AndEngine的环境搭建好后,只运行Samples是远远不够的,要想真正了解如何使用这个框架,还是需要自己动手写写代码。
先从简单的HelloWorld开始。
目标:使用一张图片作为背景,并在屏幕中央显示“Hello World !”文字。
1.新建一个Android工程,设置工程属性,让工程引用AndEngine工程。
2.让工程的主Activity继承SimpleBaseGameActivity类。并实现基类中的几个方法:
public EngineOptions onCreateEngineOptions(); public void onCreateResources(); public Scene onCreateScene();这个类的全部代码如下:
package com.example.testandeng1; import org.andengine.engine.camera.Camera; import org.andengine.engine.options.EngineOptions; import org.andengine.engine.options.ScreenOrientation; import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.andengine.entity.Entity; import org.andengine.entity.scene.Scene; import org.andengine.entity.sprite.Sprite; import org.andengine.entity.text.Text; import org.andengine.opengl.font.Font; import org.andengine.opengl.font.FontFactory; import org.andengine.opengl.texture.TextureOptions; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; import org.andengine.opengl.texture.region.ITextureRegion; import org.andengine.ui.activity.SimpleBaseGameActivity; import android.graphics.Color; import android.opengl.GLES20; public class MainActivity extends SimpleBaseGameActivity { public static final int CAMERA_WIDTH = 800; public static final int CAMERA_HEIGHT = 480; private static final int LAYER_COUNT = 2; private static final int LAYER_BACKGROUND = 0; private static final int LAYER_TEXT = LAYER_BACKGROUND + 1; private Scene mScene; private Font mFont; private BitmapTextureAtlas mBackgroundTexture; private ITextureRegion mBackgroundTextureRegion; private Text mHelloText; public EngineOptions onCreateEngineOptions() { Camera mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); final EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy( CAMERA_WIDTH, CAMERA_HEIGHT), mCamera); return engineOptions; } @Override public void onCreateResources(){ /* Load the font we are going to use. */ FontFactory.setAssetBasePath("font/"); this.mFont = FontFactory.createFromAsset(this.getFontManager(), this.getTextureManager(), 512, 512, TextureOptions.BILINEAR, this.getAssets(), "GOTHIC.TTF", 32, true, Color.WHITE); this.mFont.load(); BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("img/"); /* Load all the textures this game needs. */ this.mBackgroundTexture = new BitmapTextureAtlas( this.getTextureManager(), 800, 480); this.mBackgroundTextureRegion = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBackgroundTexture, this, "android.png", 0, 0); this.mBackgroundTexture.load(); } @Override public Scene onCreateScene(){ this.mScene = new Scene(); for (int i = 0; i < LAYER_COUNT; i++) { this.mScene.attachChild(new Entity()); } /* No background color needed as we have a fullscreen background sprite. */ this.mScene.setBackgroundEnabled(false); this.mScene.getChildByIndex(LAYER_BACKGROUND).attachChild( new Sprite(0, 0, this.mBackgroundTextureRegion, this .getVertexBufferObjectManager())); this.mHelloText=new Text(CAMERA_WIDTH/2 - 80, CAMERA_HEIGHT/2 - 16, this.mFont, "Hello World !", this.getVertexBufferObjectManager()); this.mHelloText.setBlendFunction(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA); this.mHelloText.setAlpha(0.6f); this.mScene.getChildByIndex(LAYER_TEXT).attachChild(this.mHelloText); return this.mScene; } }这个示例的源码下载地址:
http://download.csdn.net/detail/weyson/4512468