float targe_x, target_y, target_z;

    float view_width;

    3070H        VIEW_USER

    float targe_x, target_y, target_z;

    float view_width;

    3080H        VIEW_CAMERA

    cstr camera_name;

    3090H        VIEW_WINDOW

    3d3dH        MDATA;Mesh Data Magic Number (.3DS files sub of 4d4d)

    3d3eH        MESH_VERSION

    3daaH        MLIBMAGIC;Material Library Magic Number (.MLI files)

    3dc2H        PRJMAGIC;3dS Project Magic Number (.PRJ files)

    3dffH  MATMAGIC;Material File Magic Number (.MAT files)

    4xxxH Group

    4000H        NAMED_OBJECT

    cstr name;

    4010H        OBJ_HIDDEN

    4011H        OBJ_VIS_LOFTER

    4012H        OBJ_DOESNT_CAST

    4013H        OBJ_MATTE

    4014H        OBJ_FAST

    4015H        OBJ_PROCEDURAL

    4016H        OBJ_FROZEN

    4017H        OBJ_DONT_RCVSHADOW

    4100H        N_TRI_OBJECT

    named triangle object

    followed by point_array, point_flag_array,mesh_matrix,

    face_array

    4110H        POINT_ARRAY

    short npoints;

    struct {

    float x, y, z;

    } points[npoints];

    4111H  POINT_FLAG_ARRAY

    short nflags;

    short flags[nflags];

    4120H        FACE_ARRAYmay be followed by smooth_group

    short nfaces;

    struct {

    short vertex1, vertex2, vertex3;

    short flags;

    } facearray[nfaces];

    4130H        MSH_MAT_GROUPmesh_material_group

    cstr material_name;

    short nfaces;

    short facenum[nfaces];

    4131H        OLD_MAT_GROUP

    4140H        TEX_VERTS

    short nverts;

    struct {

    float x, y;

    } vertices[nverts];

    4150H        SMOOTH_GROUP

    short grouplist[n]; determined by length,seems to be 4 per face

    4160H        MESH_MATRIX

    float matrix[4][3];

    4165H        MESH_COLOR

    short color_index;

    4170H        MESH_TEXTURE_INFO

    short map_type;

    float x_tiling, y_tiling;

    float icon_x, icon_y, icon_z;

    float matrix[4][3];

    float scaling, plan_icon_w, plan_icon_h,cyl_icon_h;

    4181H        PROC_NAME

    4182H        PROC_DATA

    4190H        MSH_BOXMAP

    4400H        N_D_L_OLD

    4500H        N_CAM_OLD

    4600H        N_DIRECT_LIGHT;followed by color_f

    float x, y, z;

    4610H        DL_SPOTLIGHT

    float target_x, target_y, target_z;

    float hotspot_ang;

    float falloff_ang;

    4620H        DL_OFF

    4625H        DL_ATTENUATE

    4627H        DL_RAYSHAD

    4630H        DL_SHADOWED

    4640H        DL_LOCAL_SHADOW

    4641H        DL_LOCAL_SHADOW2

    4650H        DL_SEE_CONE

    4651H        DL_SPOT_RECTANGULAR

    4652H        DL_SPOT_OVERSHOOT

    4653H        DL_SPOT_PROJECTOR

    4654H        DL_EXCLUDE

    4655H        DL_RANGE

    4656H        DL_SPOT_ROLL

    float roll_ang;

    4657H        DL_SPOT_ASPECT

    4658H        DL_RAY_BIAS

    float bias;

    4659H        DL_INNER_RANGE

    float range;

    465aH        DL_OUTER_RANGE

    float range;

    465bH        DL_MULTIPLIER

    float multiple;

    4680H        N_AMBIENT_LIGHT

    4700H        N_CAMERA

    float camera_x, camera_y, camera_z;

    float target_x, target_y, target_z;

    float bank_angle;

    float focus;

    4710H        CAM_SEE_CONE

    4720H        CAM_RANGES

    float near_range, far_range;

    4d4dH        M3DMAGIC;3DS Magic Number (.3DS file)

