#include "RotateWorldTest.h"
#include "../testResource.h"
//------------------------------------------------------------------
//
// TestLayer
//
//------------------------------------------------------------------
void TestLayer::onEnter()
{//布景1,有cocos2d-x字样
CCLayer::onEnter();
float x,y;
CCSize size = CCDirector::sharedDirector()->getWinSize();
x = size.width;
y = size.height;
//CCMutableArray *array = [UIFont familyNames];
//for( CCString *s in array )
// NSLog( s );
CCLabelTTF* label = CCLabelTTF::create("cocos2d", "Tahoma", 64);
label->setPosition( CCPointMake(x/2,y/2) );
addChild(label);
}
//------------------------------------------------------------------
//
// SpriteLayer
//
//------------------------------------------------------------------
void SpriteLayer::onEnter()
{//角色布景
CCLayer::onEnter();
float x,y;
CCSize size = CCDirector::sharedDirector()->getWinSize();
x = size.width;
y = size.height;
//创建3个角色
CCSprite* sprite = CCSprite::create(s_pPathGrossini);
CCSprite* spriteSister1 = CCSprite::create(s_pPathSister1);
CCSprite* spriteSister2 = CCSprite::create(s_pPathSister2);
//三个角色都放大
sprite->setScale(1.5f);
spriteSister1->setScale(1.5f);
spriteSister2->setScale(1.5f);
//设置三个角色的起始点
sprite->setPosition(CCPointMake(x/2,y/2));
spriteSister1->setPosition(CCPointMake(40,y/2));
spriteSister2->setPosition(CCPointMake(x-40,y/2));
//旋转
CCAction *rot = CCRotateBy::create(16, -3600);
//添加角色
addChild(sprite);
addChild(spriteSister1);
addChild(spriteSister2);
sprite->runAction(rot);
//跳跃到
CCActionInterval *jump1 = CCJumpBy::create(4, CCPointMake(-400,0), 100, 4);
CCActionInterval *jump2 = jump1->reverse();
CCActionInterval *rot1 = CCRotateBy::create(4, 360*2);
CCActionInterval *rot2 = rot1->reverse();
//执行连个动作
spriteSister1->runAction(CCRepeat::create( CCSequence::create(jump2, jump1, NULL), 5 ));
spriteSister2->runAction(CCRepeat::create( CCSequence::create((CCFiniteTimeAction *)(jump1->copy()->autorelease()), (CCFiniteTimeAction *)(jump2->copy()->autorelease()), NULL), 5 ));
spriteSister1->runAction(CCRepeat::create( CCSequence::create(rot1, rot2, NULL), 5 ));
spriteSister2->runAction(CCRepeat::create( CCSequence::create((CCFiniteTimeAction *)(rot2->copy()->autorelease()), (CCFiniteTimeAction *)(rot1->copy()->autorelease()), NULL), 5 ));
}
//------------------------------------------------------------------
//
// RotateWorldMainLayer
//
//------------------------------------------------------------------
void RotateWorldMainLayer::onEnter()
{
CCLayer::onEnter();
float x,y;
CCSize size = CCDirector::sharedDirector()->getWinSize();
x = size.width;
y = size.height;
//创建4个块
CCNode* blue = CCLayerColor::create(ccc4(0,0,255,255));
CCNode* red = CCLayerColor::create(ccc4(255,0,0,255));
CCNode* green = CCLayerColor::create(ccc4(0,255,0,255));
CCNode* white = CCLayerColor::create(ccc4(255,255,255,255));
blue->setScale(0.5f);
blue->setPosition(CCPointMake(-x/4,-y/4));
//添加布局1
blue->addChild( SpriteLayer::create() );
red->setScale(0.5f);
red->setPosition(CCPointMake(x/4,-y/4));
green->setScale(0.5f);
green->setPosition(CCPointMake(-x/4,y/4));
//添加布局2
green->addChild(TestLayer::create());
white->setScale(0.5f);
white->setPosition(ccp(x/4,y/4));
white->ignoreAnchorPointForPosition(false);
white->setPosition(ccp(x/4*3,y/4*3));
addChild(blue, -1);
addChild(white);
addChild(green);
addChild(red);
CCAction* rot = CCRotateBy::create(8, 720);
//四个快资深旋转
blue->runAction(rot);
red->runAction((CCAction *)(rot->copy()->autorelease()));
green->runAction((CCAction *)(rot->copy()->autorelease()) );
white->runAction((CCAction *)(rot->copy()->autorelease()) );
}
void RotateWorldTestScene::runThisTest()
{
CCLayer* pLayer = RotateWorldMainLayer::create();
addChild(pLayer);
//整个CCScene旋转
runAction( CCRotateBy::create(4, -360) );
//替换入场
CCDirector::sharedDirector()->replaceScene(this);
}