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本篇转到至star的,写的很好,可以当个基本的表来查看 链接http://blog.csdn.net/star530/article/details/18052953
下面我们一起来看看改变。
1、以CC开头的类从此去掉CC,如:
| v2.1 | v3.0 | | CCSprite | Sprite | | CCNode | Node | | CCDirector | Director | | etc... |
v2.0 CCSprite* sp = CCSprite::create(); v3.0 auto sp = Sprite::create();2、clone() 替代 copy(), 这个我用的不多,所以也就不多交代了;
| v2.1 | v3.0 |
| CCDirector->sharedDirector() | Director->getInstance() |
| CCDirector->endDirector() | Director->destroyInstance() |
| etc... |
4、新的触摸机制,先贴一段代码给大家看看,可能是下一篇或者下下篇我会详细讲下新的触摸机制的。
auto sprite = Sprite::create("file.png"); ... auto listener = EventListenerTouchOneByOne::create(); listener->setSwallowTouch(true); listener->onTouchBegan = [](Touch* touch, Event* event) { do_some_thing(); return true; }; listener->onTouchMoved = [](Touch* touch, Event* event) { do_some_thing(); }; listener->onTouchEnded = [](Touch* touch, Event* event) { do_some_thing(); }; listener->onTouchCancelled = [](Touch* touch, Event* event) { do_some_thing(); }; // The priority of the touch listener is based on the draw order of sprite EventDispatcher::getInstance()->addEventListenerWithSceneGraphPriority(listener, sprite); // Or the priority of the touch listener is a fixed value EventDispatcher::getInstance()->addEventListenerWithFixedPriority(listener, 100); // 100 is a fixed value
5、还有一些杂七杂八的东西,本人理解的不透,也就不发出来献丑了,最后将CCType.h 里的一些变动贴出来,让我们愉快的结束这篇博文。
| v2.1 struct names | v3.0 struct names | | ccColor3B | Color3B | | ccColor4B | Color4B | | ccColor4F | Color4F | | ccVertex2F | Vertex2F | | ccVertex3F | Vertex3F | | ccTex2F | Tex2F | | ccPointSprite | PointSprite | | ccQuad2 | Quad2 | | ccQuad3 | Quad3 | | ccV2F_C4B_T2F | V2F_C4B_T2F | | ccV2F_C4F_T2F | V2F_C4F_T2F | | ccV3F_C4B_T2F | V3F_C4B_T2F | | ccV2F_C4B_T2F_Triangle | V2F_C4B_T2F_Triangle | | ccV2F_C4B_T2F_Quad | V2F_C4B_T2F_Quad | | ccV3F_C4B_T2F_Quad | V3F_C4B_T2F_Quad | | ccV2F_C4F_T2F_Quad | V2F_C4F_T2F_Quad | | ccBlendFunc | BlendFunc | | ccT2F_Quad | T2F_Quad | | ccAnimationFrameData | AnimationFrameData |
一些全局的定义:
// in v2.1 ccColor3B color3B = ccc3(0, 0, 0); ccc3BEqual(color3B, ccc3(1, 1, 1)); ccColor4B color4B = ccc4(0, 0, 0, 0); ccColor4F color4F = ccc4f(0, 0, 0, 0); color4F = ccc4FFromccc3B(color3B); color4F = ccc4FFromccc4B(color4B); ccc4FEqual(color4F, ccc4F(1, 1, 1, 1)); color4B = ccc4BFromccc4F(color4F); color3B = ccWHITE; // in v3.0 Color3B color3B = Color3B(0, 0, 0); color3B.equals(Color3B(1, 1, 1)); Color4B color4B = Color4B(0, 0, 0, 0); Color4F color4F = Color4F(0, 0, 0, 0); color4F = Color4F(color3B); color4F = Color4F(color4B); color4F.equals(Color4F(1, 1, 1, 1)); color4B = Color4B(color4F); color3B = Color3B::WHITE;
