android win8效果实现进阶(一)

最近在研究android 版本的win8效果,只牵强实现了一部分。
1.自定义一个view,做为要移动和展示用。
package com.shao.test;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.util.FloatMath;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.animation.TranslateAnimation;

public class MyView2 extends View{


private int alpha = 250;
private boolean pressed = false;
static final int NONE = 0;
    static final int DRAG = 1;    //拖动中
    static final int ZOOM = 2;     //缩放中
    static final int BIGGER = 3;   //放大ing
    static final int SMALLER = 4;  //缩小ing
    private int mode = NONE;    //当前的事件

    private float beforeLenght;   //两触点距离
    private float afterLenght;    //两触点距离
    private float scale = 0.04f;  //缩放的比例 X Y方向都是这个值 越大缩放的越快
  
    private int screenW;
    private int screenH;
   
    /*处理拖动 变量 */
    private int start_x;
    private int start_y;
private int stop_x ;
private int stop_y ;


private int res_id;

private TranslateAnimation trans; //处理超出边界的动画


private  int mX;
private  int mY;
private  int mWidth;
private  int mHeight;

private static int mStartX;
private static int mStartY;
private static int mEndX;
private static int mEndY;

private static int isTouchID=-1;


public MyView2(Context context) {
super(context);
}

public MyView2(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
}

public MyView2(Context context,int w,int h,int res)
{
super(context);
this.setPadding(0, 0, 0, 0);
screenW = w;
screenH = h;
res_id = res;


}
public MyView2(Context context,int w,int h)
{
super(context);
this.setPadding(0, 0, 0, 0);
screenW = w;
screenH = h;

}


Matrix m;
public void show()
{
new Thread(){
public void run() {
int time = 2000;
try
{
pressed = true;
while(time>0)
{
Thread.sleep(200);
time -= 200;
alpha-= 25;

postInvalidate();
}
pressed = false;
}
catch (Exception e)
{
e.printStackTrace();
}
};
}.start();
}



/**
* 就算两点间的距离
*/
    private float spacing(MotionEvent event) {
        float x = event.getX(0) - event.getX(1);
        float y = event.getY(0) - event.getY(1);
        return FloatMath.sqrt(x * x + y * y);
    }

@Override
public boolean onTouchEvent(MotionEvent event)
{

switch (event.getAction() & MotionEvent.ACTION_MASK) {
        case MotionEvent.ACTION_DOWN:
        show();
        isTouchID = 1;
        mode = DRAG;
        stop_x = (int) event.getRawX();
       
        stop_y = (int) event.getRawY();
        start_x = (int) event.getX();
            start_y = stop_y - this.getTop();
           
            mEndX = stop_x;
            mEndY = stop_y;
            mStartX = start_x;
            mStartY = start_y;
            if(event.getPointerCount()==2)
            beforeLenght = spacing(event);
           
                break;
        case MotionEvent.ACTION_POINTER_DOWN:
        isTouchID = 1;
                if (spacing(event) > 10f) {
                        mode = ZOOM;
                beforeLenght = spacing(event);
                }
                break;
        case MotionEvent.ACTION_UP:
        isTouchID = 2;
        /*判断是否超出范围     并处理*/
        int disX = 0;
        int disY = 0;
        if(getHeight()<=screenH || this.getTop()<0)
        {
        if(this.getTop()<0 )
        {
        int dis = getTop();
                this.layout(this.getLeft(), 0, this.getRight(), 0 + this.getHeight());
            disY = dis - getTop();
        }
        else if(this.getBottom()>screenH)
        {
        disY = getHeight()- screenH+getTop();
                this.layout(this.getLeft(), screenH-getHeight(), this.getRight(), screenH);
        }
        }
        if(getWidth()<=screenW)
        {
        if(this.getLeft()<0)
        {
        disX = getLeft();
                this.layout(0, this.getTop(), 0+getWidth(), this.getBottom());
        }
        else if(this.getRight()>screenW)
        {
        disX = getWidth()-screenW+getLeft();
                this.layout(screenW-getWidth(), this.getTop(), screenW, this.getBottom());
        }
        }
        if(disX!=0 || disY!=0)
        {
            trans = new TranslateAnimation(disX, 0, disY, 0);
            trans.setDuration(500);
            this.startAnimation(trans);
        }
        mode = NONE;
        break;
        case MotionEvent.ACTION_POINTER_UP:
       
                mode = NONE;
                break;
        case MotionEvent.ACTION_MOVE:
        isTouchID = 3;
        /*处理拖动*/
                if (mode == DRAG) {
                if(Math.abs(stop_x-start_x-getLeft())<88 && Math.abs(stop_y - start_y-getTop())<85)
                {
                    this.setPosition(stop_x - start_x, stop_y - start_y, stop_x + this.getWidth() - start_x, stop_y - start_y + this.getHeight());          
                    stop_x = (int) event.getRawX();
                    stop_y = (int) event.getRawY();
                }
                }
                /*处理缩放*/
                else if (mode == ZOOM) {
                if(spacing(event)>10f)
                {
                        afterLenght = spacing(event);
                        float gapLenght = afterLenght - beforeLenght;                    
                        if(gapLenght == 0) { 
                           break;
                        }
                        else if(Math.abs(gapLenght)>5f)
                        {
                            if(gapLenght>0) {
                                this.setScale(scale,BIGGER);  
                            }else { 
                                this.setScale(scale,SMALLER);  
                            }                            
                            beforeLenght = afterLenght;
                        }
                }
                }
                break;
        }
        return true;