    4f00H HIERARCHY

    4f10H PARENT_OBJECT

    4f20H PIVOT_OBJECT

    4f30H PIVOT_LIMITS

    4f40H PIVOT_ORDER

    4f50H XLATE_RANGE

    5xxxH Group

    5000H        POLY_2D

    5010H        SHAPE_OK

    5011H        SHAPE_NOT_OK

    5020H        SHAPE_HOOK

    6xxxH Group

    6000H        PATH_3D

    6005H        PATH_MATRIX

    6010H        SHAPE_2D

    6020H        M_SCALE

    6030H        M_TWIST

    6040H        M_TEETER

    6050H        M_FIT

    6060H        M_BEVEL

    6070H        XZ_CURVE

    6080H        YZ_CURVE

    6090H        INTERPCT

    60a0H       DEFORM_LIMIT

    6100H        USE_CONTOUR

    6110H        USE_TWEEN

    6120H        USE_SCALE

    6130H        USE_TWIST

    6140H        USE_TEETER

    6150H        USE_FIT

    6160H        USE_BEVEL

    7xxxH Group

    7000H        VIEWPORT_LAYOUT_OLD

    7001H        VIEWPORT_LAYOUT;followed by viewport_size, viewport_data

    short form, top, ready, wstate, swapws,swapport, swapcur;

    7010H        VIEWPORT_DATA_OLD

    7011H        VIEWPORT_DATA

    short flags, axis_lockout;

    short win_x, win_y, win_w, winh_, win_view;

    float zoom;

    float worldcenter_x, worldcenter_y,worldcenter_z;

    float horiz_ang, vert_ang;

    cstr camera_name;

    7012H        VIEWPORT_DATA_3

    short flags, axis_lockout;

    short win_x, win_y, win_w, winh_, win_view;

    float zoom;

    float worldcenter_x, worldcenter_y,worldcenter_z;

    float horiz_ang, vert_ang;

    cstr camera_name;

    7020H        VIEWPORT_SIZE

    short x, y, w, h;

    7030H        NETWORK_VIEW

    8xxxH Group

    8000H        XDATA_SECTION

    8001H        XDATA_ENTRY

    8002H        XDATA_APPNAME

    8003H        XDATA_STRING

    8004H        XDATA_FLOAT

    8005H        XDATA_DOUBLE

    8006H        XDATA_SHORT

    8007H        XDATA_LONG

    8008H        XDATA_VOID

    8009H        XDATA_GROUP

    800aH        XDATA_RFU6

    800bH        XDATA_RFU5

    800cH        XDATA_RFU4

    800dH        XDATA_RFU3

    800eH        XDATA_RFU2

    800fH        XDATA_RFU1

    80f0H PARENT_NAME

    AxxxH Group

    a000H        MAT_NAME

    cstr material_name;

    a010H        MAT_AMBIENT;followed by color chunk

    a020H        MAT_DIFFUSE;followed by color chunk

    a030H        MAT_SPECULAR;followed by color chunk

    a040H        MAT_SHININESS;followed by percentage chunk

    a041H        MAT_SHIN2PCT;followed by percentage chunk

    a042H        MAT_SHIN3PCT;followed by percentage chunk

    a050H        MAT_TRANSPARENCY;followed by percentage chunk

    a052H        MAT_XPFALL;followed by percentage chunk

    a053H        MAT_REFBLUR;followed by percentage chunk

    a080H        MAT_SELF_ILLUM

    a081H        MAT_TWO_SIDE

    a082H        MAT_DECAL

    a083H        MAT_ADDITIVE

    a084H        MAT_SELF_ILPCT;followed by percentage chunk

    a085H        MAT_WIRE

    a086H        MAT_SUPERSMP

    a087H        MAT_WIRESIZE

    float wire_size;

    a088H        MAT_FACEMAP

    a08aH        MAT_XPFALLIN

    a08cH        MAT_PHONGSOFT

    a08eH        MAT_WIREABS

    a100H        MAT_SHADING

    short shading_value;

    a200H        MAT_TEXMAP;followed by percentage chunk, mat_mapname,

    mat_map_tiling, mat_map_texblur...

