大话设计模式之策略模式

第二章:商场促销——策略模式

 策略模式的定义:
     策略模式是一种定义一系列算法的方法,从概念上来看,所有这些算法完成的都是相同的工作,知识实现不同,他可以以相同的方式调用所有的算法,减少了各类算法类与使用算法类之间的耦合
策略模式的优点 :
    1. 策略模式的Strategy 类层次为Context定义了一些列的可供重用的算法或行为。继承有助于析取这些算法中的公共功能
     2.简化了单元测试,因为每个算法都要自己的类,可以通过自己的接口单独测试
 
当不同的行为堆砌在一个类中时,就很难避免使用条件语句来选择合适的行为,将这些行为封装在一个个独立的Strategy类中,可以在使用这些行为的类中消除条件语句
 
策略模式就是用来封装算法的,但是在实践中,我们发现可以用它来封装几乎任何类型的规则,只要在分析过程中听到需要在不同实践应用不同的业务规则,就可以考虑使用策略模式处理这种变化的可能性
 
在基本的策略模式中,选择所用具体实现的职责有客户端对象承担,并转给策略模式的Context对象

父类CashSuper

CashSuper.h

@interface CashSuper : NSObject
-(double)acceptCash:(double)money;
@end

CashSuper.m

 

@implementation CashSuper

-(double)acceptCash:(double)money{

    return money;

}

@end

正常消费类 CashNormal

CashNormal.h

#import <Foundation/Foundation.h>
#import "CashSuper.h"
@interface CashNormal : CashSuper

@end

CashNormal.m

#import "CashNormal.h"

@implementation CashNormal
-(double)acceptCash:(double)money{

    return money;
}
@end

打折消费类CashRebate

CashRebate.h

#import <Foundation/Foundation.h>
#import "CashSuper.h"
@interface CashRebate : CashSuper
@property(assign,nonatomic)double Rebate;
-(instancetype)initWithRebate:(double) Rebate;
@end

CashRebate.m

#import "CashRebate.h"

@implementation CashRebate
- (instancetype)initWithRebate:(double)Rebate{
    self = [super init];
    if (self) {
        _Rebate=Rebate;
    }
    return self;
}
-(double)acceptCash:(double)money{

    return money*_Rebate;
}
@end

返利消费类CashReturn

CashReturn.h

#import <Foundation/Foundation.h>
#import "CashSuper.h"
@interface CashReturn : CashSuper
@property(assign,nonatomic)double moneyCondition;
@property(assign,nonatomic)double moneyReturn;
-(instancetype)initWithMoneyCondition:(double)moneyCondition :(double)moneyReturn;
@end

CashReturn.m

#import "CashReturn.h"

@implementation CashReturn
-(instancetype)initWithMoneyCondition:(double)moneyCondition :(double)moneyReturn
{
    self = [super init];
    if (self) {
        _moneyCondition=moneyCondition;
        _moneyReturn=moneyReturn;
    }
    return self;
}
-(double)acceptCash:(double)money{
    double result=money;
    if (money>=_moneyCondition) {
        result=money-((int)(money/_moneyCondition))*_moneyReturn;
    }
    return result;
}
@end

配置类,维护对对象的使用CashContext类

CashContext.h

#import <Foundation/Foundation.h>
#import "CashSuper.h"
@interface CashContext : NSObject
@property(nonatomic,strong)CashSuper *cashsuper;
-(instancetype)initWith:(CashSuper *)csuper;
-(double)GetResult:(double)money;
@end

CashContext.m

#import "CashContext.h"

@implementation CashContext
- (instancetype)initWith:(CashSuper *)csuper
{
    self = [super init];
    if (self) {
        _cashsuper=csuper;
    }
    return self;
}
-(double)GetResult:(double)money{
   return  [_cashsuper acceptCash:money];

}
@end

主函数

#import <Foundation/Foundation.h>
#import "CashContext.h"
#import "CashSuper.h"
#import "CashNormal.h"
#import "CashRebate.h"
#import "CashReturn.h"
int main(int argc, const char * argv[]) {
    @autoreleasepool {
        char type='B';
        double result=0.0;
        CashContext *cc=nil;
      
        switch (type) {
            case 'N':
              
                cc=[[CashContext alloc]initWith:[[CashNormal alloc]init]];
                break;
            case 'B':
                
                cc=[[CashContext alloc]initWith:[[CashRebate alloc]initWithRebate:0.7]];
                break;
            case 'T':
                cc=[[CashContext alloc]initWith:[[CashReturn alloc] initWithMoneyCondition:300 :100]];
                break;
        }
        result = [cc GetResult:500];
        NSLog(@"%f",result);
    }
    return 0;
}

运行打折类

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