| v2.1 names | v3.0 names | | ccp | Point | | ccpNeg | Point::- | | ccpAdd | Point::+ | | ccpSub | Point::- | | ccpMult | Point::* | | ccpMidpoint | Point::getMidpoint | | ccpDot | Point::dot | | ccpCrosss | Point::cross | | ccpPerp | Point::getPerp | | ccpRPerp | Point::getRPerp | | ccpProject | Point::project | | ccpRotate | Point::rotate | | ccpUnrotate | Point::unrotate | | ccpLengthSQ | Point::getLengthSq() | | ccpDistanceSQ | Point::getDistanceSq | | ccpLength | Point::getLength | | ccpDistance | Point::getDistance | | ccpNormalize | Point::normalize | | ccpForAngle | Point::forAngle | | ccpToAngle | Point::getAngle | | ccpClamp | Point::getClampPoint | | ccpFromSize | Point::Point | | ccpCompOp | Point::compOp | | ccpLerp | Point::lerp | | ccpFuzzyEqual | Point::fuzzyEqual | | ccpCompMult | Point::Point | | ccpAngleSigned | Point::getAngle | | ccpAngle | Point::getAngle | | ccpRotateByAngle | Point::rotateByAngle | | ccpLineInersect | Point::isLineIntersect | | ccpSegmentIntersect | Point::isSegmentIntersect | | ccpIntersectPoint | Point::getIntersectPoint | | CCPointMake | Point::Point | | CCSizeMake | Size::Size | | CCRectMake | Rect::Rect | | PointZero | Point::ZERO | | SizeZero | Size::ZERO | | RectZero | Rect::ZERO | | TiledGrid3DAction::tile | TiledGrid3DAction::getTile | | TiledGrid3DAction::originalTile | TiledGrid3DAction::getOriginalTile | | TiledGrid3D::tile | TiledGrid3D::getTile | | TiledGrid3D::originalTile | TiledGrid3D::getOriginalTile | | Grid3DAction::vertex | Grid3DAction::getVertex | | Grid3DAction::originalVertex | Grid3DAction::getOriginalVertex | | Grid3D::vertex | Grid3D::getVertex | | Grid3D::originalVertex | Grid3D::getOriginalVertex | | Configuration::sharedConfiguration | Configuration::getInstance | | Configuration::purgeConfiguration | Configuration::destroyInstance() | | Director::sharedDirector() | Director::getInstance() | | FileUtils::sharedFileUtils | FileUtils::getInstance | | FileUtils::purgeFileUtils | FileUtils::destroyInstance | | EGLView::sharedOpenGLView | EGLView::getInstance | | ShaderCache::sharedShaderCache | ShaderCache::getInstance | | ShaderCache::purgeSharedShaderCache | ShaderCache::destroyInstance | | AnimationCache::sharedAnimationCache | AnimationCache::getInstance | | AnimationCache::purgeSharedAnimationCache | AnimationCache::destroyInstance | | SpriteFrameCache::sharedSpriteFrameCache | SpriteFrameCache::getInstance | | SpriteFrameCache:: purgeSharedSpriteFrameCache | SpriteFrameCache::destroyInstance | | NotificationCenter::sharedNotificationCenter | NotificationCenter::getInstance | | NotificationCenter:: purgeNotificationCenter | NotificationCenter::destroyInstance | | Profiler::sharedProfiler | Profiler::getInstance | | UserDefault::sharedUserDefault | UserDefault::getInstance | | UserDefault::purgeSharedUserDefault | UserDefault::destroyInstance | | Application::sharedApplication | Application::getInstance | | ccc3() | Color3B() | | ccc3BEqual() | Color3B::equals() | | ccc4() | Color4B() | | ccc4FFromccc3B() | Color4F() | | ccc4f() | Color4F() | | ccc4FFromccc4B() | Color4F() | | ccc4BFromccc4F() | Color4B() | | ccc4FEqual() | Color4F::equals() | | ccWHITE | Color3B::WHITE | | ccYELLOW | Color3B::YELLOW | | ccBLUE | Color3B::BLUE | | ccGREEN | Color3B::GREEN | | ccRED | Color3B::RED | | ccMAGENTA | Color3B::MAGENTA | | ccBLACK | Color3B::BLACK | | ccORANGE | Color3B::ORANGE | | ccGRAY | Color3B::GRAY | | kBlendFuncDisable | BlendFunc::BLEND_FUNC_DISABLE |