    a204H        MAT_SPECMAP;followed by percentage_chunk, mat_mapname

    a210H        MAT_OPACMAP;followed by percentage_chunk, mat_mapname

    a220H        MAT_REFLMAP;followed by percentage_chunk, mat_mapname

    a230H        MAT_BUMPMAP;followed by percentage_chunk, mat_mapname

    a240H        MAT_USE_XPFALL

    a250H        MAT_USE_REFBLUR

    a252H        MAT_BUMP_PERCENT

    a300H        MAT_MAPNAME

    cstr filename;

    a310H        MAT_ACUBIC

    a320H        MAT_SXP_TEXT_DATA

    a321H        MAT_SXP_TEXT2_DATA

    a322H        MAT_SXP_OPAC_DATA

    a324H        MAT_SXP_BUMP_DATA

    a325H        MAT_SXP_SPEC_DATA

    a326H        MAT_SXP_SHIN_DATA

    a328H        MAT_SXP_SELFI_DATA

    a32aH        MAT_SXP_TEXT_MASKDATA

    a32cH        MAT_SXP_TEXT2_MASKDATA

    a32eH        MAT_SXP_OPAC_MASKDATA

    a330H        MAT_SXP_BUMP_MASKDATA

    a332H        MAT_SXP_SPEC_MASKDATA

    a334H        MAT_SXP_SHIN_MASKDATA

    a336H        MAT_SXP_SELFI_MASKDATA

    a338H        MAT_SXP_REFL_MASKDATA

    a33aH        MAT_TEX2MAP

    a33cH        MAT_SHINMAP

    a33dH        MAT_SELFIMAP

    a33eH        MAT_TEXMASK

    a340H        MAT_TEX2MASK

    a342H        MAT_OPACMASK

    a344H        MAT_BUMPMASK

    a346H        MAT_SHINMASK

    a348H        MAT_SPECMASK

    a34aH        MAT_SELFIMASK

    a34cH        MAT_REFLMASK

    a350H        MAT_MAP_TILINGOLD

    a351H        MAT_MAP_TILING

    short flags;

    a352H        MAT_MAP_TEXBLUR_OLD

    a353H        MAT_MAP_TEXBLUR

    float blurring;

    a354H        MAT_MAP_USCALE

    a356H        MAT_MAP_VSCALE

    a358H        MAT_MAP_UOFFSET

    a35aH        MAT_MAP_VOFFSET

    a35cH        MAT_MAP_ANG

    a360H        MAT_MAP_COL1

    a362H        MAT_MAP_COL2

    a364H        MAT_MAP_RCOL

    a366H        MAT_MAP_GCOL

    a368H        MAT_MAP_BCOL

 afffH   MAT_ENTRY

 

    BxxxH Group

    b000H        KFDATA;followed by kfhdr

    b001H        AMBIENT_NODE_TAG

    b002H        OBJECT_NODE_TAG;followed by node_hdr, pivot, pos_track_tag, rot_track_tag, scl_track_tag,morph_smooth...

    b003H        CAMERA_NODE_TAG;followed by node_hdr, pos_track_tag, fov_track_tag, roll_track_tag...

    b004H        TARGET_NODE_TAG;followed by node_hdr, pos_track_tag...

    b005H        LIGHT_NODE_TAG;followed by node_hdr, pos_track_tag, col_track_tag...

    b006H        L_TARGET_NODE_TAG;followed by node_id, node_hdr, pos_track_tag

    b007H        SPOTLIGHT_NODE_TAG;followed by node_id, node_hdr, pos_track_tag, hot_track_tag, fall_track_tag,roll_track_tag, col_track_tag...

    b008H        KFSEG

    short start, end;

    b009H        KFCURTIME

    short curframe;

    b00aH        KFHDRfollowed by viewport_layout, kfseg, kfcurtime, object_node_tag, light_node_tag,target_node_tag, camera_node_tag, l_target_node_tag, spotlight_node_tag,ambient_node_tag...

    short revision;

    cstr filename;

    short animlen;

    b010H        NODE_HDR

    cstr objname;

    short flags1;

    short flags2;

    short heirarchy; ?

    b011H        INSTANCE_NAME

    b012H        PRESCALE

    b013H        PIVOT

    float pivot_x, pivot_y, pivot_z;

    b014H        BOUNDBOX

    b015H        MORPH_SMOOTH

float morph_smoothing_angle_rad;

