<canvas id="canvas1" width="300" height="150"></canvas>
var canvas = document.getElementById("canvas1"); var context = canvas.getContext("2d"); // fill font context.font = "60px Palatino"; context.fillStyle = "red"; context.fillText("Cancas", 30, 60); // stroke font context.strokeStyle = "yellow"; context.strokeText("Cancas", 30, 60); // back measure object context.fillStyle = "blue"; var measure = context.measureText("Cancas", 30, 120); // print text width console.log(measure.width);
文本垂直方向定位:textBaseline;
textBaseline属性包含的值:
top
bottom
middle
alphabetic
ideographic
hanging
textBaseline属性的默认值alphabetic;
alphabetic:该值用于绘制由基于拉丁字母的语言所组成的字符串。
ideographic:该用于绘制日文或中文字符;
hanging:该值用于绘制各种印度语字符串;
top、bottom与middle这三个值与特定的语言不相关,它们代表文本周围的边界框之内的某个位置,这个边界框也叫做“字符方框”(em square)
<canvas id="canvas2" width="500" height="300"></canvas>
var canvas = document.getElementById("canvas2"); var context = canvas.getContext("2d"); function drawBackground() { var STEP_Y = 12, TOP_MARGIN = STEP_Y * 4, LEFT_MARGIN = STEP_Y * 3, i = context.canvas.height; context.strokeStyle = "lightgray"; context.lineWidth = 1; while( i > STEP_Y ) { context.beginPath(); context.moveTo(0, i + 0.5); context.lineTo(context.canvas.width, i + 0.5); context.stroke(); i -= STEP_Y; } context.strokeStyle = "rgba(100, 0, 0, 0.3)"; context.lineWidth = 1; context.beginPath(); context.moveTo(LEFT_MARGIN, 0); context.lineTo(LEFT_MARGIN, context.canvas.height); context.stroke(); } // draw background drawBackground(); // 给文本填充渐变效果 var gradient = context.createLinearGradient(0, 0, canvas.width, canvas.height); gradient.addColorStop(0, "red"); gradient.addColorStop(1, "blue"); context.font = "60px Arial"; context.textAlign = "left"; context.textBaseline = "middle"; context.fillStyle = gradient; context.fillText("CANVAS", 60, 60); context.strokeStyle = "red"; context.beginPath(); context.moveTo(0.5, 60); context.lineTo(canvas.width+0.5, 60); context.stroke();
在圆弧周围绘制文本
<canvas id="canvas3" width="500" height="500"></canvas>
var canvas = document.getElementById("canvas3"); var context = canvas.getContext("2d"); // 圆弧的属性,圆弧的坐标及圆弧的半径// var circle = { x: canvas.width/2, y: canvas.height/2, radius:200 } function drawCircularText(string, startAngle, endAngle) { var radius = circle.radius,//圆弧半径 angleDecrement = (startAngle - endAngle)/(string.length - 1),//计算出第一个字符所占有的弧度 angle = parseFloat( startAngle ),//将弧度转换浮点型 index = 0,//在canvas中绘制到第几个字符的索引 character;//把当前绘制的字符赋予它 // 保存当前绘图环境(canvas的属性、剪辑区域、translate) context.save(); context.fillStyle = "red"; context.strokeStyle = "blue"; context.font = "20px Lucida Sans"; while ( index < string.length ) { // 获取当前要绘制的字符 character = string.charAt(index); // 保存当前之前的环境增状态 context.save(); // 清除当前路径的子路径 context.beginPath(); // 位移 context.translate(circle.x + Math.cos(angle) * radius, circle.y - Math.sin(angle) * radius); // 旋转弧度 context.rotate(Math.PI/2 - angle); // 填充文本 context.fillText(character, 0, 0); // 描边文本 context.strokeText( character, 0, 0); // 重新计算下一个字符的弧度 angle -= angleDecrement; // 获取下一个字符的索引 index++; // 还原上次save()状态 context.restore(); } context.restore(); } drawCircularText("canvas's hello word canvas's hello word", Math.PI*2, Math.PI / 8);