Other Things Software Architects Should Know

#url 地址:http://97-things.near-time.net/wiki/other-things-software-architects-should-know
1. Architects should be Pragmatic   by John Davies
   2. Applications are for making users as effective as possible by Ben Geyer
   3. Community by Evan Cofsky
   4. Know all the rules -- so you know which ones you're breaking  by Kevin Bedell
   5. Not all problems are solved with a layer of abstraction by Apu Shah
   6. Learn to be humble  by Apu Shah
   7. Architecture is more than just the pieces byPaul W. Homer
   8. Responsible explorer by George Malamidis
   9. Design for limited resources by Mncedisi Kasper
  10. The fastest system components are the one's that aren't there by John Tullis
  11. The closer the better by John Tullis
  12. It's not an architecture if it can't be managed by Dan Pritchett
  13. Your project does not exist in a vacuum by Charles Martin
  14. Design for needs, not wants by Claudio Perrone
  15. Consider application failures, and design for ease of recovery  by Stephen Jones
  16. Risk priority by George Malamidis
  17. Test the Architecture   by Matt McKnight
  18. An architect's responsibility never finishes after the architecture is created  by  Kamal Wickramanayake
  19. Change is a constant; architecture needs to be adaptable and the architect needs to be a change driver  by  Daniel Noguerol
  20. One alternative is a trap, two are a dilemma, three are freedom  by  Lior Bar-On
  21. Work on thy soft skills just as much as on your hard skills  by  Arnon Rotem-Gal-Oz
  22. Examine the sourcing of calculated fields  by  Stephen Jones
  23. Feel it  by  Mahomedalid Pacheco
  24. No, the goal is not the code nor the design  by William Martinez
  25.  Quality is a feature by  Sam Gardiner
  26. Good Requirements Are Boring by Eben Hewitt
  27.  Don’t Make Worlds, Make Containers for Worlds  by Eben Hewitt
  28. Architecture = SPICE RTM  by  António Melo
  29. Know your limitations   by  Peter Gillard-Moss
  30. Tarchitects vs. Marketects vs. Carhitects  by  Yi Zhou
  31. Read Philoophy (and related Arts)   by Keith Braithwaite
  32. Prioritize Challenges to Drive Architecture Decisions  by  Charlie Alfred
  33. Reduce Conceptual Distance  by  Charlie Alfred 
  34. The User Interface drives the User Experience  by  Burk Hufnagel
  35. If you're unwilling to be hands-on, maybe you should keep your hands off  by Barry Hawkins
  36. Lead by Influence by Travis Illig
  37. Software Should Be Invisible  by  Eben Hewitt
  38. Requirements are not the measure of success but the beginnings of a conversation by  Christopher Dempsey

你可能感兴趣的:(.net,ant)