 

    b020H        POS_TRACK_TAG

    short flags;

    short unknown[4];

    short keys;

    short unknown;

    struct {

    short framenum;

    long unknown;

    float pos_x, pos_y, pos_z;

} pos[keys];

 

    b021H        ROT_TRACK_TAG

    short flags;

    short unknown[4];

    short keys;

    short unknown;

    struct {

    short framenum;

    long unknown;

    float rotation_rad;

    float axis_x, axis_y, axis_z;

} rot[keys];

 

    b022H        SCL_TRACK_TAG

    short flags;

    short unknown[4];

    short keys;

    short unknown;

    struct {

    short framenum;

    long unknown;

    float scale_x, scale_y, scale_z;

} scale[keys];

 

    b023H        FOV_TRACK_TAG

    short flags;

    short unknown[4];

    short keys;

    short unknown;

    struct {

    short framenum;

    long unknown;

    float camera_field_of_view;

} fov[keys]

 

    b024H        ROLL_TRACK_TAG

    short flags;

    short unknown[4];

    short keys;

    short unknown;

    struct {

    short framenum;

    long unknown;

    float camera_roll;

} roll[keys];

 

    b025H        COL_TRACK_TAG

    short flags;

    short unknown[4];

    short keys;

    short unknown;

    struct {

    short framenum;

    long unknown;

    float red, rgn, blu;

} color[keys];

 

    b026H        MORPH_TRACK_TAG

    short flags;

    short unknown[4];

    short keys;

    short unknown;

    struct {

    short framenum;

    long unknown;

    cstr obj_name;

} morph[keys];

 

    b027H       HOT_TRACK_TAG

    short flags;

    short unknown[4];

    short keys;

    short unknown;

    struct {

    short framenum;

    long unknown;

    float hotspot_ang;

} hotspot[keys];

 

    b028H        FALL_TRACK_TAG

    short flags;

    short unknown[4];

    shortkeys;

    short unknown;

    struct {

    short framenum;

    long unknown;

    float falloff_ang;

} falloff[keys];

 

    b029H        HIDE_TRACK_TAG

    b030H        NODE_ID

    short id;