/*
if(event.getAction() == MotionEvent.ACTION_DOWN)
show();

return false;*/
}




@Override
protected void onDraw(Canvas canvas)
{
Paint p = new Paint();
p.setColor(Color.WHITE);
p.setStyle(Paint.Style.STROKE);
p.setStrokeWidth(10);
BitmapDrawable bd=(BitmapDrawable) getBackground();

//BitmapDrawable bd=null ;//= (BitmapDrawable)getResources();
//BitmapDrawable bd = (BitmapDrawable) getDrawable();
if(bd!=null)
{
canvas.drawBitmap(imageScale(bd.getBitmap(), 107, 113), 21,18, p);

}
canvas.drawBitmap(BitmapFactory.decodeResource(getContext().getResources(), res_id), 0, 0, p);
if(isPressed())
{
canvas.drawRect(5,5,140,140,p);
}
/*
if(pressed)
{
p.setAlpha(alpha);
canvas.drawRect(5,5,140,140,p);
}*/
}

public static Bitmap imageScale(Bitmap bitmap, int dst_w, int dst_h){ 
  int  src_w = bitmap.getWidth();
  int  src_h = bitmap.getHeight();
  float scale_w = ((float)dst_w)/src_w;
  float  scale_h = ((float)dst_h)/src_h;
  Matrix  matrix = new Matrix();
  matrix.postScale(scale_w, scale_h);
  Bitmap dstbmp = Bitmap.createBitmap(bitmap, 0, 0, src_w, src_h, matrix, true);  
  return dstbmp;
}


/**
* 实现处理缩放
*/
    private void setScale(float temp,int flag) {  
        /*
        if(flag==BIGGER) {  
            this.setFrame(this.getLeft()-(int)(temp*this.getWidth()),   
                          this.getTop()-(int)(temp*this.getHeight()),   
                          this.getRight()+(int)(temp*this.getWidth()),   
                          this.getBottom()+(int)(temp*this.getHeight()));     
        }else if(flag==SMALLER){  
            this.setFrame(this.getLeft()+(int)(temp*this.getWidth()),   
                          this.getTop()+(int)(temp*this.getHeight()),   
                          this.getRight()-(int)(temp*this.getWidth()),   
                          this.getBottom()-(int)(temp*this.getHeight()));  
        }  */
    }
   
   
 

/**
* 实现处理拖动
*/
   
  
    public void setPosition(int left,int top,int right,int bottom) { 
   
    postInvalidate();
   
    this.layout(left,top,right,bottom); 
    invalidate();
    }
   
   
   
    protected void onLayout(boolean changed, int left, int top, int right,
    int bottom) {
    // TODO Auto-generated method stub
    Log.i("shao1","onlayout   -left"+left+"  top="+top+" right="+right+" bottom="+bottom);
    mX=left;
    mY=top;
    mWidth=right;
    mHeight=bottom;
    super.onLayout(changed, left, top, right, bottom);
    }
   
   
    public static int getDirection(){
    int x = mEndX -mStartX;//
        int y = mEndY -mStartY;//
        //限制必须得划过屏幕的1/3才能算划过
       // float x_limit = screen.widthPixels / 3;
       // float y_limit = screen.heightPixels / 3;
        int x_limit = 20;
        int y_limit = 20;
        int x_abs = Math.abs(x);
        int y_abs = Math.abs(y);
        if(x_abs >= y_abs){
            //gesture left or right
            if(x > x_limit || x < -x_limit){
                if(x>0){
                    //right
                Log.i("shao","right-----------");
                return 0;
                   // show("right");
                }else if(x<0){
                    //left
                Log.i("shao","left-----------");
                return 1;
                }
            }
        }else{
            //gesture down or up
            if(y> y_limit || y < -y_limit){
                if(y>0){
                    //down
                Log.i("shao","down-----------");
                return 2;
                   
                }else if(y<0){
                    //up
                Log.i("shao","up-----------");
                return 3;
                 }
            }
        }
    return 0;
    }
   
   
    public  int[] getChangePosition(){
    int retValue[]={mX,mY,mWidth,mHeight};
    return retValue;
    }
   
    public int touchId(){
    //Log.i("shao","   istouch    ="+isTouchID);
    return isTouchID;
    }
   
    public int[][] getLocation(int index) {
int [][] result =null;
for(int i=0;i<position.length;i++){
if(i==index){
for(int j=0;j<4;j++){
result[0][j]=position[index][j];
}
break;
}

}
return result;
}

public void setLocation(int index, int[] newposition) {

for(int i=0;i<position.length;i++){
if(i==index){
for(int j=0;j<4;j++){
position[index][j]=newposition[j];
}
break;
}
}
}

public    int[][] position =
{
{
0,0,200,400
},
{
200, 0, 800, 200
},
{
200, 200, 800, 400
}
};

}




待续.....

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