    CxxxH Group

    c010H        C_MDRAWER

    c020H        C_TDRAWER

    c030H        C_SHPDRAWER

    c040H        C_MODDRAWER

    c050H        C_RIPDRAWER

    c060H        C_TXDRAWER

    c062H        C_PDRAWER

    c064H        C_MTLDRAWER

    c066H        C_FLIDRAWER

    c067H        C_CUBDRAWER

    c070H        C_MFILE

    c080H        C_SHPFILE

    c090H        C_MODFILE

    c0a0H        C_RIPFILE

    c0b0H        C_TXFILE

    c0b2H        C_PFILE

    c0b4H        C_MTLFILE

    c0b6H        C_FLIFILE

    c0b8H        C_PALFILE

    c0c0H         C_TX_STRING

    c0d0H        C_CONSTS

    c0e0H         C_SNAPS

    c0f0H C_GRIDS

    c100H        C_ASNAPS

    c110H  C_GRID_RANGE

    c120H        C_RENDTYPE

    c130H        C_PROGMODE

    c140H        C_PREVMODE

    c150H        C_MODWMODE

    c160H        C_MODMODEL

    c170H        C_ALL_LINES

    c180H        C_BACK_TYPE

    c190H        C_MD_CS

    c1a0H C_MD_CE

    c1b0H        C_MD_SML

    c1c0H C_MD_SMW

    c1c3H C_LOFT_WITH_TEXTURE

    c1c4H C_LOFT_L_REPEAT

    c1c5H C_LOFT_W_REPEAT

    c1c6H C_LOFT_UV_NORMALIZE

    c1c7H C_WELD_LOFT

    c1d0H        C_MD_PDET

    c1e0H  C_MD_SDET

    c1f0H C_RGB_RMODE

    c200H        C_RGB_HIDE

    c202H        C_RGB_MAPSW

    c204H        C_RGB_TWOSIDE

    c208H        C_RGB_SHADOW

    c210H        C_RGB_AA

    c220H        C_RGB_OVW

    c230H        C_RGB_OVH

    c23dH        CMAGIC

    c240H        C_RGB_PICTYPE

    c250H        C_RGB_OUTPUT

    c253H        C_RGB_TODISK

    c254H        C_RGB_COMPRESS

    c255H        C_JPEG_COMPRESSION

    c256H        C_RGB_DISPDEV

    c259H        C_RGB_HARDDEV

    c25aH  C_RGB_PATH

    c25bH        C_BITMAP_DRAWER

    c260H        C_RGB_FILE

    c270H        C_RGB_OVASPECT

    c271H        C_RGB_ANIMTYPE

    c272H        C_RENDER_ALL

    c273H        C_REND_FROM

    c274H        C_REND_TO

    c275H        C_REND_NTH

    c276H        C_PAL_TYPE

    c277H        C_RND_TURBO

    c278H        C_RND_MIP

    c279H        C_BGND_METHOD

    c27aH  C_AUTO_REFLECT

    c27bH        C_VP_FROM

    c27cH  C_VP_TO

    c27dH        C_VP_NTH

    c27eH  C_REND_TSTEP

    c27fH  C_VP_TSTEP

    c280H        C_SRDIAM

    c290H        C_SRDEG

    c2a0H C_SRSEG

    c2b0H        C_SRDIR

    c2c0H C_HETOP

    c2d0H        C_HEBOT

    c2e0H  C_HEHT

    c2f0H C_HETURNS

    c300H        C_HEDEG

    c310H        C_HESEG

    c320H        C_HEDIR

    c330H        C_QUIKSTUFF

    c340H        C_SEE_LIGHTS

    c350H        C_SEE_CAMERAS

    c360H        C_SEE_3D

    c370H        C_MESHSEL

    c380H        C_MESHUNSEL

    c390H        C_POLYSEL

    c3a0H C_POLYUNSEL

    c3a2H C_SHPLOCAL

    c3a4H C_MSHLOCAL

    c3b0H        C_NUM_FORMAT

    c3c0H C_ARCH_DENOM

    c3d0H        C_IN_DEVICE

    c3e0H  C_MSCALE

    c3f0H C_COMM_PORT

    c400H        C_TAB_BASES

    c410H        C_TAB_DIVS

    c420H        C_MASTER_SCALES

    c430H        C_SHOW_1STVERT

    c440H        C_SHAPER_OK

    c450H        C_LOFTER_OK

    c460H        C_EDITOR_OK

    c470H        C_KEYFRAMER_OK

    c480H        C_PICKSIZE

    c490H        C_MAPTYPE

    c4a0H C_MAP_DISPLAY

    c4b0H        C_TILE_XY

    c4c0H C_MAP_XYZ

    c4d0H        C_MAP_SCALE

    c4e0H  C_MAP_MATRIX_OLD

    c4e1H  C_MAP_MATRIX

    c4f0H C_MAP_WID_HT

    c500H        C_OBNAME

    c510H        C_CAMNAME

    c520H        C_LTNAME

    c525H        C_CUR_MNAME

    c526H        C_CURMTL_FROM_MESH

    c527H        C_GET_SHAPE_MAKE_FACES

    c530H        C_DETAIL

    c540H        C_VERTMARK

    c550H        C_MSHAX

    c560H        C_MSHCP

    c570H        C_USERAX

    c580H        C_SHOOK

    c590H        C_RAX

    c5a0H C_STAPE

    c5b0H        C_LTAPE

    c5c0H C_ETAPE

    c5c8H C_KTAPE

    c5d0H        C_SPHSEGS

    c5e0H  C_GEOSMOOTH

    c5f0H C_HEMISEGS

    c600H        C_PRISMSEGS

    c610H        C_PRISMSIDES

    c620H        C_TUBESEGS

    c630H        C_TUBESIDES

    c640H        C_TORSEGS

    c650H        C_TORSIDES

    c660H        C_CONESIDES

    c661H        C_CONESEGS

    c670H        C_NGPARMS

    c680H        C_PTHLEVEL

    c690H        C_MSCSYM

    c6a0H C_MFTSYM

    c6b0H        C_MTTSYM

    c6c0H C_SMOOTHING

    c6d0H        C_MODICOUNT

    c6e0H  C_FONTSEL

    c6f0H C_TESS_TYPE

    c6f1H C_TESS_TENSION

    c700H        C_SEG_START

    c705H        C_SEG_END

    c710H        C_CURTIME

    c715H        C_ANIMLENGTH

    c720H        C_PV_FROM

    c725H        C_PV_TO

    c730H        C_PV_DOFNUM

    c735H        C_PV_RNG

    c740H        C_PV_NTH

    c745H        C_PV_TYPE

    c750H        C_PV_METHOD

    c755H        C_PV_FPS

    c765H        C_VTR_FRAMES

    c770H        C_VTR_HDTL

    c771H        C_VTR_HD

    c772H        C_VTR_TL

    c775H        C_VTR_IN

    c780H        C_VTR_PK

    c785H        C_VTR_SH

    c790H        C_WORK_MTLS

    c792H        C_WORK_MTLS_2

    c793H        C_WORK_MTLS_3

    c794H        C_WORK_MTLS_4

    c7a1H        C_BGTYPE

    c7b0H        C_MEDTILE

    c7d0H        C_LO_CONTRAST

    c7d1H        C_HI_CONTRAST

    c7e0H        C_FROZ_DISPLAY

    c7f0H        C_BOOLWELD

    c7f1H         C_BOOLTYPE

    c900H        C_ANG_THRESH

    c901H        C_SS_THRESH

    c903H        C_TEXTURE_BLUR_DEFAULT

    ca00H  C_MAPDRAWER

    ca01H  C_MAPDRAWER1

    ca02H  C_MAPDRAWER2

    ca03H  C_MAPDRAWER3

    ca04H  C_MAPDRAWER4

    ca05H  C_MAPDRAWER5

    ca06H  C_MAPDRAWER6

    ca07H  C_MAPDRAWER7

    ca08H  C_MAPDRAWER8

    ca09H  C_MAPDRAWER9

    ca10H  C_MAPDRAWER_ENTRY

    ca20H  C_BACKUP_FILE

    ca21H  C_DITHER_256

    ca22H  C_SAVE_LAST

    ca23H  C_USE_ALPHA

    ca24H  C_TGA_DEPTH

    ca25H  C_REND_FIELDS

    ca26H  C_REFLIP

    ca27H  C_SEL_ITEMTOG

    ca28H  C_SEL_RESET

    ca29H  C_STICKY_KEYINF

    ca2aH  C_WELD_THRESHOLD

    ca2bH  C_ZCLIP_POINT

    ca2cH  C_ALPHA_SPLIT

    ca30H  C_KF_SHOW_BACKFACE

    ca40H  C_OPTIMIZE_LOFT

    ca42H C_TENS_DEFAULT

    ca44H  C_CONT_DEFAULT

    ca46H  C_BIAS_DEFAULT

    ca50H  C_DXFNAME_SRC

    ca60H  C_AUTO_WELD

    ca70H  C_AUTO_UNIFY

    ca80H  C_AUTO_SMOOTH

    ca90H  C_DXF_SMOOTH_ANG

    caa0H  C_SMOOTH_ANG

    cb00H        C_WORK_MTLS_5

    cb01H        C_WORK_MTLS_6

    cb02H        C_WORK_MTLS_7

    cb03H        C_WORK_MTLS_8

    cb04H        C_WORKMTL

    cb10H        C_SXP_TEXT_DATA

    cb11H        C_SXP_OPAC_DATA

    cb12H        C_SXP_BUMP_DATA

    cb13H        C_SXP_SHIN_DATA

    cb20H        C_SXP_TEXT2_DATA

    cb24H        C_SXP_SPEC_DATA

    cb28H        C_SXP_SELFI_DATA

    cb30H        C_SXP_TEXT_MASKDATA

    cb32H        C_SXP_TEXT2_MASKDATA

    cb34H        C_SXP_OPAC_MASKDATA

    cb36H        C_SXP_BUMP_MASKDATA

    cb38H        C_SXP_SPEC_MASKDATA

    cb3aH        C_SXP_SHIN_MASKDATA

    cb3eH        C_SXP_REFL_MASKDATA

    cc00H        C_NET_USE_VPOST

    cc10H        C_NET_USE_GAMMA

    cc20H        C_NET_FIELD_ORDER

    cd00H        C_BLUR_FRAMES

    cd10H        C_BLUR_SAMPLES

    cd20H        C_BLUR_DUR

    cd30H        C_HOT_METHOD

    cd40H        C_HOT_CHECK

    cd50H        C_PIXEL_SIZE

    cd60H        C_DISP_GAMMA

    cd70H        C_FBUF_GAMMA

    cd80H        C_FILE_OUT_GAMMA

    cd82H        C_FILE_IN_GAMMA

    cd84H        C_GAMMA_CORRECT

    cd90H        C_APPLY_DISP_GAMMA

    cda0H        C_APPLY_FBUF_GAMMA

    cdb0H        C_APPLY_FILE_GAMMA

    cdc0H        C_FORCE_WIRE

    cdd0H        C_RAY_SHADOWS

    cde0H        C_MASTER_AMBIENT

    cdf0H  C_SUPER_SAMPLE

    ce00H  C_OBJECT_MBLUR

    ce10H  C_MBLUR_DITHER

    ce20H  C_DITHER_24

    ce30H  C_SUPER_BLACK

    ce40H  C_SAFE_FRAME

    ce50H  C_VIEW_PRES_RATIO

    ce60H  C_BGND_PRES_RATIO

    ce70H  C_NTH_SERIAL_NUM

    DxxxH Group

    d000H        VPDATA

    d100H        P_QUEUE_ENTRY

    d110H        P_QUEUE_IMAGE

    d114H        P_QUEUE_USEIGAMMA

    d120H        P_QUEUE_PROC

    d130H        P_QUEUE_SOLID

    d140H        P_QUEUE_GRADIENT

    d150H        P_QUEUE_KF

    d152H        P_QUEUE_MOTBLUR

    d153H        P_QUEUE_MB_REPEAT

    d160H        P_QUEUE_NONE

    d180H        P_QUEUE_RESIZE

    d185H        P_QUEUE_OFFSET

    d190H        P_QUEUE_ALIGN

    d1a0H       P_CUSTOM_SIZE

    d210H        P_ALPH_NONE

    d220H        P_ALPH_PSEUDO

    d221H        P_ALPH_OP_PSEUDO

    d222H        P_ALPH_BLUR

    d225H        P_ALPH_PCOL

    d230H        P_ALPH_C0

    d231H        P_ALPH_OP_KEY

    d235H        P_ALPH_KCOL

    d238H        P_ALPH_OP_NOCONV

    d240H        P_ALPH_IMAGE

    d250H        P_ALPH_ALPHA

    d260H        P_ALPH_QUES

    d265H        P_ALPH_QUEIMG

    d270H        P_ALPH_CUTOFF

    d280H        P_ALPHANEG

    d300H        P_TRAN_NONE

    d310H        P_TRAN_IMAGE

    d312H        P_TRAN_FRAMES

    d320H        P_TRAN_FADEIN

    d330H        P_TRAN_FADEOUT

    d340H        P_TRANNEG

    d400H        P_RANGES

    d500H        P_PROC_DATA

    FxxxH Group

    f020H  POS_TRACK_TAG_KEY

    f021H  ROT_TRACK_TAG_KEY

    f022H  SCL_TRACK_TAG_KEY

    f023H  FOV_TRACK_TAG_KEY

    f024H  ROLL_TRACK_TAG_KEY

    f025H  COL_TRACK_TAG_KEY

    f026H  MORPH_TRACK_TAG_KEY

    f027H  HOT_TRACK_TAG_KEY

    f028H  FALL_TRACK_TAG_KEY

    f110H  POINT_ARRAY_ENTRY

    f111H  POINT_FLAG_ARRAY_ENTRY

    f120H  FACE_ARRAY_ENTRY

    f130H  MSH_MAT_GROUP_ENTRY

    f140H  TEX_VERTS_ENTRY

    f150H  SMOOTH_GROUP_ENTRY

    ffffH   DUMMY

你可能感兴趣的:(The Unofficial 3DStudio 3DS File Format)